public static Packet MakeSelfTeleport(Position pos) { return(MakeTeleport(-1, pos.GetFixed())); }
internal static Packet MakeSelfTeleport( Position pos ) { return MakeTeleport( 255, pos.GetFixed() ); }
public static Packet MakeSelfTeleport( Position pos ) { return MakeTeleport( -1, pos.GetFixed() ); }
/// <summary> Creates a new Teleport (0x08) packet, and sets ID to -1 ("self"). </summary> /// <param name="newPosition"> Position to teleport player to. </param> /// <param name="extPos"> If player supports Extended Positions </param> public static Packet MakeSelfTeleport(Position newPosition, bool extPos) { return(MakeTeleport(-1, newPosition.GetFixed(), extPos)); }
internal static Packet MakeSelfTeleport(Position pos) { return(MakeTeleport(255, pos.GetFixed())); }
/// <summary> Creates a new Teleport (0x08) packet, and sets ID to -1 ("self"). </summary> /// <param name="newPosition"> Position to teleport player to. </param> public static Packet MakeSelfTeleport(Position newPosition) { return(MakeTeleport(-1, newPosition.GetFixed())); }
/// <summary> Creates a new Teleport (0x08) packet, and sets ID to -1 ("self"). </summary> /// <param name="newPosition"> Position to teleport player to. </param> public static Packet MakeSelfTeleport( Position newPosition ) { return MakeTeleport( -1, newPosition.GetFixed() ); }