public override void Parse(GameBitBuffer buffer)
 {
     serSocketedEffects = new SerializeData();
     serSocketedEffects.Parse(buffer);
     //still checking variablearrays
     this.SocketedEffects = new List<SocketedEffectsTableEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SocketedEffects.Count; loop12++)
     {
         _SocketedEffects[loop12] = new SocketedEffectsTableEntry();
         _SocketedEffects[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serSocketedEffects = new SerializeData();
     serSocketedEffects.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     SocketedEffects = new List<SocketedEffectsTableEntry>();
     for(int i = 0; i < (int)(serSocketedEffects.Field1 / 1416); i++)
     {
     stream.Position = serSocketedEffects.Field0 + 16 + (1416*i) ;
         SocketedEffectsTableEntry temp12_SocketedEffects;
         temp12_SocketedEffects = new SocketedEffectsTableEntry();
         temp12_SocketedEffects.FileRead(stream, stream.Position);
         _SocketedEffects.Add(temp12_SocketedEffects);
     }
 }