static void Main(string[] args) { Buffet matsuri = new Buffet(); SweetTooth bocchi = new SweetTooth(); SpiceHound satoka = new SpiceHound(); bocchi.Consume(matsuri.Serve()); satoka.Consume(matsuri.Serve()); }
static void Main(string[] args) { Buffet Gege = new Buffet(); Ninja Eddie = new Ninja(2200); while (!Eddie.IsFull) { Eddie.Eat(Gege.Serve()); } Eddie.Eat(Gege.Serve()); }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja ninja = new Ninja(); while (!ninja.IsFull) { var food = buffet.Serve(); ninja.Eat(food); } ninja.Eat(buffet.Serve()); Console.WriteLine("ninja is full and cannot eat anymore!"); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Buffet Resturant = new Buffet(); // Resturant.Serve(); Ninja Angelo = new Ninja("Angelo"); System.Console.WriteLine($"Ninja Name: {Angelo.NinjaName}, Ninja Calorie: {Angelo.CalorieIntake}"); Angelo.Eat(Resturant.Serve()); Angelo.Eat(Resturant.Serve()); Angelo.Eat(Resturant.Serve()); Angelo.Eat(Resturant.Serve()); System.Console.WriteLine($"Ninja Name: {Angelo.NinjaName}, Ninja Calorie: {Angelo.CalorieIntake}"); }
static void Main(string[] args) { Buffet Today = new Buffet(); Console.WriteLine("_____________________"); Ninja ninja1 = new SweetTooth(); Console.WriteLine("_____________________"); Ninja ninja2 = new SpiceHound(); Console.WriteLine("_____________________"); while (ninja1.isFull == false) { IConsumable meal1 = Today.Serve(); meal1.GetInfo(); ninja1.Consume(meal1); } while (ninja2.isFull == false) { IConsumable meal2 = Today.Serve(); ninja2.Consume(meal2); } Console.WriteLine("_____________________"); int count1 = ninja1.ConsumptionHistory.Count; Console.WriteLine(count1); int count2 = ninja2.ConsumptionHistory.Count; Console.WriteLine(count2); if (count1 > count2) { Console.WriteLine($"{ninja1} ninja consumed {count1} items"); } if (count2 > count1) { Console.WriteLine($"{ninja2} ninja consumed {count2} items"); } if (count2 == count1) { Console.WriteLine($"Both {ninja1} ninja and {ninja2} ninja consumed {count1} items"); } }
static void Main(string[] args) { Buffet oldCountry = new Buffet(); Ninja Dave = new Ninja(450); while (Dave.IsFull == false) { Dave.Eat(oldCountry.Serve()); } }
static void Main(string[] args) { Buffet tucanos = new Buffet(); Ninja satoka = new Ninja(); while (!satoka.IsFull) { satoka.Eat(tucanos.Serve()); } }
static void Main(string[] args) { Buffet World = new Buffet(); Ninja Paul = new Ninja(); while (!Paul.IsFull) { Paul.Eat(World.Serve()); } }
static void Main(string[] args) { Buffet Star = new Buffet(); Ninja Slow = new Ninja(); while (Slow.IsFull == false) // OR while(Slow.IsFull != true) { Slow.Eat(Star.Serve()); } }
static void Main(string[] args) { var Ryan = new Ninja(); var lunch = new Buffet(); while (!Ryan.IsFull) { Ryan.Eat(lunch.Serve()); } foreach (var food in Ryan.FoodHistory) { System.Console.WriteLine($"This Ninja ate: {food.Name} with {food.Calories} calories!"); } }
static void Main(string[] args) { var cody = new Ninja(); var newBuffet = new Buffet(); while (!cody.IsFull) { cody.Eat(newBuffet.Serve()); } Console.WriteLine(cody); Console.Write("The Ninja ate the following: "); foreach (var food in cody.FoodHistory) { Console.Write($"{food.Name}: {food.Calories} cal; "); } Console.WriteLine(); }