Example #1
0
        protected virtual void update_ticks()
        {
            if (TicksAreVisible == false)
            {
                foreach (var tick in ticks)
                {
                    tick.go.SetVisible(false);
                }
                return;
            }


            TickMaterial.color = tickColor;
            Vector2f         tickSize    = TickDimensions;
            AxisAlignedBox2f localBounds = BoxModel.LocalBounds(this);

            // create extra ticks if we need them
            if (tick_count > tick_count_cache)
            {
                while (ticks.Count < tick_count)
                {
                    TickGO tick = new TickGO();
                    tick.go = create_tick_go(tickSize, TickMaterial);
                    AppendNewGO(tick.go, rootGO, false);
                    BoxModel.Translate(tick.go, Vector2f.Zero, localBounds.CenterLeft, -Height * 0.01f);
                    ticks.Add(tick);
                }
                tick_count_cache = tick_count;
            }

            // align and show/hide ticks
            for (int i = 0; i < ticks.Count; ++i)
            {
                fGameObject go = ticks[i].go;
                if (i < tick_count)
                {
                    float t = (float)i / (float)(tick_count - 1);
                    update_tick_go(i, go, tickSize, t);
                    BoxModel.MoveTo(go, localBounds.CenterLeft, -Height * 0.01f);
                    BoxModel.Translate(go, new Vector2f(t * Width, 0));
                    go.SetVisible(true);
                }
                else
                {
                    ticks[i].go.SetVisible(false);
                }
            }
        }
Example #2
0
        protected void update_labels()
        {
            AxisAlignedBox2f localBounds = BoxModel.LocalBounds(this);

            foreach (var pair in Labels)
            {
                float         t         = (float)(pair.Key);
                PositionLabel labelinfo = pair.Value;

                if (labelinfo.go == null)
                {
                    BoxPosition boxPos = BoxPosition.CenterTop;
                    if (labelinfo.position == LabelPositionType.CenteredAbove)
                    {
                        boxPos = BoxPosition.CenterBottom;
                    }
                    else if (labelinfo.position == LabelPositionType.BelowLeftAligned)
                    {
                        boxPos = BoxPosition.TopLeft;
                    }
                    else if (labelinfo.position == LabelPositionType.BelowRightAligned)
                    {
                        boxPos = BoxPosition.TopRight;
                    }

                    labelinfo.go = GameObjectFactory.CreateTextMeshGO("sliderlabel_" + labelinfo.text, labelinfo.text,
                                                                      labelinfo.color, LabelTextHeight, boxPos);
                    AppendNewGO(labelinfo.go, rootGO, false);
                }

                if (labelinfo.position == LabelPositionType.CenteredBelow ||
                    labelinfo.position == LabelPositionType.BelowLeftAligned ||
                    labelinfo.position == LabelPositionType.BelowRightAligned)
                {
                    BoxModel.MoveTo(labelinfo.go, localBounds.BottomLeft, -Height * 0.01f);
                }
                else if (labelinfo.position == LabelPositionType.CenteredAbove)
                {
                    BoxModel.MoveTo(labelinfo.go, localBounds.TopLeft, -Height * 0.01f);
                }
                else
                {
                    throw new NotSupportedException("HUDSliderBase.update_labels : unhandled LabelPositionType");
                }

                BoxModel.Translate(labelinfo.go, new Vector2f(t * Width, 0) + labelinfo.offset);
            }
        }
Example #3
0
        public override void PreRender()
        {
            if (IsEditing)
            {
                // cursor blinks every 0.5s
                float dt = FPlatform.RealTime() - start_active_time;
                cursor.SetVisible((int)(2 * dt) % 2 == 0);

                // DO NOT DO THIS EVERY FRAME!!!
                BoxModel.MoveTo(cursor, this.Bounds2D.CenterLeft, -Height * 0.1f);
                Vector2f cursorPos = textMesh.TextObject.GetCursorPosition(cursor_position);
                BoxModel.Translate(cursor, cursorPos);
            }
            else
            {
                cursor.SetVisible(false);
            }
        }