public Player(RectangleF bounds) { // clear title Title = ""; // construct flash stage mStage = new flash.display.Stage ((int)bounds.Width, (int)bounds.Height); }
public Player(RectangleF bounds) { // clear title Title = ""; // construct flash stage mStage = new flash.display.Stage((int)bounds.Width, (int)bounds.Height); }
public Player(RectangleF bounds) { AddResourceDirectory(""); #if PLATFORM_MONOMAC || PLATFORM_MONOTOUCH AddResourceDirectory(NSBundle.MainBundle.ResourcePath); #endif Title = ""; // construct flash stage mStage = new flash.display.Stage ((int)bounds.Width, (int)bounds.Height); }
public Player(RectangleF bounds) { AddResourceDirectory(""); #if PLATFORM_MONOMAC || PLATFORM_MONOTOUCH AddResourceDirectory(NSBundle.MainBundle.ResourcePath); #endif Title = ""; // construct flash stage mStage = new flash.display.Stage((int)bounds.Width, (int)bounds.Height); }
public void display(Stage stage, float stageX, float stageY) { return; }
protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame (e); MakeCurrent (); if (mStage == null) { // construct flash stage mStage = new flash.display.Stage ((int)this.Frame.Width, (int)this.Frame.Height); } if (mTutorial == null) { // construct tutorial flash.display.DisplayObject.globalStage = mStage; //mTutorial = new Tutorial1 (); flash.display.DisplayObject.globalStage = null; } if (mStarling == null) { // construct starling instance //starling.core.Starling.multitouchEnabled = true; //mStarling = new starling.core.Starling (typeof(MyStarlingTest), mStage); //mStarling.start(); } if (mDemoMobile == null) { // construct starling demo flash.display.DisplayObject.globalStage = mStage; mDemoMobile = new _root.Demo_Mobile(); flash.display.DisplayObject.globalStage = null; } // Do a clear to check to see if we're working.. (remark out if everything is fine). // GL.ClearColor (0.5f, 0.5f, 0.5f, 1.0f); // GL.Clear (ClearBufferMask.ColorBufferBit); if (mStage != null) { mStage.onEnterFrame (); } // update all timer objects flash.utils.Timer.advanceAllTimers(); SwapBuffers (); }