public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     serSubScenes = new SerializeData();
     serSubScenes.Parse(buffer);
     //still checking variablearrays
     this.SubScenes = new List<SubSceneEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SubScenes.Count; loop12++)
     {
         _SubScenes[loop12] = new SubSceneEntry();
         _SubScenes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 4;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 16;
     serSubScenes = new SerializeData();
     serSubScenes.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     SubScenes = new List<SubSceneEntry>();
     for(int i = 0; i < (int)(serSubScenes.Field1 / 32); i++)
     {
     stream.Position = serSubScenes.Field0 + 16 + (32*i) ;
         SubSceneEntry temp12_SubScenes;
         temp12_SubScenes = new SubSceneEntry();
         temp12_SubScenes.FileRead(stream, stream.Position);
         _SubScenes.Add(temp12_SubScenes);
     }
 }