Example #1
0
        public override object getNewInstance()
        {
            object result = null;

            _asset = (UnityEngine.Object)getMainAsset();
            if (_asset == null)
            {
                return(result);
            }

            try
            {
                if (isShaderFinded == false)
                {
                    isShaderFinded = true;
                    RenderUtils.ShaderFind((GameObject)_asset);
                }
                result = GameObject.Instantiate(_asset) as object;
            }
            catch (Exception e)
            {
                DebugX.LogError("getNewInstance Error:{0}", e.Message);
            }

            return(result);
        }
Example #2
0
        public virtual object getNewInstance()
        {
            object result = null;

            if (_data is UnityEngine.Object)
            {
                if (_data is GameObject)
                {
                    if (isShaderFinded == false)
                    {
                        isShaderFinded = true;
                        RenderUtils.ShaderFind((GameObject)_data);
                    }
                }

                try
                {
                    result = GameObject.Instantiate(_data as UnityEngine.Object) as object;
                }
                catch (Exception e)
                {
                    DebugX.LogError("getNewInstance Error:{0}", e.Message);
                }
            }
            return(result);
        }
        public void setFocus(bool v)
        {
            if (effect == null)
            {
                return;
            }

            if (effect.transform.parent == null)
            {
                RenderUtils.ShaderFind(effect);
                effect = GameObject.Instantiate(effect);
                effect.transform.SetParent(transform);
                effect.transform.localPosition    = Vector3.zero;
                effect.transform.localScale       = Vector3.one;
                effect.transform.localEulerAngles = Vector3.zero;
            }

            if (v)
            {
                if (effect.activeSelf == false)
                {
                    effect.SetActive(true);
                }
            }
            else
            {
                if (effect.activeSelf == true)
                {
                    effect.SetActive(false);
                }
            }
        }
Example #4
0
 public void init(WeatherManager value)
 {
     this.weatherManager = value;
     if (particleSystem != null && particleSystem.gameObject.scene.name == null)
     {
         RenderUtils.ShaderFind(particleSystem.gameObject);
     }
 }
Example #5
0
        public virtual T getPoolItemFromPool <T>() where T : PoolItem
        {
            PoolItem   result = null;
            GameObject go     = null;
            GameObject prefab = getMainAsset() as GameObject;

            if (prefab == null)
            {
                return(default(T));
            }
            if (isShaderFinded == false)
            {
                isShaderFinded = true;
                RenderUtils.ShaderFind(prefab);
            }
            if (pool == null)
            {
                pool = new Stack <PoolItem>();
            }

            while (pool.Count > 0)
            {
                result = pool.Pop();
                if (result != null)
                {
                    result.isNew = false;
                    go           = result.gameObject;
                    go.SetActive(true);
                    break;
                }
            }

            if (go == null)
            {
                go     = GameObject.Instantiate <GameObject>(prefab);
                result = go.AddComponent <T>();

                if (go.activeSelf == false)
                {
                    go.SetActive(true);
                }
                result.manager = this;
            }
            return((T)result);
        }