public List <GameLevel> GetList(List <Dictionary <string, object> > dictList) { data.Clear(); foreach (Dictionary <string, object> dict in dictList) { foreach (KeyValuePair <string, object> obj in dict) { GameLevel objectValue = (GameLevel)obj.Value; objectValue.FillFromDictionary(dict); data.Add(objectValue); } } return(data); }
public virtual bool SetGameLevelByUuid(GameLevel obj) { return act.SetGameLevelByUuid(DEFAULT_SET_TYPE, obj); }
public virtual bool SetGameLevelByUuid(SetType set_type, GameLevel obj) { return act.SetGameLevelByUuid(ConvertSetTypeToString(set_type), obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameLevelByUuid(string set_type, GameLevel obj) { return act.SetGameLevelByUuid(set_type, obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameLevelByUuid(string set_type, GameLevel obj) { List<SqlParameter> parameters = new List<SqlParameter>(); parameters.Add(new SqlParameter("@set_type", set_type)); parameters.Add(new SqlParameter("@status", obj.status)); parameters.Add(new SqlParameter("@sort", obj.sort)); parameters.Add(new SqlParameter("@code", obj.code)); parameters.Add(new SqlParameter("@display_name", obj.display_name)); parameters.Add(new SqlParameter("@name", obj.name)); parameters.Add(new SqlParameter("@date_modified", obj.date_modified)); parameters.Add(new SqlParameter("@data", obj.data)); parameters.Add(new SqlParameter("@uuid", obj.uuid)); parameters.Add(new SqlParameter("@game_id", obj.game_id)); parameters.Add(new SqlParameter("@active", obj.active)); parameters.Add(new SqlParameter("@date_created", obj.date_created)); parameters.Add(new SqlParameter("@type", obj.type)); parameters.Add(new SqlParameter("@order", obj.order)); parameters.Add(new SqlParameter("@description", obj.description)); try { return (bool)data.ExecuteScalar( BaseGamingData.connectionString , CommandType.StoredProcedure , "usp_game_level_set_by_uuid" , parameters ); } catch (Exception e){ log.Error(e); return false; } }
//------------------------------------------------------------------------------ public virtual bool SetGameLevelByUuid(string set_type, GameLevel obj) { List<NpgsqlParameter> parameters = new List<NpgsqlParameter>(); parameters.Add(new NpgsqlParameter("in_set_type", set_type)); parameters.Add(new NpgsqlParameter("in_status", obj.status)); parameters.Add(new NpgsqlParameter("in_sort", obj.sort)); parameters.Add(new NpgsqlParameter("in_code", obj.code)); parameters.Add(new NpgsqlParameter("in_display_name", obj.display_name)); parameters.Add(new NpgsqlParameter("in_name", obj.name)); parameters.Add(new NpgsqlParameter("in_date_modified", obj.date_modified)); parameters.Add(new NpgsqlParameter("in_data", obj.data)); parameters.Add(new NpgsqlParameter("in_uuid", obj.uuid)); parameters.Add(new NpgsqlParameter("in_game_id", obj.game_id)); parameters.Add(new NpgsqlParameter("in_active", obj.active)); parameters.Add(new NpgsqlParameter("in_date_created", obj.date_created)); parameters.Add(new NpgsqlParameter("in_type", obj.type)); parameters.Add(new NpgsqlParameter("in_order", obj.order)); parameters.Add(new NpgsqlParameter("in_description", obj.description)); try { return Convert.ToBoolean(data.ExecuteScalar( BaseGamingData.connectionString , CommandType.StoredProcedure , "usp_game_level_set_uuid" , parameters )); } catch (Exception e){ log.Error(e); return false; } }
public virtual GameLevel FillGameLevel(DataRow dr) { GameLevel obj = new GameLevel(); if (dr["status"] != null) obj.status = dataType.FillDataString(dr, "status"); if (dr["sort"] != null) obj.sort = dataType.FillDataInt(dr, "sort"); if (dr["code"] != null) obj.code = dataType.FillDataString(dr, "code"); if (dr["display_name"] != null) obj.display_name = dataType.FillDataString(dr, "display_name"); if (dr["name"] != null) obj.name = dataType.FillDataString(dr, "name"); if (dr["date_modified"] != null) obj.date_modified = dataType.FillDataDateTime(dr, "date_modified"); if (dr["data"] != null) obj.data = dataType.FillDataString(dr, "data"); if (dr["uuid"] != null) obj.uuid = dataType.FillDataString(dr, "uuid"); if (dr["game_id"] != null) obj.game_id = dataType.FillDataString(dr, "game_id"); if (dr["active"] != null) obj.active = dataType.FillDataBool(dr, "active"); if (dr["date_created"] != null) obj.date_created = dataType.FillDataDateTime(dr, "date_created"); if (dr["type"] != null) obj.type = dataType.FillDataString(dr, "type"); if (dr["order"] != null) obj.order = dataType.FillDataString(dr, "order"); if (dr["description"] != null) obj.description = dataType.FillDataString(dr, "description"); return obj; }
public virtual bool SetGameLevelByCodeByGameId(string set_type, GameLevel obj) { return data.SetGameLevelByCodeByGameId(set_type, obj); }
//------------------------------------------------------------------------------ public virtual void SetGameLevelByUuid() { ResponseGameLevelBool wrapper = new ResponseGameLevelBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-level/set/by-uuid"; GameLevel obj = new GameLevel(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _sort = util.GetParamValue(_context, "sort"); if(!String.IsNullOrEmpty(_sort)) obj.sort = Convert.ToInt32(_sort); string _code = util.GetParamValue(_context, "code"); if(!String.IsNullOrEmpty(_code)) obj.code = (string)_code; string _display_name = util.GetParamValue(_context, "display_name"); if(!String.IsNullOrEmpty(_display_name)) obj.display_name = (string)_display_name; string _name = util.GetParamValue(_context, "name"); if(!String.IsNullOrEmpty(_name)) obj.name = (string)_name; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _data = util.GetParamValue(_context, "data"); if(!String.IsNullOrEmpty(_data)) obj.data = (string)_data; string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _game_id = util.GetParamValue(_context, "game_id"); if(!String.IsNullOrEmpty(_game_id)) obj.game_id = (string)_game_id; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; string _order = util.GetParamValue(_context, "order"); if(!String.IsNullOrEmpty(_order)) obj.order = (string)_order; string _description = util.GetParamValue(_context, "description"); if(!String.IsNullOrEmpty(_description)) obj.description = (string)_description; // get data wrapper.data = api.SetGameLevelByUuid(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }