public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadFloat32(); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadInt(32); serPermutations = new SerializeData(); serPermutations.Parse(buffer); //still checking variablearrays this.Permutations = new List<SoundPermutation>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Permutations.Count; loop12++) { _Permutations[loop12] = new SoundPermutation(); _Permutations[loop12].Parse(buffer); } Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); serDspEffects = new SerializeData(); serDspEffects.Parse(buffer); //still checking variablearrays this.DspEffects = new List<DspEffect>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _DspEffects.Count; loop12++) { _DspEffects[loop12] = new DspEffect(); _DspEffects[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32(); stream.Position = offset + 16; Field1 = stream.ReadValueS32(); stream.Position = offset + 20; Field2 = stream.ReadValueF32(); stream.Position = offset + 24; Field3 = stream.ReadValueF32(); stream.Position = offset + 28; Field4 = stream.ReadValueF32(); stream.Position = offset + 32; Field5 = stream.ReadValueS32(); stream.Position = offset + 36; Field6 = stream.ReadValueF32(); stream.Position = offset + 40; Field7 = stream.ReadValueF32(); stream.Position = offset + 44; Field8 = stream.ReadValueF32(); stream.Position = offset + 48; Field9 = stream.ReadValueF32(); stream.Position = offset + 52; Field10 = stream.ReadValueF32(); stream.Position = offset + 56; Field11 = stream.ReadValueF32(); stream.Position = offset + 60; Field12 = stream.ReadValueF32(); stream.Position = offset + 72; Field13 = stream.ReadValueS32(); stream.Position = offset + 64; serPermutations = new SerializeData(); serPermutations.FileRead(stream, stream.Position); stream.Position = offset + 76; //still checking variablearrays Permutations = new List<SoundPermutation>(); for(int i = 0; i < (int)(serPermutations.Field1 / 172); i++) { stream.Position = serPermutations.Field0 + 16 + (172*i) ; SoundPermutation temp12_Permutations; temp12_Permutations = new SoundPermutation(); temp12_Permutations.FileRead(stream, stream.Position); _Permutations.Add(temp12_Permutations); } stream.Position = offset + 80; Field16 = stream.ReadValueS32(); stream.Position = offset + 84; Field17 = stream.ReadValueS32(); stream.Position = offset + 100; Field18 = stream.ReadValueS32(); stream.Position = offset + 92; serDspEffects = new SerializeData(); serDspEffects.FileRead(stream, stream.Position); stream.Position = offset + 88; //still checking variablearrays DspEffects = new List<DspEffect>(); for(int i = 0; i < (int)(serDspEffects.Field1 / 136); i++) { stream.Position = serDspEffects.Field0 + 16 + (136*i) ; DspEffect temp12_DspEffects; temp12_DspEffects = new DspEffect(); temp12_DspEffects.FileRead(stream, stream.Position); _DspEffects.Add(temp12_DspEffects); } }