public void FireBullet(Player PlayerThatShoots, SoundBank TheSoundBank) { Bullet2 newBullet = new Bullet2(Texture); newBullet.Velocity = new Vector2((float)Math.Cos(PlayerThatShoots.Rotation), (float)Math.Sin(PlayerThatShoots.Rotation)) * 100.0f; newBullet.Position = PlayerThatShoots.Position + newBullet.Velocity * 1.75f; newBullet.Rotation = PlayerThatShoots.Rotation; newBullet.Scale = 1.0f; newBullet.Create(); TheSoundBank.PlayCue("MP5-1"); bullets.Add(newBullet); }