private void Start() { m_gameScreenM = GameScreenManager.GetInstance(); m_hudM = HudManager.GetInstance(); offset = new Vector3(offset.x, offset.y, -Mathf.Abs(zoomMax) / 2); transform.position = ship.position; }
public Vector3 centerOfMass = new Vector3(0f, -7.3f, 27f); // TO DO void Start() { //resM = ResourceManager.GetInstance(); //CenterOfMassObject = Instantiate(resM.GetPrefab("CenterOfMass")).transform; // TO DO //CenterOfMassObject.position = centerOfMass; // TO DO m_Rigidbody.centerOfMass = centerOfMass; // TO DO hudM = HudManager.GetInstance(); }
// HudManager инициализируется в Awake. Поключаться ко всем менеджерам нужно в Start. private void Start() { m_hudM = HudManager.GetInstance(); m_GameSM = GameScreenManager.GetInstance(); }