public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     serPolytope = new SerializeData();
     serPolytope.Parse(buffer);
     //still checking variablearrays
     this.Polytope = new List<PolytopeData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Polytope.Count; loop12++)
     {
         _Polytope[loop12] = new PolytopeData();
         _Polytope[loop12].Parse(buffer);
     }
     Field9 = new Vector3D();
     Field9.Parse(buffer);
     Field10 = new Vector3D();
     Field10.Parse(buffer);
     Field11 = buffer.ReadFloat32();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 4;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 8;
     Field2 = stream.ReadValueS32();
     stream.Position = offset + 12;
     Field3 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field4 = stream.ReadValueF32();
     stream.Position = offset + 20;
     Field5 = stream.ReadValueF32();
     stream.Position = offset + 24;
     Field6 = stream.ReadValueF32();
     stream.Position = offset + 28;
     serPolytope = new SerializeData();
     serPolytope.FileRead(stream, stream.Position);
     stream.Position = offset + 36;
     //still checking variablearrays
     Polytope = new List<PolytopeData>();
     for(int i = 0; i < (int)(serPolytope.Field1 / 96); i++)
     {
     stream.Position = serPolytope.Field0 + 16 + (96*i) ;
         PolytopeData temp12_Polytope;
         temp12_Polytope = new PolytopeData();
         temp12_Polytope.FileRead(stream, stream.Position);
         _Polytope.Add(temp12_Polytope);
     }
     stream.Position = offset + 40;
     Field9 = new Vector3D();
     Field9.FileRead(stream, stream.Position);
     stream.Position = offset + 52;
     Field10 = new Vector3D();
     Field10.FileRead(stream, stream.Position);
     stream.Position = offset + 64;
     Field11 = stream.ReadValueF32();
 }