Example #1
0
 static double Evaluate(IAgent model, IAgent benchmark, GridGameParameters _params)
 {
     double score = 0;
     Console.WriteLine("Starting games as player 1..");
     for (int i = 0; i < _params.MatchesPerOpponent; i++)
     {
         var game = _params.GameFunction(model, benchmark);
         game.PlayToEnd();
         if (game.Winner == 1)
             score += _params.WinReward;
         else if (game.Winner == 0)
             score += _params.TieReward;
         else
             score += _params.LossReward;
     }
     Console.WriteLine("Starting games as player 2..");
     for (int i = 0; i < _params.MatchesPerOpponent; i++)
     {
         var game = _params.GameFunction(benchmark, model);
         game.PlayToEnd();
         if (game.Winner == -1)
             score += _params.WinReward;
         else if (game.Winner == 0)
             score += _params.TieReward;
         else
             score += _params.LossReward;
     }
     Console.WriteLine("Done!");
     return score;
 }
Example #2
0
        public double Evaluate(int[,] board, GridGameParameters ggp, int player)
        {
            // ANN should map from board squares to a single value
            Debug.Assert(Brain.InputCount == board.Length);
            Debug.Assert(Brain.OutputCount == 1);

            // Clear the network
            Brain.ResetState();

            // Console.WriteLine("player: {0}", player);
            // Set the board state as the inputs
            for (int i = 0; i < board.GetLength(0); i++)
                for (int j = 0; j < board.GetLength(1); j++)
                {
                    //Console.WriteLine("[{0},{1}]={2}", pieceX, pieceY, board[pieceX, pieceY].toBoardSensor(player));
                    Brain.InputSignalArray[i * board.GetLength(0) + j] = board[i, j].toBoardSensor(player);
                }

            // Activate the network
            Brain.Activate();

            //Console.WriteLine("{0}: {1}", AgentId, Brain.OutputSignalArray[0]);

            // Return the value of the board
            return Brain.OutputSignalArray[0] * _params.WinReward;
        }
Example #3
0
 public MctsNeatAgent(int id,
     CheckGameOver check, 
     GetValidNextMoves valid,
     IBlackBox brain,
     ApplyMove applyMove,
     GridGameParameters parameters) : base(id, check, valid, applyMove, parameters)
 {
     Brain = brain;
 }
Example #4
0
 public BlondieAgent(int id,
     MinimaxAgent.CheckGameOver check,
     MinimaxAgent.GetValidNextMoves valid,
     IBlackBox brain,
     MinimaxAgent.ApplyMove apply,
     GridGameParameters parameters)
     : base(id)
 {
     Brain = brain;
     _params = parameters;
     _minimax = new MinimaxAgent(id, check, valid, Evaluate, apply, parameters);
 }
Example #5
0
        public MinimaxAgent(int id, 
            CheckGameOver check, 
            GetValidNextMoves valid,
            BoardEval eval,
            ApplyMove apply,
            GridGameParameters parameters) : base(id)
        {
            Debug.Assert(parameters != null);

            _checkGameOver = check;
            _validNextMoves = valid;
            _boardEval = eval;
            _applyMove = apply;

            _params = parameters;
        }
Example #6
0
        public MctsAgent(int id, 
            CheckGameOver check, 
            GetValidNextMoves valid,
            ApplyMove applyMove,
            GridGameParameters parameters,
            bool benchmarkAgent = false) : base(id)
        {
            Debug.Assert(parameters != null);

            _checkGameOver = check;
            _validNextMoves = valid;
            _applyMove = applyMove;

            _params = parameters;
            _random = new Random();
            
            BenchmarkAgent = benchmarkAgent;

            mcTrials = benchmarkAgent ? _params.EvaluatorMonteCarloTrials : _params.MonteCarloTrials;
            minTrialsPerMove = benchmarkAgent ? _params.EvaluatorMinMcTrialsPerMove : _params.MinMcTrialsPerMove;
            uctConst = benchmarkAgent ? _params.EvaluatorUctConst : _params.UctConst;
        }
Example #7
0
 public GridGameExperiment(GridGameParameters parameters)
 {
     Parameters = parameters;
     initialize();
 }
Example #8
0
        public static GridGameParameters DefaultParameters(string name)
        {
            GridGameParameters gg = new GridGameParameters()
            {
                Name = name,
                Description = "",
                Game = "tictactoe",
                Inputs = 9,
                Outputs = 9,
                Evaluator = "random",
                WinReward = 2,
                TieReward = 1,
                LossReward = 0,
                Generations = 500,
                PopulationSize = 100,
                Species = 10,
                SocialAgents = false,
                LamarckianEvolution = false,
                Subcultures = 10,
                GenerationsPerMemoryIncrement = 20,
                MaxMemorySize = 0,
                ExperimentPath = "../../../experiments/tictactoe/random/",
                BlondieAgents = false,
                MinimaxDepth = 9,
                OpponentPath = null,
                MatchesPerOpponent = 1,
                MonteCarloTrials = 1000,
                MinMcTrialsPerMove = 1,
                UctConst = 0.5,
                HyperNeat = false,
                MctsNeat = false,
                RoundRobinOpponents = 100
            };

            gg.ResultsPath = gg.ExperimentPath + gg.Name + "_results.csv";
            gg.ConfigPath = gg.ExperimentPath + gg.Name + "_config.xml";
            gg.ChampionPath = gg.ExperimentPath + gg.Name + "_gen{0}_champion.xml";
            gg.BenchmarkResultsPath = gg.ExperimentPath + gg.Name + "_benchmark.csv";
            gg.BenchmarkGameLogPath = gg.ExperimentPath + gg.Name + "_games.txt";
            return gg;
        }
Example #9
0
        static void Main(string[] args)
        {
            _params = GridGameParameters.GetParameters(args);
            if (_params == null)
                return;

            Debug.Assert(_params.AgentPath != null);
            Debug.Assert(File.Exists(_params.AgentPath));

            using (TextWriter writer = new StreamWriter(_params.ConfigPath))
            {
                XmlSerializer ser = new XmlSerializer(typeof(GridGameParameters));
                ser.Serialize(writer, _params);
            }

            _experiment = new GridGameExperiment(_params.ConfigPath);

            IAgent agent = null;
            IAgent benchmark = null;

            // Load the agent to benchmark
            var modelGenome = _experiment.LoadPopulation(XmlReader.Create(_params.AgentPath))[0];
            var brain = _experiment.CreateGenomeDecoder().Decode(modelGenome);
            if (_params.MctsNeat)
            {
                Console.WriteLine("Creating MCTS-NEAT agent");
                agent = _params.CreateMctsNeatAgent(1, brain);
            }
            else
            {
                Console.WriteLine("Creating MCTS agent");
                agent = _params.CreateMctsAgent(1, false);
            }

            // Create the benchmark MCTS agent
            if (_params.Evaluator == "mcts")
            {
                Console.WriteLine("Creating MCTS benchmark agent");
                benchmark = _params.CreateMctsAgent(-1, true);
            }
            else
            {
                Console.WriteLine("Creating Random benchmark agent");
                benchmark = new RandomAgent(-1);
            }

            Outcome[] outcomes = new Outcome[_params.MatchesPerOpponent * 2];

            Console.WriteLine("Starting games as player 1..");
            using (_moveLog = new StreamWriter(_params.BenchmarkGameLogPath))
            {
                for (int i = 0; i < _params.MatchesPerOpponent; i++)
                {
                    Console.Write(i + "...");
                    if (i > 0 && i % 10 == 0)
                        Console.WriteLine();
                    outcomes[i] = RunTrial(agent, benchmark, 1);
                }
                Console.WriteLine();

                Console.WriteLine("Starting games as player 2..");
                for (int i = 0; i < _params.MatchesPerOpponent; i++)
                {
                    Console.Write(i + "...");
                    if (i > 0 && i % 10 == 0)
                        Console.WriteLine();
                    outcomes[i + _params.MatchesPerOpponent] = RunTrial(benchmark, agent, -1);
                }
                Console.WriteLine();
                Console.WriteLine("Saving log file...");
            }

            using (TextWriter writer = new StreamWriter(_params.BenchmarkResultsPath))
            {
                // games
                // wins, ties, losses
                // win %, tie %, loss %
                // p1 wins, p1 ties, p1 losses, 
                // p1 win %, p1 tie %, p1 loss %, 
                // p2 wins, p2 ties, p2 losses, 
                // p2 win %, p2 tie %, p2 loss %,
                // time per move, turns per game
                writer.WriteLine("games,wins,win%,ties,tie%,losses,loss%,p1 wins,p1 win%,p1 ties,p1 tie%,p1 losses,p1 loss%,p2 wins,p2 win%,p2 ties,p2 tie%,p2 losses,p2 loss%,avg time per move, avg total moves per game");

                writer.WriteLine(
                    outcomes.Length + "," + // games
                    
                    outcomes.Count(o => o.Winner == o.AgentId) + "," + // wins
                    Pct(outcomes.Count(o => o.Winner == o.AgentId), outcomes.Length) + "," + // win %
                    outcomes.Count(o => o.Winner == 0) + "," + // ties
                    Pct(outcomes.Count(o => o.Winner == 0), outcomes.Length) + "," + // tie %
                    outcomes.Count(o => o.Winner == o.BenchmarkId) + "," + // losses
                    Pct(outcomes.Count(o => o.Winner == o.BenchmarkId), outcomes.Length) + "," + // loss %
                    
                    outcomes.Count(o => o.Winner == o.AgentId && o.AgentId == 1) + "," + // p1 wins
                    Pct(outcomes.Count(o => o.Winner == o.AgentId && o.AgentId == 1), outcomes.Count(o => o.AgentId == 1)) + "," + // p1 win %
                    outcomes.Count(o => o.Winner == 0 && o.AgentId == 1) + "," + // p1 ties
                    Pct(outcomes.Count(o => o.Winner == 0 && o.AgentId == 1), outcomes.Count(o => o.AgentId == 1)) + "," + // p1 tie %
                    outcomes.Count(o => o.Winner == o.BenchmarkId && o.AgentId == 1) + "," + // p1 losses
                    Pct(outcomes.Count(o => o.Winner == o.BenchmarkId && o.AgentId == 1), outcomes.Count(o => o.AgentId == 1)) + "," + // p1 loss %

                    outcomes.Count(o => o.Winner == o.AgentId && o.AgentId == -1) + "," + // p2 wins
                    Pct(outcomes.Count(o => o.Winner == o.AgentId && o.AgentId == -1), outcomes.Count(o => o.AgentId == -1)) + "," + // p2 win %
                    outcomes.Count(o => o.Winner == 0 && o.AgentId == -1) + "," + // p2 ties
                    Pct(outcomes.Count(o => o.Winner == 0 && o.AgentId == -1), outcomes.Count(o => o.AgentId == -1)) + "," + // p2 tie %
                    outcomes.Count(o => o.Winner == o.BenchmarkId && o.AgentId == -1) + "," + // p2 losses
                    Pct(outcomes.Count(o => o.Winner == o.BenchmarkId && o.AgentId == -1), outcomes.Count(o => o.AgentId == -1)) + "," + // p2 loss %

                    string.Format("{0:N2},", outcomes.Average(o => o.AverageTurnTime)) +
                    string.Format("{0:N2}", outcomes.Average(o => o.TotalMoves))
                    );
            }
            Console.WriteLine("Done!");
        }