public void checkcollision2(animatedsprite mega, sprite2d fballs) { if (mega.bbox.Intersects(fballs.bbox) && invinsibletime >= 1000 && fballs.visible) { lives--; invinsibletime = 0; gameruntime += 1000f; playerdeath2.Play(); } }
void resetlevel() { // Level 1 if (levelon == 1) { megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); backgscroll = new scrollingbackground(Content, "backgroundforscrolling", 4f, 3, 1); backgscroll.makehorizontal(displayheight); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, true); for (int i = 1; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, true); } balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, true); balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, true); for (int i = 7; i < numberofballs; i++) balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); for (int i = 7; i < numberofballs; i++) balls[7].visible = false; platforms[0] = new sprite2d(Content, "red", 340, displayheight - 20, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "red", 500 + (i * platforms[0].rect.Width) * 5, displayheight - 20, 1, Color.White, true); platforms[5] = new sprite2d(Content, "redflip", 339, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[6] = new sprite2d(Content, "redflip", 834, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[7] = new sprite2d(Content, "redflip", 839 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[8] = new sprite2d(Content, "redflip", 845 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[9] = new sprite2d(Content, "redflip", 849 + 330 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[10] = new sprite2d(Content, "red", 849 + 990 + 600, displayheight - platforms[0].rect.Height / 2, 1, Color.White, true); platforms[11] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight - 200, 1, Color.White, true); platforms[12] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight - 200, 1, Color.White, true); for (int i = 13; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); spikes[0] = new sprite2d(Content, "spikes", 100, 500, 1, Color.White, false); for (int i = 1; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", platforms[9].rect.X + 330, displayheight - spikes[0].rect.Height / 2, 1, Color.White, false); for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(20) + 1) / 2, 0); } while (balls[i].velocity.Y == 0); } //for (int i = 0; i < numberofballs; i++) //{ // balls[i].velocity = new Vector3(0, -2, 0); //} for (int i = 5; i < numberofballs; i++) balls[i].velocity = new Vector3(2, 0, 0); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } } // Level 2 if (levelon == 2) { backgscroll = new scrollingbackground(Content, "skypan2", 4f, 1, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); } //balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, false); //balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, false); platforms[0] = new sprite2d(Content, "green", 340, displayheight - 20, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "green", 500 + (i * platforms[0].rect.Width) * 5, displayheight - 20 - (i * 40), 1, Color.White, true); for (int i = 5; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "green", platforms[4].rect.X + 330 + (i * platforms[3].rect.Width), displayheight / 2, 1, Color.White, true); //platforms[6] = new sprite2d(Content, "greenflip", 834, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[7] = new sprite2d(Content, "greenflip", 839 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[8] = new sprite2d(Content, "greenflip", 845 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[9] = new sprite2d(Content, "greenflip", 849 + 330 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); platforms[10] = new sprite2d(Content, "green", platforms[4].rect.X + 330, displayheight / 2, 1, Color.White, true); platforms[11] = new sprite2d(Content, "green", platforms[9].rect.X + 330, displayheight / 2, 1, Color.White, true); platforms[12] = new sprite2d(Content, "greenflip", platforms[9].rect.X + 330, displayheight - 400, 1, Color.White, true); for (int i = 13; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); for (int i = 0; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", platforms[9].rect.X + 330, displayheight - spikes[i].rect.Height / 2, 1, Color.White, true); animation powerup = new animation(Content, "cast_006", platforms[9].rect.X + 330, displayheight - 200, 0.1f, Color.White, true, 25, 6, 6); powerup.start(new Vector3(200, 300, 0)); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } //for (int i = 0; i < numberofballs; i++) //{ // do // { // balls[i].velocity = new Vector3(0, (float)(randomiser.Next(20) + 1) / 2, 0); // } while (balls[i].velocity.Y == 0); //} } // Level 3 if (levelon == 3) { backgscroll = new scrollingbackground(Content, "sky", 4f, 3, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 350, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, false); for (int i = 1; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); } balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, true); balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, true); platforms[0] = new sprite2d(Content, "diamond", 50, displayheight - 100, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "diamond", 80 + (i * platforms[0].rect.Width) * 4, displayheight - 100, 1, Color.White, true); for (int i = 5; i < 8; i++) platforms[i] = new sprite2d(Content, "diamond", (i * platforms[0].rect.Width - 50) * 5, displayheight - 20 - (i * 40), 1, Color.White, true); platforms[10] = new sprite2d(Content, "diamond", (platforms[9].rect.X - 400), displayheight - 200, 1, Color.White, true); platforms[11] = new sprite2d(Content, "diamond", platforms[9].rect.X - 50, displayheight - 150, 1, Color.White, true); platforms[8] = new sprite2d(Content, "red", platforms[7].rect.X, displayheight - 75, 1, Color.White, true); platforms[9] = new sprite2d(Content, "diamond", platforms[7].rect.X + 60, displayheight - 120, 1, Color.White, true); platforms[12] = new sprite2d(Content, "diamond", platforms[9].rect.X + 1000, displayheight - 200, 1, Color.White, true); for (int i = 13; i < 17; i++) platforms[i] = new sprite2d(Content, "triangle", i * platforms[9].rect.Width + 2700, displayheight - 300, 1, Color.White, true); platforms[20] = new sprite2d(Content, "diamond", platforms[19].rect.Width + 3400, displayheight - 100, 1, Color.White, true); for (int i = 21; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "triangle", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 100, 100, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "saucer2", 2255, 400, 0.1f, Color.White, true); spikes[0] = new sprite2d(Content, "spikes", 100, displayheight - 40, 1, Color.White, true); for (int i = 1; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", 100 + (i * spikes[0].rect.Width), displayheight - 40, 1, Color.White, true); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, (i * 35), 1, Color.White, false); } for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(40) + 1) / 2f, 0); } while (balls[i].velocity.Y == 0); } } if (levelon == 4) { backgscroll = new scrollingbackground(Content, "backgroundscrolling2", 4f, 5, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); for (int i = 0; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "red", (i * 70), displayheight + 100 + platforms[i].rect.Height / 2, 1, Color.White, false); for (int i = 56; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", platforms[0].rect.X + (10 * 1), 100 + platforms[i].rect.Height / 2, 1, Color.White, false); for (int i = 0; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", 100 + (i * spikes[0].rect.Width), displayheight + 340, 1, Color.White, false); //balls[0] = new sprite2d(Content, "ball", 50, displayheight - 50, 0.2f, Color.White, true); for (int i = 7; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 40 + (i * 120), displayheight - 50, 0.2f, Color.White, true); } balls[39] = new sprite2d(Content, "ball", 340, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(40) + 1) / 2f, 0); } while (balls[i].velocity.Y == 0); } balls[39].velocity = new Vector3(8, 0, 0); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } collectable = new sprite2d(Content, "car", 2980, 205, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); } if (levelon == 5) { backgscroll = new scrollingbackground(Content, "skypan2", 4f, 1, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); platforms[0] = new sprite2d(Content, "orange", 200, 350, 1, Color.White, true); for (int i = 0; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "orange", (i * 700), 350, 1, Color.White, true); balls[37] = new sprite2d(Content, "ball", 540, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); balls[38] = new sprite2d(Content, "ball", 1500, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); balls[39] = new sprite2d(Content, "ball", 2500, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { balls[i].visible = false; } balls[37].visible = true; balls[37].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); balls[38].visible = true; balls[38].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); balls[39].visible = true; balls[39].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } collectable = new sprite2d(Content, "car", 2980, 205, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); } if (levelon == 6) { gameover = true; } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true); mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 100, 1, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 100, 1, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 200, 1, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 200, 1, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 300, 1, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 300, 1, Color.White, true); menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 400, 1, Color.White, true); menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 400, 1, Color.White, true); for (int i = 0; i < numberofoptions; i++) { menuoptions[i, 0].updateobject(); } backgscroll = new scrollingbackground2(Content, "skypan", 4f, 6, 1); backgscroll.image[1, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[2, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[5, 0] = Content.Load<Texture2D>("skypan2"); backgscroll.makehorizontal(displayheight); mainfont = Content.Load<SpriteFont>("quartz4"); // Load font // Initialise game character, setting position, friction and gravity cutedude = new animatedsprite(new Vector3(50, 300, 0), 0.95f, 2f, 1f, 4); // cutedude.spriteanimation[0] = new animation(Content, "superguy1", 100, 100, 2f, Color.White, true, 6, 1, 4, true); // cutedude.spriteanimation[1] = new animation(Content, "superguy2", 100, 100, 2f, Color.White, true, 6, 1, 4, true); cutedude.spriteanimation[0] = new animation(Content, "cuteman", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true,false); cutedude.spriteanimation[1] = new animation(Content, "cuteman2", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, true); cutedude.spriteanimation[2] = new animation(Content, "cutejump", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, false); cutedude.spriteanimation[3] = new animation(Content, "cutejump2", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false,true); hitsound = Content.Load<SoundEffect>("ballhit"); // Values for sonic type game //cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.995f, 1.5f, 2f); //cutedude.running = new animation(Content, "sonic", 100, 100, 1f, Color.White, true, 24, 1, 4); // cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.95f, 1f); // cutedude.running = new animation(Content, "dragon", 100, 100, 1f, Color.White, true, 24, 4, 3); // Load the platforms and position them platform[0] = new sprite2d(Content, "BRICK_blue", 450, 350, 1, Color.White, true); for (int i = 1; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 250, 1, Color.White, true); for (int i = 11; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 350, 1, Color.White, true); platform[8] = new sprite2d(Content, "BRICK_green", (int)platform[8].position.X, (int)(platform[8].position.Y - 150), 1f, Color.White, true); platform[9] = new sprite2d(Content, "BRICK_green", (int)platform[9].position.X, (int)(platform[9].position.Y - 150), 1f, Color.White, true); platform[10] = new sprite2d(Content, "BRICK_green", (int)platform[16].position.X, (int)(platform[16].position.Y - platform[16].rect.Height), 1f, Color.White, true); platform[18] = new sprite2d(Content, "BRICK_green", 3100, 420, 3f, Color.White, true); platform[19] = new sprite2d(Content, "BRICK_green", 3500, 220, 1.5f, Color.White, true); for (int i = 20; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", (int)platform[19].bbox.Max.X + ((i-17) * platform[0].rect.Width), 250, 1, Color.White, true); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } }
public void checkcollision3(animatedsprite mega, animatedsprite aballs)// checks for collision between player and animations move horizontally { if (mega.bbox.Intersects(aballs.bbox) && invinsibletime >= 1000 && aballs.visible) { lives--; invinsibletime = 0; gameallowedtime -= 1000f; playerdeath2.Play(); } }
public void checkcollision(animatedsprite mega, sprite2d fballs)// // checks for collision between player and balls move vertically { if (mega.bbox.Intersects(fballs.bbox) && invinsibletime >= 1000 && fballs.visible) { lives--; invinsibletime = 0; gameallowedtime -= 1000f; playerdeath.Play(); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorename[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscore[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } // sorts highscores and high score names Array.Sort(highscore, highscorename); Array.Reverse(highscore); Array.Reverse(highscorename); background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight);// load in graphic mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);// loads in sprites mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 75, 0.7f, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 75, .7f, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "5", displaywidth / 2, 232, .7f, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "6", displaywidth / 2, 232, .7f, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "7", displaywidth / 2, 388, 0.7f, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "8", displaywidth / 2, 388, 0.7f, Color.White, true); for (int i = 0; i < numberofoptions; i++)// update menu options menuoptions[i, 0].updateobject(); mainfont = Content.Load<SpriteFont>("mainfont"); //mainfont = Content.Load<SpriteFont>("quartz4"); gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight); gameoverimage.stretch2fit(displaywidth, displayheight); playerdeath = Content.Load<SoundEffect>("GLASS02"); playerdeath2 = Content.Load<SoundEffect>("CRASH03"); winner = new graphic2d(Content, "winner", displaywidth, displayheight); gamemusic = Content.Load<SoundEffect>("iron-man"); music = gamemusic.CreateInstance(); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4);// loads animation megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false);// animatesa animation megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); for (int i = 0; i < numofsuperballs; i++) { superballs[i] = new animatedsprite(new Vector3(100, displayheight - 25, 0), 0.95f, 2f, 0.5f, 1);// loads animation superballs[i].spriteanimation[0] = new animation(Content, "cast_006", 0, 0, 0.3f, Color.White, true, 18, 4, 5, true, false, false);// animatesa animation superballs[i].state = 0; superballs[i].gravity = 0; } //resetgame(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Initialise game character, setting position, friction and gravity cutedude = new animatedsprite(new Vector3(50, 300, 0), 0.95f, 2f, 1f, 4); // cutedude.spriteanimation[0] = new animation(Content, "superguy1", 100, 100, 2f, Color.White, true, 6, 1, 4, true); // cutedude.spriteanimation[1] = new animation(Content, "superguy2", 100, 100, 2f, Color.White, true, 6, 1, 4, true); cutedude.spriteanimation[0] = new animation(Content, "cuteman", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, false); cutedude.spriteanimation[1] = new animation(Content, "cuteman2", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, true); cutedude.spriteanimation[2] = new animation(Content, "cutejump", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, false); cutedude.spriteanimation[3] = new animation(Content, "cutejump2", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, true); hitsound = Content.Load<SoundEffect>("ballhit"); backgscroll = new scrollingbackground2(Content, "skypan", 4f, 6, 1); backgscroll.image[1, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[2, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[5, 0] = Content.Load<Texture2D>("skypan2"); backgscroll.makehorizontal(displayheight); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } Array.Sort(highscores, highscorenames); Array.Reverse(highscores); Array.Reverse(highscorenames); collectgoodfood = new animation(Content, "magic_008", 0, 0, 2, Color.White, false, 26, 3, 5,true, false); collectbadfood = new animation(Content, "magic_008", 0, 0, 2, Color.Red, false, 26, 3, 5,true,false); death = Content.Load<SoundEffect>("ballhit"); mainfont = Content.Load<SpriteFont>("font"); //Loads Font background.image = Content.Load<Texture2D>("Main_Menu"); //Loads Menu Background background.rect.Y = 0; background.rect.X = 0; background.rect.Width = displaywidth; background.rect.Height = displayheight; controls.image = Content.Load<Texture2D>("controls"); //Loads Controls controls.rect.Y = 0; controls.rect.X = 0; controls.rect.Width = displaywidth; controls.rect.Height = displayheight; soundtrack1 = Content.Load<SoundEffect>("explosive_attack"); music1 = soundtrack1.CreateInstance(); music1.IsLooped = true; music1.Volume = 0.35f; gamebackground.image = Content.Load<Texture2D>("desert_BG"); //Loads Game Background gamebackground.position.Y = 0; gamebackground.position.X = 0; gamebackground.rect.Width = displaywidth; gamebackground.rect.Height = displayheight; gamebackground.velocity = new Vector3(-2, 0, 0); gamebackground2.image = Content.Load<Texture2D>("desert_BG"); //Loads Scrolling Background gamebackground2.position.Y = 0; gamebackground2.position.X = displaywidth; gamebackground2.rect.Width = displaywidth; gamebackground2.rect.Height = displayheight; gamebackground2.velocity = new Vector3(-2, 0, 0); gameoverimage.image = Content.Load<Texture2D>("gameoverimage"); gameoverimage.rect.Y = 0; gameoverimage.rect.X = 0; gameoverimage.rect.Width = displaywidth; gameoverimage.rect.Height = displayheight; vicscreen.image = Content.Load<Texture2D>("victoryscreen1"); vicscreen.rect.Y = 0; vicscreen.rect.X = 0; vicscreen.rect.Width = displaywidth; vicscreen.rect.Height = displayheight; loadsprites(ref menuoptions[0, 0], "START", displaywidth / 2, 200, 1.25f); //Loads Menu Options loadsprites(ref menuoptions[0, 1], "START LOGO", displaywidth / 2, 200, 1.25f); loadsprites(ref menuoptions[1, 0], "CONTROLS (2)", displaywidth / 2, 300, 1.25f); loadsprites(ref menuoptions[1, 1], "CONTROLS BUTTON", displaywidth / 2, 300, 1.25f); loadsprites(ref menuoptions[2, 0], "HIGH SCORE", displaywidth / 2, 400, 1.25f); loadsprites(ref menuoptions[2, 1], "HIGH SCORE LOGO", displaywidth / 2, 400, 1.25f); loadsprites(ref menuoptions[3, 0], "EXIT", displaywidth / 2, 500, 1.25f); loadsprites(ref menuoptions[3, 1], "EXIT LOGO", displaywidth / 2, 500, 1.25f); playerjump = Content.Load<SoundEffect>("jump sound 1"); bananacollect = Content.Load<SoundEffect>("collectgfood"); menuchange = Content.Load<SoundEffect>("MENU A_Select"); //Loads Menu Sounds menuselect = Content.Load<SoundEffect>("menuSound"); for (int i = 0; i < numberofbadfood; i++) // load bad foods { if (i < 20) { bfood[i].image = Content.Load<Texture2D>("chipsPHG"); } if (i >= 20 && i < 40) { bfood[i].image = Content.Load<Texture2D>("CheeseburgerRage"); } if (i >= 40 && i < numberofbadfood) { bfood[i].image = Content.Load<Texture2D>("evilHotdog"); } bfood[i].origin.Y = bfood[i].image.Height / 2; bfood[i].origin.X = bfood[i].image.Width / 2; bfood[i].position.Y = 640; bfood[i].position.X = 400; bfood[i].rect.Width = (int)(bfood[i].image.Width *0.3f); bfood[i].rect.Height = (int)(bfood[i].image.Height *0.27f); } for (int i = 0; i < numberofgoodfood; i++) { gfood[i].image = Content.Load<Texture2D>("banana"); gfood[i].origin.Y = gfood[i].image.Height / 2; gfood[i].origin.X = gfood[i].image.Width / 2; gfood[i].position.Y = 300; gfood[i].position.X = 1200; gfood[i].rect.Width = (int)(gfood[i].image.Width / 2); gfood[i].rect.Height = (int)(gfood[i].image.Height / 2); gfood[i].velocity = new Vector3(-5, 0, 0); } List<Texture2D> textures = new List<Texture2D>(); textures.Add(Content.Load<Texture2D>("circle")); textures.Add(Content.Load<Texture2D>("star")); textures.Add(Content.Load<Texture2D>("diamond")); for (int i = 0; i < numberofgoodfood; i++) particleEngine[i] = new ParticleEngine(textures, new Vector2(450, 420)); spawnfood(); }