Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load in high scores
            if (File.Exists(@"highscore.txt")) // This checks to see if the file exists
            {
                StreamReader sr = new StreamReader(@"highscore.txt");	// Open the file

                String line;		// Create a string variable to read each line into
                for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++)
                {
                    line = sr.ReadLine();	// Read the first line in the text file
                    highscorename[i] = line.Trim(); // Read high score name

                    if (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();	// Read the first line in the text file
                        line = line.Trim(); 	// This trims spaces from either side of the text
                        highscore[i] = (int)Convert.ToDecimal(line);	// This converts line to numeric
                    }
                }
                sr.Close();			// Close the file
            }
            Array.Sort(highscore, highscorename);
            Array.Reverse(highscore);
            Array.Reverse(highscorename);

            background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight);
            mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);
            mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true);

            menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 100, 0.7f, Color.White, true);
            menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 100, .7f, Color.White, true);
            menuoptions[1, 0] = new sprite2d(Content, "3", displaywidth / 2, 200, .7f, Color.White, true);
            menuoptions[1, 1] = new sprite2d(Content, "4", displaywidth / 2, 200, .7f, Color.White, true);
            menuoptions[2, 0] = new sprite2d(Content, "5", displaywidth / 2, 300, .7f, Color.White, true);
            menuoptions[2, 1] = new sprite2d(Content, "6", displaywidth / 2, 300, .7f, Color.White, true);
            menuoptions[3, 0] = new sprite2d(Content, "7", displaywidth / 2, 400, 0.7f, Color.White, true);
            menuoptions[3, 1] = new sprite2d(Content, "8", displaywidth / 2, 400, 0.7f, Color.White, true);

            for (int i = 0; i < numberofoptions; i++)
                menuoptions[i, 0].updateobject();

            mainfont = Content.Load<SpriteFont>("mainfont");

            //mainfont = Content.Load<SpriteFont>("quartz4");
            gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight);
            gameoverimage.stretch2fit(displaywidth, displayheight);
            playerdeath = Content.Load<SoundEffect>("GLASS02");
            playerdeath2 = Content.Load<SoundEffect>("CRASH03");
            winner = new graphic2d(Content, "winner", displaywidth, displayheight);
            gamemusic = Content.Load<SoundEffect>("iron-man");
            music = gamemusic.CreateInstance();

            //resetgame();
        }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load in high scores
            if (File.Exists(@"highscore.txt")) // This checks to see if the file exists
            {
                StreamReader sr = new StreamReader(@"highscore.txt");	// Open the file

                String line;		// Create a string variable to read each line into
                for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++)
                {
                    line = sr.ReadLine();	// Read the first line in the text file
                    highscorename[i] = line.Trim(); // Read high score name

                    if (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();	// Read the first line in the text file
                        line = line.Trim(); 	// This trims spaces from either side of the text
                        highscore[i] = (int)Convert.ToDecimal(line);	// This converts line to numeric
                    }
                }
                sr.Close();			// Close the file
            }

            // sorts highscores and high score names
            Array.Sort(highscore, highscorename);
            Array.Reverse(highscore);
            Array.Reverse(highscorename);

            background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight);// load in graphic
            mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);// loads in sprites
            mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true);

            menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 75, 0.7f, Color.White, true);
            menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 75, .7f, Color.White, true);
            menuoptions[1, 0] = new sprite2d(Content, "5", displaywidth / 2, 232, .7f, Color.White, true);
            menuoptions[1, 1] = new sprite2d(Content, "6", displaywidth / 2, 232, .7f, Color.White, true);
            menuoptions[2, 0] = new sprite2d(Content, "7", displaywidth / 2, 388, 0.7f, Color.White, true);
            menuoptions[2, 1] = new sprite2d(Content, "8", displaywidth / 2, 388, 0.7f, Color.White, true);

            for (int i = 0; i < numberofoptions; i++)// update menu options
                menuoptions[i, 0].updateobject();

            mainfont = Content.Load<SpriteFont>("mainfont");


            //mainfont = Content.Load<SpriteFont>("quartz4");
            gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight);
            gameoverimage.stretch2fit(displaywidth, displayheight);
            playerdeath = Content.Load<SoundEffect>("GLASS02");
            playerdeath2 = Content.Load<SoundEffect>("CRASH03");
            winner = new graphic2d(Content, "winner", displaywidth, displayheight);
            gamemusic = Content.Load<SoundEffect>("iron-man");
            music = gamemusic.CreateInstance();
            
            megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4);// loads animation
            megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false);// animatesa animation
            megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true);
            megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false);
            megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true);


            for (int i = 0; i < numofsuperballs; i++)
            {
                superballs[i] = new animatedsprite(new Vector3(100, displayheight - 25, 0), 0.95f, 2f, 0.5f, 1);// loads animation
                superballs[i].spriteanimation[0] = new animation(Content, "cast_006", 0, 0, 0.3f, Color.White, true, 18, 4, 5, true, false, false);// animatesa animation
                superballs[i].state = 0;
                superballs[i].gravity = 0;
            }

            //resetgame();
        }