TryAddLife() public method

public TryAddLife ( Life2DZone life ) : bool
life Life2DZone
return bool
Example #1
0
 private void LifeCreateCallback(Player player, Vector3I[] marks, object state)
 {
     try {
         lock (_world.SyncRoot) {
             if (!CheckWorldPermissions(player))
             {
                 return;
             }
             if (null == _world.Map)
             {
                 return;
             }
             if (null != _world.GetLife(_name))     //check it again, since smone could create it in between
             {
                 player.Message("&WLife with such name exists already, choose another");
                 return;
             }
             Life2DZone life = new Life2DZone(_name, _world.Map, marks, player, (player.Info.Rank.NextRankUp ?? player.Info.Rank).Name);
             if (_world.TryAddLife(life))
             {
                 player.Message("&yLife was created. Named " + _name);
             }
             else
             {
                 player.Message("&WCoulnd't create life for some reason unknown.");   //really unknown: we are under a lock so nobody could create a life with the same name in between
             }
         }
     } catch (Exception e) {
         player.Message("&WCreate life error: " + e.Message);
     }
 }