Map generator that creates realistic-looking landscapes.
Inheritance: MapGenerator
Example #1
0
 static RealisticMapGen() {
     Instance = new RealisticMapGen {
         Name = "Realistic",
         Version = new Version( 2, 1 ),
         Presets = Enum.GetNames( typeof( RealisticMapGenTerrainType ) ),
         Help = "&S\"Realistic\" map generator:\n" +
                "Creates realistic looking landscapes. " +
                "Default settings produce a random forested landscape. " +
                "You can specify two parameters, in either order: a terrain type, and a block theme. " +
                "Terrain types are: " + Enum.GetNames( typeof( RealisticMapGenTerrainType ) ).JoinToString() +
                ". " +
                "Block themes are: " + Enum.GetNames( typeof( MapGenTheme ) ).JoinToString() +
                ". For example: &H/SetGen Realistic Forest River&S. More options coming soon."
     };
 }
Example #2
0
 static RealisticMapGen()
 {
     Instance = new RealisticMapGen {
         Name    = "Realistic",
         Version = new Version(2, 1),
         Presets = Enum.GetNames(typeof(RealisticMapGenTerrainType)),
         Help    = "&S\"Realistic\" map generator:\n" +
                   "Creates realistic looking landscapes. " +
                   "Default settings produce a random forested landscape. " +
                   "You can specify two parameters, in either order: a terrain type, and a block theme. " +
                   "Terrain types are: " + Enum.GetNames(typeof(RealisticMapGenTerrainType)).JoinToString() +
                   ". " +
                   "Block themes are: " + Enum.GetNames(typeof(RealisticMapGenTerrainType)).JoinToString() +
                   ". For example: &H/SetGen Realistic Forest River&S. More options coming soon."
     };
 }