Isometric map renderer. Creates a bitmap of the map.
Example #1
0
        void RenderLoop() {
            renderer = MakeRenderer();
            using (MemoryStream ms = new MemoryStream()) {
                // loop terminates with the rest of the program (this is a background thread)
                while (true) {
                    // wait (block) until a map is available for drawing
                    RenderTask task = inQueue.Take();
                    try {
                        // render the map
                        IsoCatResult result = renderer.Draw(task.Map);
                        task.Map = null;

                        // crop image (if needed)
                        Image image;
                        if (p.Uncropped) {
                            image = result.Bitmap;
                        } else {
                            image = result.Bitmap.Clone(result.CropRectangle, result.Bitmap.PixelFormat);
                            result.Bitmap.Dispose();
                        }

                        // encode image
                        if (p.ExportFormat.Equals(ImageFormat.Jpeg)) {
                            EncoderParameters encoderParams = new EncoderParameters();
                            encoderParams.Param[0] = new EncoderParameter(Encoder.Quality, p.JpegQuality);
                            image.Save(ms, p.ImageEncoder, encoderParams);
                        } else if (p.ExportFormat.Equals(ImageFormat.Gif)) {
                            OctreeQuantizer q = new OctreeQuantizer(255, 8);
                            image = q.Quantize(image);
                            image.Save(ms, p.ExportFormat);
                        } else {
                            image.Save(ms, p.ExportFormat);
                        }
                        image.Dispose();

                        // store result as a byte[]
                        task.Result = ms.ToArray();
                    } catch (Exception ex) {
                        task.Exception = ex;
                    }

                    // send stack to the results queue
                    outQueue.Add(task);
                    ms.SetLength(0);
                }
            }
        }
Example #2
0
 IsoCat MakeRenderer() {
     // create and configure the renderer
     IsoCat newRenderer = new IsoCat {
         SeeThroughLava = p.SeeThroughLava,
         SeeThroughWater = p.SeeThroughWater,
         Mode = p.Mode,
         Gradient = !p.NoGradient,
         DrawShadows = !p.NoShadows
     };
     if (p.Mode == IsoCatMode.Chunk) {
         newRenderer.Chunk = p.Region;
     }
     switch (p.Angle) {
         case 90:
             newRenderer.Rotation = 1;
             break;
         case 180:
             newRenderer.Rotation = 2;
             break;
         case 270:
         case -90:
             newRenderer.Rotation = 3;
             break;
     }
     return newRenderer;
 }