ReadString() public method

public ReadString ( ) : string
return string
 public void Read( PacketReader reader )
 {
     Message = Deserialize(reader.ReadString());
 }
Example #2
0
        // login logic
        private bool LoginSequence() {
            PacketReader loginPacket = new PacketReader( reader );

            if( loginPacket.opcode != (uint)InputCodes.Handshake ) {
                Logger.LogAlert( "Session.LoginSequence: Unexpected opcode in the first packet: " + loginPacket.opcode );
                LoginFailure( "Unexpected handshake message - possible protocol mismatch!" );
                return false;
            }

            int clientProtocolVersion = (int)loginPacket.ReadByte();
            if( clientProtocolVersion != Config.ProtocolVersion ) {
                Logger.LogAlert( "Session.LoginSequence: Wrong protocol version: " + clientProtocolVersion );
                LoginFailure( "Incompatible protocol version!" );
                return false;
            }

            player.name = loginPacket.ReadString();
            if( !Player.IsValidName( player.name ) ) {
                Logger.LogAlert( "Session.LoginSequence: Unacceptible player name: " + player.name );
                LoginFailure( "Invalid characters in player name!" );
                return false;
            }

            Logger.LogAlert( "Session.LoginSequence: Success! " + player.name + " authenticated." );
            LoginSuccess();

            // string verificationKey = loginPacket.ReadString();
            // byte unused = loginPacket.ReadByte();
            return true;
        }