Example #1
0
        public static void LoadupEnvPreset(World world, string name)
        {
            EnvPresets preset = Find(name);

            world.SkyColor    = preset.SkyColor;
            world.CloudColor  = preset.CloudColor;
            world.FogColor    = preset.FogColor;
            world.ShadowColor = preset.ShadowColor;
            world.LightColor  = preset.LightColor;
            world.Texture     = preset.TextureURL;
            Block Border, Horizon;

            Map.GetBlockByName(world, preset.BorderBlock.ToString(), false, out Border);
            if (Border == Block.None)
            {
                Border = Block.Admincrete;
            }
            Map.GetBlockByName(world, preset.HorizonBlock.ToString(), false, out Horizon);
            if (Horizon == Block.None)
            {
                Horizon = Block.Water;
            }
            world.EdgeBlock      = (byte)Border;
            world.HorizonBlock   = (byte)Horizon;
            world.EdgeLevel      = preset.HorizonLevel;
            world.SidesOffset    = preset.SidesOffset;
            world.CloudsHeight   = preset.CloudLevel;
            world.MaxFogDistance = preset.MaxViewDistance;
            world.Weather        = preset.WeatherType;
            foreach (Player p in world.Players)
            {
                p.SendEnvSettings();
            }
            WorldManager.SaveWorldList();
        }
Example #2
0
        public static void CreateEnvPreset(World world, string name)
        {
            EnvPresets preset = new EnvPresets();

            preset.Name            = name.ToLower();
            preset.SkyColor        = world.SkyColor;
            preset.CloudColor      = world.CloudColor;
            preset.FogColor        = world.FogColor;
            preset.ShadowColor     = world.ShadowColor;
            preset.LightColor      = world.LightColor;
            preset.TextureURL      = world.Texture;
            preset.BorderBlock     = (byte)world.EdgeBlock;
            preset.HorizonBlock    = (byte)world.HorizonBlock;
            preset.HorizonLevel    = (world.EdgeLevel == world.map.Height / 2 ? (short)-1 : world.EdgeLevel);
            preset.SidesOffset     = world.SidesOffset;
            preset.CloudLevel      = (world.CloudsHeight == world.map.Height + 2 ? short.MinValue : world.CloudsHeight);
            preset.MaxViewDistance = world.MaxFogDistance;
            preset.WeatherType     = world.Weather;
            preset.CloudsSpeed     = world.CloudsSpeed;
            preset.WeatherFade     = world.WeatherFade;
            preset.WeatherSpeed    = world.WeatherSpeed;
            preset.SkyboxHorSpeed  = world.SkyboxHorSpeed;
            preset.SkyboxVerSpeed  = world.SkyboxVerSpeed;
            Presets.Add(preset);
            SaveAll();
        }
Example #3
0
        public static void RemoveEnvPreset(string name)
        {
            EnvPresets preset = Find(name);

            if (preset != null)
            {
                Presets.Remove(preset);
            }
        }