Example #1
0
        private void init_object()
        {
            // different drawing styles and surface normal specification

            display_list = gl.gen_lists(4);
            gnu.x11.extension.glx.Quadric quadric = new gnu.x11.extension.glx.Quadric(gl);

            // smooth shaded
            quadric.draw_style = gnu.x11.extension.glx.Quadric.FILL;
            quadric.normals    = gnu.x11.extension.glx.Quadric.SMOOTH;
            gl.new_list(display_list, GL.COMPILE);
            quadric.sphere(0.75, 15, 10);
            gl.end_list();

            // flat shaded
            quadric.draw_style = gnu.x11.extension.glx.Quadric.FILL;
            quadric.normals    = gnu.x11.extension.glx.Quadric.FLAT;
            gl.new_list(display_list + 1, GL.COMPILE);
            quadric.cylinder(0.5, 0.3, 1.0, 15, 5);
            gl.end_list();

            // all polygon wireframe
            quadric.draw_style = gnu.x11.extension.glx.Quadric.LINE;
            quadric.normals    = gnu.x11.extension.glx.Quadric.NONE;
            gl.new_list(display_list + 2, GL.COMPILE);
            quadric.disk(0.25, 1.0, 20, 4);
            gl.end_list();

            // boundary only
            quadric.draw_style = gnu.x11.extension.glx.Quadric.SILHOUETTE;
            quadric.normals    = gnu.x11.extension.glx.Quadric.NONE;
            gl.new_list(display_list + 3, GL.COMPILE);
            quadric.partial_disk(0.0, 1.0, 20, 4, 0.0, 225.0);
            gl.end_list();
        }
Example #2
0
        /**
         * @see <a href="glutWireCone.html">glutWireCone</a>
         */
        public void wire_cone(double base_radius, double height,
                              int slices, int stacks)
        {
            Quadric quadric = new Quadric(gl);

            quadric.draw_style = Quadric.LINE;
            quadric.normals    = GLU.SMOOTH;
            quadric.cylinder(base_radius, 0.0f, height, slices, stacks);
        }
Example #3
0
     /**
        * @see <a href="glutWireCone.html">glutWireCone</a>
        */
     public void wire_cone(double base_radius, double height, 
 int slices, int stacks)
     {
         Quadric quadric = new Quadric (gl);
         quadric.draw_style = Quadric.LINE;
         quadric.normals = GLU.SMOOTH;
         quadric.cylinder (base_radius, 0.0f, height, slices, stacks);
     }
Example #4
0
        private void init_object()
        {
            // different drawing styles and surface normal specification

            display_list = gl.gen_lists (4);
            gnu.x11.extension.glx.Quadric quadric = new gnu.x11.extension.glx.Quadric (gl);

            // smooth shaded
            quadric.draw_style = gnu.x11.extension.glx.Quadric.FILL;
            quadric.normals = gnu.x11.extension.glx.Quadric.SMOOTH;
            gl.new_list (display_list, GL.COMPILE);
            quadric.sphere (0.75, 15, 10);
            gl.end_list ();

            // flat shaded
            quadric.draw_style = gnu.x11.extension.glx.Quadric.FILL;
            quadric.normals = gnu.x11.extension.glx.Quadric.FLAT;
            gl.new_list (display_list+1, GL.COMPILE);
            quadric.cylinder (0.5, 0.3, 1.0, 15, 5);
            gl.end_list ();

            // all polygon wireframe
            quadric.draw_style = gnu.x11.extension.glx.Quadric.LINE;
            quadric.normals = gnu.x11.extension.glx.Quadric.NONE;
            gl.new_list (display_list+2, GL.COMPILE);
            quadric.disk (0.25, 1.0, 20, 4);
            gl.end_list ();

            // boundary only
            quadric.draw_style = gnu.x11.extension.glx.Quadric.SILHOUETTE;
            quadric.normals = gnu.x11.extension.glx.Quadric.NONE;
            gl.new_list (display_list+3, GL.COMPILE);
            quadric.partial_disk (0.0, 1.0, 20, 4, 0.0, 225.0);
            gl.end_list ();
        }