public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     PlayerIndex = buffer.ReadInt(3);
     ToonId = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName = buffer.ReadCharArray(49);
     Field5 = buffer.ReadInt(5) + (-1);
     Field6 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(7);
     StateData = new HeroStateData();
     StateData.Parse(buffer);
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadInt(32);
     ActorID = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     State = new HeroStateData();
     State.Parse(buffer);
 }