Example #1
0
        public void Copy(DMesh3 copy, bool bNormals = true, bool bColors = true, bool bUVs = true)
        {
            vertices = new DVector <double>(copy.vertices);

            normals = (bNormals && copy.normals != null) ? new DVector <float>(copy.normals) : null;
            colors  = (bColors && copy.colors != null) ? new DVector <float>(copy.colors) : null;
            uv      = (bUVs && copy.uv != null) ? new DVector <float>(copy.uv) : null;

            vertices_refcount = new RefCountVector(copy.vertices_refcount);
            vertex_edges      = new DVector <List <int> >(copy.vertex_edges);
            int N = vertex_edges.Length;

            for (int i = 0; i < N; ++i)
            {
                if (vertices_refcount.isValid(i))
                {
                    vertex_edges[i] = new List <int>(copy.vertex_edges[i]);
                }
                else
                {
                    vertex_edges[i] = null;
                }
            }

            triangles          = new DVector <int>(copy.triangles);
            triangle_edges     = new DVector <int>(copy.triangle_edges);
            triangles_refcount = new RefCountVector(copy.triangles_refcount);
            if (copy.triangle_groups != null)
            {
                triangle_groups = new DVector <int>(copy.triangle_groups);
            }

            edges          = new DVector <int>(copy.edges);
            edges_refcount = new RefCountVector(copy.edges_refcount);
        }
Example #2
0
 public bool IsEdge(int eID)
 {
     return(edges_refcount.isValid(eID));
 }
Example #3
0
 public bool IsVertex(int vID)
 {
     return(vertices_refcount.isValid(vID));
 }
Example #4
0
 public bool IsTriangle(int tID)
 {
     return(triangles_refcount.isValid(tID));
 }