public static global::SharpDX.Vector4 Normalized(this global::SharpDX.Vector4 vector) { vector.Normalize(); return(vector); }
public static global::SharpDX.Color4 ToColor4(this global::SharpDX.Vector4 vector, float w = 1f) { return(new global::SharpDX.Color4((float)vector.X, (float)vector.Y, (float)vector.Z, (float)vector.W)); }