public override void OnLoad()
        {
            GameObject go  = new GameObject("Camera Tracking Mod");
            ChewChew   chw = go.AddComponent <ChewChew>();

            StatMaster.DontDestroyOnLoad(go);
            ButtonBalls.INNIT(chw);
        }
        void FixedUpdate()
        {
            bool isBuildingMode = ((StatMaster.SimulationState == SimulationState.SpectatorMode) ||
                                   (StatMaster.SimulationState == SimulationState.BuildMode) ||
                                   (StatMaster.SimulationState == SimulationState.BuildModeGlobalSim) ||
                                   (StatMaster.SimulationState == SimulationState.BuildModeGlobalSimRemoteLocalSim) ||
                                   (StatMaster.SimulationState == SimulationState.BuildModeRemoteLocalSim));

            this.transform.position = Vector3.Lerp(this.transform.position,
                                                   Camera.main.ScreenToWorldPoint(ButtonBalls.RatioApply(Camera.main.pixelRect, ShowUp && isBuildingMode ? ShowLocationRatio : HideLocationRatio)), 0.1f);
            this.transform.localScale = Vector3.Lerp(this.transform.localScale, ShowUp && isBuildingMode ? Vector3.one : Vector3.zero, 0.1f);
        }