AddPlayer() public method

public AddPlayer ( Player p, Vector3I pos ) : void
p Player
pos Vector3I
return void
Example #1
0
 public void OnPlayerJoined(object sender, PlayerJoinedWorldEventArgs args)
 {
     lock ( _lock ) {
         if (args.NewWorld != args.OldWorld)
         {
             if (_world == args.NewWorld)
             {
                 _tracker.AddPlayer(args.Player, args.Player.Position.ToBlockCoords());
             }
         }
     }
 }