public override void Parse(GameBitBuffer buffer)
 {
     serItemTypes = new SerializeData();
     serItemTypes.Parse(buffer);
     //still checking variablearrays
     this.ItemTypes = new List<ItemType>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ItemTypes.Count; loop12++)
     {
         _ItemTypes[loop12] = new ItemType();
         _ItemTypes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serItemTypes = new SerializeData();
     serItemTypes.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     ItemTypes = new List<ItemType>();
     for(int i = 0; i < (int)(serItemTypes.Field1 / 320); i++)
     {
     stream.Position = serItemTypes.Field0 + 16 + (320*i) ;
         ItemType temp12_ItemTypes;
         temp12_ItemTypes = new ItemType();
         temp12_ItemTypes.FileRead(stream, stream.Position);
         _ItemTypes.Add(temp12_ItemTypes);
     }
 }