Example #1
0
        public void CalcGhost(int[,] ghostInfoRow, int row, int col, Block block)
        {
            if (IsBlockCollision(row, col, block))
            {
                throw new Exception("블럭이 올바른 위치에서 놓이지 않았음. 놓일 수 없는 위치임. DropBlock");
            }
            Cell[,] copiedBoard = (Cell[,])board.Clone();
            int lastRow = row;
            for (int i = row - 1; i + Block.ROW_SIZE >= 0; i--)
            {
                if (IsBlockCollision(i, col, block)) break;
                lastRow = i;
            }

            PutBlock(lastRow, col, block, copiedBoard);

            List<Animation.Drop> dropCells = new List<Animation.Drop>();
            CalcDrop(dropCells, copiedBoard);

            for (int i = 0; i < Block.ROW_SIZE; i++)
            {
                for (int j = 0; j < Block.COL_SIZE; j++)
                {
                    try
                    {
                        Animation.Drop found = dropCells.First(p => p.col == (j + col) && p.rowBefore == (i + lastRow));
                        ghostInfoRow[i, j] = found.rowAfter;
                    }
                    catch/* (InvalidOperationException e)*/
                    {
                        ghostInfoRow[i, j] = i + lastRow;
                    }
                }
            }
        }
Example #2
0
 public BlockList(int colorCnt=5)
 {
     leftPivot=0;
     rightPivot=0;
     blocks = new Block[900 + Core.Random.rand(100)];
     for (int i = 0; i < blocks.Length; i++)
     {
         blocks[i] = new Block(4, colorCnt);
     }
 }
Example #3
0
 /// <summary>
 /// Copy Constructor
 /// </summary>
 /// <param name="from"></param>
 public Block(Block from)
 {
     this.cells = new Cell[ROW_SIZE, COL_SIZE];
     for (int i = 0; i < ROW_SIZE; i++)
     {
         for (int j = 0; j < COL_SIZE; j++)
         {
             this.cells[i, j] = from.cells[i, j];
         }
     }
 }
Example #4
0
        protected virtual bool BlockRegen()
        {
            if (isAnimationMode) return false;
            if (gameOver) return false;
            BlockList.Instance.NextBlock(isLeft);
            block = BlockList.Instance.GetBlock(isLeft);

            row = Pile.ROW_SIZE - 2;
            col = (Pile.COL_SIZE + 1) / 2;
            if (pile.IsBlockCollision(row, col, block))
            {
                gameOver = true;
            }
            else
            {
                //regen succeeded
                pile.CalcGhost(ghostInfoRow, row, col, block);
            }
            return true;
        }
Example #5
0
 public void Set(int index, int block)
 {
     lock (thisLock)
     {
         blocks[index] = new Block(block);
     }
 }
Example #6
0
 /// <summary> Drop <param name="block">block</param> at somewhere. It doesn't simulate any removal of lines nor gravity drop.
 /// <param name="row">row</param>(bottom of the field: 0) &amp; <param name="col">col</param>(left of the field: 0)
 /// </summary>
 public void DropBlock(int row, int col, Block block)
 {
     if (IsBlockCollision(row, col, block))
     {
         throw new Exception("블럭이 올바른 위치에서 놓이지 않았음. 놓일 수 없는 위치임. DropBlock");
     }
     int lastRow = row;
     for (int i = row-1; i+Block.ROW_SIZE >= 0; i--)
     {
         if (IsBlockCollision(i, col, block)) break;
         lastRow = i;
     }
     PutBlock(lastRow, col, block, board);
 }
Example #7
0
 private void RemoveBlock(int row, int col, Block block)
 {
     for (int i = 0; i < Block.ROW_SIZE; i++)
     {
         for (int j = 0; j < Block.COL_SIZE; j++)
         {
             if (!(block.IsEmpty(i,j)))
             {
                 board[row + i, col + j] = new BlankCell();
             }
         }
     }
 }
Example #8
0
 private void PutBlock(int row, int col, Block block, Cell[,] board)
 {
     for (int i = 0; i < Block.ROW_SIZE; i++)
     {
         for (int j = 0; j < Block.COL_SIZE; j++)
         {
             if (!(block.IsEmpty(i,j)))
             {
                 board[row + i, col + j] = block[i, j];
             }
         }
     }
 }
Example #9
0
 public bool IsBlockCollision(int row, int col, Block block)
 {
     for (int i = 0; i < Block.ROW_SIZE; i++)
     {
         for (int j = 0; j < Block.COL_SIZE; j++)
         {
             if (isCellCollision(row + i, col + j, block[i, j]))
                 return true;
         }
     }
     return false;
 }