Example #1
0
        private ListViewItem RetrieveVirtualItem(int index)
        {
            if (this.itemCache != null && index >= this.cacheOffset && index < this.cacheOffset + (int)this.itemCache.Length)
            {
                return(this.itemCache[index - this.cacheOffset]);
            }
            if (this.mappedNodes[index] is ChangeListTree.RootNode)
            {
                GameData.Item item         = (this.mappedNodes[index] as ChangeListTree.RootNode).Item;
                ListViewItem  listViewItem = new ListViewItem(item.Name);
                ListViewItem.ListViewSubItemCollection subItems = listViewItem.SubItems;
                itemType _itemType = item.type;
                subItems.Add(_itemType.ToString(), listViewItem.ForeColor, listViewItem.BackColor, listViewItem.Font);
                listViewItem.SubItems.Add("");
                listViewItem.Checked   = this.mappedNodes[index].Checked;
                listViewItem.ForeColor = StateColours.GetStateColor(item.getState());
                listViewItem.Tag       = this.mappedNodes[index];
                return(listViewItem);
            }
            if (!(this.mappedNodes[index] is ChangeListTree.ChangeData))
            {
                return(null);
            }
            ChangeListTree.ChangeData changeDatum = this.mappedNodes[index] as ChangeListTree.ChangeData;
            ListViewItem @checked = new ListViewItem(changeDatum.Text ?? changeDatum.Key);

            ListViewItem.ListViewSubItemCollection listViewSubItemCollections = @checked.SubItems;
            ChangeListTree.ChangeType type = changeDatum.Type;
            listViewSubItemCollections.Add(type.ToString(), @checked.ForeColor, @checked.BackColor, @checked.Font);
            @checked.SubItems.Add(changeDatum.ToString(), @checked.ForeColor, @checked.BackColor, @checked.Font);
            @checked.Checked   = changeDatum.Checked;
            @checked.ForeColor = changeDatum.Colour;
            @checked.Tag       = changeDatum;
            return(@checked);
        }
Example #2
0
 public void RefreshList()
 {
     ChangeListTree.ChangeData changeDatum;
     this.Cursor = Cursors.WaitCursor;
     this.Nodes  = new List <ChangeListTree.RootNode>();
     foreach (GameData.Item value in this.GameData.items.Values)
     {
         if (value.getState() == GameData.State.ORIGINAL || this.Filter != null && !this.Filter.Test(value) || value.getState() == GameData.State.OWNED && !this.ShowNew || value.getState() == GameData.State.MODIFIED && !this.ShowChanged || value.getState() == GameData.State.REMOVED && !this.ShowDeleted || value.getState() == GameData.State.LOCKED || value.getState() == GameData.State.LOCKED_REMOVED || value.getState() == GameData.State.REMOVED && value.OriginalName == null)
         {
             continue;
         }
         this.Nodes.Add(new ChangeListTree.RootNode(value));
     }
     this.Nodes = (
         from o in this.Nodes
         orderby o.Item.type, o.Item.Name
         select o).ToList <ChangeListTree.RootNode>();
     foreach (ChangeListTree.RootNode node in this.Nodes)
     {
         GameData.Item  item  = node.Item;
         GameData.State state = item.getState();
         if (state == GameData.State.OWNED)
         {
             continue;
         }
         if (item.Name != item.OriginalName)
         {
             ChangeListTree.ChangeData changeDatum1 = new ChangeListTree.ChangeData(ChangeListTree.ChangeType.NAME, item.OriginalName, item.Name, state)
             {
                 Text = "Name"
             };
             node.Add(changeDatum1);
         }
         foreach (KeyValuePair <string, object> keyValuePair in item)
         {
             GameData.State state1 = item.getState(keyValuePair.Key);
             if (state1 == GameData.State.ORIGINAL || state1 == GameData.State.LOCKED)
             {
                 continue;
             }
             node.Add(new ChangeListTree.ChangeData(ChangeListTree.ChangeType.VALUE, keyValuePair.Key, item.OriginalValue(keyValuePair.Key), item[keyValuePair.Key], state1));
         }
         foreach (string str in item.referenceLists())
         {
             GameData.Desc desc = GameData.getDesc(item.type, str);
             if (!(desc.defaultValue is GameData.TripleInt))
             {
                 desc = null;
             }
             foreach (KeyValuePair <string, GameData.TripleInt> keyValuePair1 in item.referenceData(str, true))
             {
                 GameData.State state2 = item.getState(str, keyValuePair1.Key);
                 if (state2 == GameData.State.ORIGINAL || state2 == GameData.State.LOCKED || state2 == GameData.State.LOCKED_REMOVED)
                 {
                     continue;
                 }
                 ChangeListTree.ChangeData changeDatum2 = null;
                 GameData.Item             item1        = this.GameData.getItem(keyValuePair1.Key);
                 if (state2 == GameData.State.REMOVED)
                 {
                     changeDatum2 = new ChangeListTree.ChangeData(ChangeListTree.ChangeType.DELREF, str, keyValuePair1.Key, null, null, state2);
                 }
                 else if (state2 == GameData.State.MODIFIED)
                 {
                     changeDatum2 = new ChangeListTree.ChangeData(ChangeListTree.ChangeType.MODREF, str, keyValuePair1.Key, this.FormatTripleInt(item.OriginalValue(str, keyValuePair1.Key), desc), this.FormatTripleInt(keyValuePair1.Value, desc), state2);
                 }
                 else if (state2 != GameData.State.OWNED)
                 {
                     if (state2 != GameData.State.INVALID)
                     {
                         continue;
                     }
                     changeDatum2 = new ChangeListTree.ChangeData(ChangeListTree.ChangeType.INVALIDREF, str, keyValuePair1.Key, null, this.FormatTripleInt(keyValuePair1.Value, desc), state2);
                 }
                 else
                 {
                     changeDatum2 = new ChangeListTree.ChangeData(ChangeListTree.ChangeType.NEWREF, str, keyValuePair1.Key, null, this.FormatTripleInt(keyValuePair1.Value, desc), state2);
                 }
                 changeDatum2.Text = string.Concat(str, " : ", (item1 == null ? keyValuePair1.Key : item1.Name));
                 node.Add(changeDatum2);
             }
         }
         foreach (KeyValuePair <string, GameData.Instance> keyValuePair2 in item.instanceData())
         {
             GameData.State state3 = keyValuePair2.Value.getState();
             if (state3 == GameData.State.ORIGINAL || state3 == GameData.State.LOCKED || state3 == GameData.State.LOCKED_REMOVED)
             {
                 continue;
             }
             changeDatum      = (state3 != GameData.State.OWNED ? new ChangeListTree.ChangeData(ChangeListTree.ChangeType.MODINST, keyValuePair2.Key, state3) : new ChangeListTree.ChangeData(ChangeListTree.ChangeType.NEWINST, keyValuePair2.Key, state3));
             changeDatum.Text = string.Concat("Instance : ", keyValuePair2.Key);
             node.Add(changeDatum);
             if (state3 != GameData.State.MODIFIED)
             {
                 continue;
             }
             foreach (KeyValuePair <string, object> value1 in keyValuePair2.Value)
             {
                 if (keyValuePair2.Value.getState(value1.Key) != GameData.State.MODIFIED)
                 {
                     continue;
                 }
                 changeDatum.Add(new ChangeListTree.ChangeData(ChangeListTree.ChangeType.INSTVALUE, keyValuePair2.Key, value1.Key, keyValuePair2.Value.OriginalValue(value1.Key), keyValuePair2.Value[value1.Key], state3));
             }
         }
     }
     this.initialiseMap();
     this.Cursor = Cursors.Default;
 }