Example #1
0
//		public static void ShowMessage(string msg, float duration = 1.5f)
//	    {
//
//	        Text msgTxt = _instance.transform.Find("Text").GetComponent<Text>();
//	        Image img = _instance.transform.GetComponent<Image>();
//		    //canvas = instance.transform.Find("Canvas").GetComponent<CanvasGroup>();
//		    Image star1 = _instance.transform.Find("Text/StarImage").GetComponent<Image>();
//		    Image star2=_instance.transform.Find("Text/StarImage2").GetComponent<Image>();
//
//	        msgTxt.color = new Color(msgTxt.color.r, msgTxt.color.g, msgTxt.color.b, 1);
//	        img.color = new Color(img.color.r, img.color.g, img.color.b, 1);
//		    star1.color = new Color(star1.color.r, star1.color.g, star1.color.b, 1);
//		    star2.color=new Color(star2.color.r,star2.color.g,star2.color.b,1);
//            msgTxt.text = msg;
//
//	        _instance.transform.DOKill();
//            _instance.gameObject.SetActive(true);
//
//            _instance.transform.localPosition = new Vector3(_instance.transform.localPosition.x, 50);
//
//	        Tweener move1 = _instance.transform.DOLocalMoveY(100, 0.3f).SetEase(DG.Tweening.Ease.OutSine);
//	        Tweener move2 = _instance.transform.DOLocalMoveY(200, 0.3f).SetEase(DG.Tweening.Ease.OutSine);
//
//	        Tweener alpha1 = img.DOColor(new Color(img.color.r, img.color.g, img.color.b, 0), 0.3f);
//	        Tweener alpha2 = msgTxt.DOColor(new Color(msgTxt.color.r, msgTxt.color.g, msgTxt.color.b, 0), 0.3f);
//		    Tweener alpha3 = star1.DOFade(0f, 0.3f);
//		    Tweener alpha4 = star2.DOFade(0f, 0.3f);
//
//	        DOTween.Sequence()
//	            .Append(move1)
//	            .AppendInterval(duration)
//	            .Append(move2)
//	            .Join(alpha1)
//	            .Join(alpha2)
//			    .Join(alpha3)
//			    .Join(alpha4);
//	    }


        public static void ShowMessage(string msg, float duration = 0.5f)
        {
            if (_instance._messageQueue.Contains(msg))
            {
                return;
            }

            _instance._messageQueue.Enqueue(msg);               //入队

            if (!_instance._isPlaying)
            {
                _instance.ShowTextAni(duration);
            }
        }