Example #1
0
        private void DodgeSkillShots()
        {
            if (!Situation.ShouldDodge())
            {
                isDodging = false;
                return;
            }

            /*
             * if (isDodging && playerInDanger == false) //serverpos test
             * {
             *  myHero.IssueOrder(GameObjectOrder.HoldPosition, myHero, false);
             * }*/

            if (isDodging)
            {
                if (lastPosInfo != null)
                {
                    /*foreach (KeyValuePair<int, Spell> entry in SpellDetector.spells)
                     * {
                     *  Spell spell = entry.Value;
                     *
                     *  Console.WriteLine("" + (int)(TickCount-spell.startTime));
                     * }*/


                    Vector2 lastBestPosition = lastPosInfo.position;

                    if (ObjectCache.menuCache.cache["ClickOnlyOnce"].GetValue <bool>() == false ||
                        !(myHero.Path.Count() > 0 && lastPosInfo.position.Distance(myHero.Path.Last().To2D()) < 5))
                    //|| lastPosInfo.timestamp > lastEvadeOrderTime)
                    {
                        EvadeCommand.MoveTo(lastBestPosition);
                        lastEvadeOrderTime = EvadeUtils.TickCount;
                    }
                }
            }
            else //if not dodging
            {
                //Check if hero will walk into a skillshot
                var path = myHero.Path;
                if (path.Length > 0)
                {
                    var movePos = path[path.Length - 1].To2D();

                    if (EvadeHelper.CheckMovePath(movePos))
                    {
                        /*if (ObjectCache.menuCache.cache["AllowCrossing"].GetValue<bool>())
                         * {
                         *  var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"]
                         *      .GetValue<Slider>().Value + 30;
                         *  var extraDist = ObjectCache.menuCache.cache["ExtraCPADistance"]
                         *      .GetValue<Slider>().Value + 10;
                         *
                         *  var tPosInfo = EvadeHelper.CanHeroWalkToPos(movePos, ObjectCache.myHeroCache.moveSpeed, extraDelayBuffer + ObjectCache.gamePing, extraDist);
                         *
                         *  if (tPosInfo.posDangerLevel == 0)
                         *  {
                         *      lastPosInfo = tPosInfo;
                         *      return;
                         *  }
                         * }*/

                        var posInfo = EvadeHelper.GetBestPositionMovementBlock(movePos);
                        if (posInfo != null)
                        {
                            EvadeCommand.MoveTo(posInfo.position);
                        }
                        return;
                    }
                }
            }
        }
Example #2
0
        private void Game_OnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
        {
            if (!spellbook.Owner.IsMe)
            {
                return;
            }

            var    sData = spellbook.GetSpell(args.Slot);
            string name;

            if (SpellDetector.channeledSpells.TryGetValue(sData.Name, out name))
            {
                //Evade.isChanneling = true;
                //Evade.channelPosition = ObjectCache.myHeroCache.serverPos2D;
                lastStopEvadeTime = EvadeUtils.TickCount + ObjectCache.gamePing + 100;
            }

            //block spell commmands if evade spell just used
            if (EvadeSpell.lastSpellEvadeCommand != null && EvadeSpell.lastSpellEvadeCommand.timestamp + ObjectCache.gamePing + 150 > EvadeUtils.TickCount)
            {
                args.Process = false;
            }

            lastSpellCast     = args.Slot;
            lastSpellCastTime = EvadeUtils.TickCount;

            //moved from processPacket

            /*if (args.Slot == SpellSlot.Recall)
             * {
             *  lastStopPosition = myHero.ServerPosition.To2D();
             * }*/

            if (Situation.ShouldDodge())
            {
                if (isDodging && SpellDetector.spells.Count() > 0)
                {
                    foreach (KeyValuePair <String, SpellData> entry in SpellDetector.windupSpells)
                    {
                        SpellData spellData = entry.Value;

                        if (spellData.spellKey == args.Slot) //check if it's a spell that we should block
                        {
                            args.Process = false;
                            return;
                        }
                    }
                }
            }

            foreach (var evadeSpell in EvadeSpell.evadeSpells)
            {
                if (evadeSpell.isItem == false && evadeSpell.spellKey == args.Slot &&
                    evadeSpell.untargetable == false)
                {
                    if (//evadeSpell.evadeType == EvadeType.Blink ||
                        evadeSpell.evadeType == EvadeType.Dash)
                    {
                        //Block spell cast if flashing/blinking into spells

                        /*if (args.EndPosition.To2D().CheckDangerousPos(6, true)) //for blink + dash
                         * {
                         *  args.Process = false;
                         *  return;
                         * }*/

                        if (evadeSpell.evadeType == EvadeType.Dash)
                        {
                            //var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"].GetValue<Slider>().Value;
                            //var extraDist = ObjectCache.menuCache.cache["ExtraCPADistance"].GetValue<Slider>().Value;

                            var dashPos = args.StartPosition.To2D(); //real pos?

                            if (args.Target != null)
                            {
                                dashPos = args.Target.Position.To2D();
                            }

                            if (evadeSpell.fixedRange ||
                                dashPos.Distance(myHero.ServerPosition.To2D()) > evadeSpell.range)
                            {
                                var dir = (dashPos - myHero.ServerPosition.To2D()).Normalized();
                                dashPos = myHero.ServerPosition.To2D() + dir * evadeSpell.range;
                            }

                            //Draw.RenderObjects.Add(new Draw.RenderCircle(dashPos, 1000));

                            var posInfo = EvadeHelper.CanHeroWalkToPos(dashPos, evadeSpell.speed,
                                                                       ObjectCache.gamePing, 0);

                            if (posInfo.posDangerLevel > 0)
                            {
                                args.Process = false;
                                return;
                            }
                        }

                        lastPosInfo = PositionInfo.SetAllUndodgeable(); //really?

                        if (isDodging || EvadeUtils.TickCount < lastDodgingEndTime + 500)
                        {
                            EvadeCommand.MoveTo(Game.CursorPos.To2D()); //block moveto
                            lastStopEvadeTime = EvadeUtils.TickCount + ObjectCache.gamePing + 100;
                        }
                    }
                    return;
                }
            }
        }
Example #3
0
        private void Game_OnIssueOrder(Obj_AI_Base hero, GameObjectIssueOrderEventArgs args)
        {
            if (!hero.IsMe)
            {
                return;
            }

            if (!Situation.ShouldDodge())
            {
                return;
            }

            if (args.Order == GameObjectOrder.MoveTo)
            {
                //movement block code goes in here
                if (isDodging && SpellDetector.spells.Count() > 0)
                {
                    CheckHeroInDanger();

                    lastBlockedUserMoveTo = new EvadeCommand
                    {
                        order          = EvadeOrderCommand.MoveTo,
                        targetPosition = args.TargetPosition.To2D(),
                        timestamp      = EvadeUtils.TickCount,
                        isProcessed    = false,
                    };

                    args.Process = false; //Block the command
                }
                else
                {
                    var movePos    = args.TargetPosition.To2D();
                    var extraDelay = ObjectCache.menuCache.cache["ExtraPingBuffer"].GetValue <Slider>().Value;
                    if (EvadeHelper.CheckMovePath(movePos, ObjectCache.gamePing + extraDelay))
                    {
                        /*if (ObjectCache.menuCache.cache["AllowCrossing"].GetValue<bool>())
                         * {
                         *  var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"]
                         *      .GetValue<Slider>().Value + 30;
                         *  var extraDist = ObjectCache.menuCache.cache["ExtraCPADistance"]
                         *      .GetValue<Slider>().Value + 10;
                         *
                         *  var tPosInfo = EvadeHelper.CanHeroWalkToPos(movePos, ObjectCache.myHeroCache.moveSpeed, extraDelayBuffer + ObjectCache.gamePing, extraDist);
                         *
                         *  if (tPosInfo.posDangerLevel == 0)
                         *  {
                         *      lastPosInfo = tPosInfo;
                         *      return;
                         *  }
                         * }*/

                        lastBlockedUserMoveTo = new EvadeCommand
                        {
                            order          = EvadeOrderCommand.MoveTo,
                            targetPosition = args.TargetPosition.To2D(),
                            timestamp      = EvadeUtils.TickCount,
                            isProcessed    = false,
                        };

                        args.Process = false; //Block the command

                        if (EvadeUtils.TickCount - lastMovementBlockTime < 500 && lastMovementBlockPos.Distance(args.TargetPosition) < 100)
                        {
                            return;
                        }

                        lastMovementBlockPos  = args.TargetPosition;
                        lastMovementBlockTime = EvadeUtils.TickCount;

                        var posInfo = EvadeHelper.GetBestPositionMovementBlock(movePos);
                        if (posInfo != null)
                        {
                            EvadeCommand.MoveTo(posInfo.position);
                        }
                        return;
                    }
                    else
                    {
                        lastBlockedUserMoveTo.isProcessed = true;
                    }
                }
            }
            else //need more logic
            {
                if (isDodging)
                {
                    args.Process = false; //Block the command
                }
                else
                {
                    if (args.Order == GameObjectOrder.AttackUnit)
                    {
                        var target = args.Target;
                        if (target != null && target.IsValid <Obj_AI_Base>())
                        {
                            var baseTarget = target as Obj_AI_Base;
                            if (ObjectCache.myHeroCache.serverPos2D.Distance(baseTarget.ServerPosition.To2D()) >
                                myHero.AttackRange + ObjectCache.myHeroCache.boundingRadius + baseTarget.BoundingRadius)
                            {
                                var movePos    = args.TargetPosition.To2D();
                                var extraDelay = ObjectCache.menuCache.cache["ExtraPingBuffer"].GetValue <Slider>().Value;
                                if (EvadeHelper.CheckMovePath(movePos, ObjectCache.gamePing + extraDelay))
                                {
                                    args.Process = false; //Block the command
                                    return;
                                }
                            }
                        }
                    }
                }
            }

            if (args.Process == true)
            {
                lastIssueOrderGameTime = Game.Time * 1000;
                lastIssueOrderTime     = EvadeUtils.TickCount;
                lastIssueOrderArgs     = args;

                if (args.Order == GameObjectOrder.MoveTo)
                {
                    lastMoveToPosition  = args.TargetPosition.To2D();
                    lastMoveToServerPos = myHero.ServerPosition.To2D();
                }

                if (args.Order == GameObjectOrder.Stop)
                {
                    lastStopPosition = myHero.ServerPosition.To2D();
                }
            }
        }
Example #4
0
        public static bool ActivateEvadeSpell(Spell spell, bool checkSpell = false)
        {
            var sortedEvadeSpells = evadeSpells.OrderBy(s => s.dangerlevel);

            var   extraDelayBuffer    = ObjectCache.menuCache.cache["ExtraPingBuffer"].Cast <Slider>().CurrentValue;
            float spellActivationTime = ObjectCache.menuCache.cache["SpellActivationTime"].Cast <Slider>().CurrentValue + ObjectCache.gamePing + extraDelayBuffer;

            if (ObjectCache.menuCache.cache["CalculateWindupDelay"].Cast <CheckBox>().CurrentValue)
            {
                var extraWindupDelay = Evade.lastWindupTime - EvadeUtils.TickCount;
                if (extraWindupDelay > 0)
                {
                    return(false);
                }
            }

            foreach (var evadeSpell in sortedEvadeSpells)
            {
                var processSpell = true;

                if (ObjectCache.menuCache.cache[evadeSpell.name + "UseEvadeSpell"].Cast <CheckBox>().CurrentValue == false ||
                    GetSpellDangerLevel(evadeSpell) > spell.GetSpellDangerLevel() ||
                    (evadeSpell.isItem == false && myHero.Spellbook.CanUseSpell(evadeSpell.spellKey) != SpellState.Ready) ||
                    (evadeSpell.isItem && !Items.CanUseItem((int)evadeSpell.itemID)) ||
                    (evadeSpell.checkSpellName && myHero.Spellbook.GetSpell(evadeSpell.spellKey).Name != evadeSpell.spellName))
                {
                    continue; //can't use spell right now
                }

                float evadeTime, spellHitTime;
                spell.CanHeroEvade(myHero, out evadeTime, out spellHitTime);

                float finalEvadeTime = (spellHitTime - evadeTime);

                if (checkSpell)
                {
                    var mode = ObjectCache.menuCache.cache[evadeSpell.name + "EvadeSpellMode"]
                               .Cast <ComboBox>().CurrentValue;

                    if (mode == 0)
                    {
                        continue;
                    }
                    else if (mode == 1)
                    {
                        if (spellActivationTime < finalEvadeTime)
                        {
                            continue;
                        }
                    }
                }
                else
                {
                    //if (ObjectCache.menuCache.cache[evadeSpell.name + "LastResort"].Cast<CheckBox>().CurrentValue)
                    if (evadeSpell.spellDelay <= 50 && evadeSpell.evadeType != EvadeType.Dash)
                    {
                        var path = myHero.Path;
                        if (path.Length > 0)
                        {
                            var movePos = path[path.Length - 1].To2D();
                            var posInfo = EvadeHelper.CanHeroWalkToPos(movePos, ObjectCache.myHeroCache.moveSpeed, 0, 0);

                            if (GetSpellDangerLevel(evadeSpell) > posInfo.posDangerLevel)
                            {
                                continue;
                            }
                        }
                    }
                }

                if (evadeSpell.evadeType != EvadeType.Dash && spellHitTime > evadeSpell.spellDelay + 100 + Game.Ping +
                    ObjectCache.menuCache.cache["ExtraPingBuffer"].Cast <Slider>().CurrentValue)
                {
                    processSpell = false;

                    if (checkSpell == false)
                    {
                        continue;
                    }
                }

                if (evadeSpell.isSpecial)
                {
                    if (evadeSpell.useSpellFunc != null)
                    {
                        if (evadeSpell.useSpellFunc(evadeSpell, processSpell))
                        {
                            return(true);
                        }
                    }

                    continue;
                }
                else if (evadeSpell.evadeType == EvadeType.Blink)
                {
                    if (evadeSpell.castType == CastType.Position)
                    {
                        var posInfo = EvadeHelper.GetBestPositionBlink();
                        if (posInfo != null)
                        {
                            CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.position), processSpell);
                            //DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                            return(true);
                        }
                    }
                    else if (evadeSpell.castType == CastType.Target)
                    {
                        var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell);
                        if (posInfo != null && posInfo.target != null && posInfo.posDangerLevel == 0)
                        {
                            CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.target), processSpell);
                            //DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                            return(true);
                        }
                    }
                }
                else if (evadeSpell.evadeType == EvadeType.Dash)
                {
                    if (evadeSpell.castType == CastType.Position)
                    {
                        var posInfo = EvadeHelper.GetBestPositionDash(evadeSpell);
                        if (posInfo != null && CompareEvadeOption(posInfo, checkSpell))
                        {
                            if (evadeSpell.isReversed)
                            {
                                var dir   = (posInfo.position - ObjectCache.myHeroCache.serverPos2D).Normalized();
                                var range = ObjectCache.myHeroCache.serverPos2D.Distance(posInfo.position);
                                var pos   = ObjectCache.myHeroCache.serverPos2D - dir * range;

                                posInfo.position = pos;
                            }

                            CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.position), processSpell);
                            //DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                            return(true);
                        }
                    }
                    else if (evadeSpell.castType == CastType.Target)
                    {
                        var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell);
                        if (posInfo != null && posInfo.target != null && posInfo.posDangerLevel == 0)
                        {
                            CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.target), processSpell);
                            //DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                            return(true);
                        }
                    }
                }
                else if (evadeSpell.evadeType == EvadeType.WindWall)
                {
                    if (spell.hasProjectile() || evadeSpell.spellName == "FioraW") //temp fix, don't have fiora :'(
                    {
                        var dir = (spell.startPos - ObjectCache.myHeroCache.serverPos2D).Normalized();
                        var pos = ObjectCache.myHeroCache.serverPos2D + dir * 100;

                        CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, pos), processSpell);
                        return(true);
                    }
                }
                else if (evadeSpell.evadeType == EvadeType.SpellShield)
                {
                    if (evadeSpell.isItem)
                    {
                        CastEvadeSpell(() => Items.UseItem((int)evadeSpell.itemID), processSpell);
                        return(true);
                    }
                    else
                    {
                        if (evadeSpell.castType == CastType.Target)
                        {
                            CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, myHero), processSpell);
                            return(true);
                        }
                        else if (evadeSpell.castType == CastType.Self)
                        {
                            CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), processSpell);
                            return(true);
                        }
                    }
                }
                else if (evadeSpell.evadeType == EvadeType.MovementSpeedBuff)
                {
                    if (evadeSpell.isItem)
                    {
                        var posInfo = EvadeHelper.GetBestPosition();
                        if (posInfo != null)
                        {
                            CastEvadeSpell(() => Items.UseItem((int)evadeSpell.itemID), processSpell);
                            EvadeCommand.MoveTo(posInfo.position);
                            return(true);
                        }
                    }
                    else
                    {
                        if (evadeSpell.castType == CastType.Target)
                        {
                            var posInfo = EvadeHelper.GetBestPosition();
                            if (posInfo != null)
                            {
                                CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, myHero), processSpell);
                                EvadeCommand.MoveTo(posInfo.position);
                                return(true);
                            }
                        }
                        else if (evadeSpell.castType == CastType.Self)
                        {
                            var posInfo = EvadeHelper.GetBestPosition();
                            if (posInfo != null)
                            {
                                CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), processSpell);
                                EvadeCommand.MoveTo(posInfo.position);
                                return(true);
                            }
                        }

                        else if (evadeSpell.castType == CastType.Position)
                        {
                            var posInfo = EvadeHelper.GetBestPosition();
                            if (posInfo != null)
                            {
                                CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.position), processSpell);
                                EvadeCommand.MoveTo(posInfo.position);
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }
        //private void TestUnderTurret()
        //{
        //    if (Game.CursorPos.To2D().IsUnderTurret())
        //    {
        //        Render.Circle.DrawCircle(Game.CursorPos, 50, Color.Red, 3);
        //    }
        //    else
        //    {
        //        Render.Circle.DrawCircle(Game.CursorPos, 50, Color.White, 3);
        //    }
        //}

        private void Drawing_OnDraw(EventArgs args)
        {
            //PrintTimers();

            //EvadeHelper.CheckMovePath(Game.CursorPos.To2D());

            //TestUnderTurret();


            /*if (EvadeHelper.CheckPathCollision(myHero, Game.CursorPos.To2D()))
             * {
             *  var paths = myHero.GetPath(ObjectCache.myHeroCache.serverPos2DExtra.To3D(), Game.CursorPos);
             *  foreach (var path in paths)
             *  {
             *      Render.Circle.DrawCircle(path, ObjectCache.myHeroCache.boundingRadius, Color.Red, 3);
             *  }
             * }
             * else
             * {
             *  Render.Circle.DrawCircle(Game.CursorPos, ObjectCache.myHeroCache.boundingRadius, Color.White, 3);
             * }*/

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.drawSpells)
            {
                Spell spell = entry.Value;

                if (spell.spellType == SpellType.Line)
                {
                    Vector2 spellPos = spell.currentSpellPosition;


                    Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);

                    /*spellPos = spellPos + spell.direction * spell.info.projectileSpeed * (60 / 1000); //move the spellPos by 50 miliseconds forwards
                     * spellPos = spellPos + spell.direction * 200; //move the spellPos by 50 units forwards
                     *
                     * Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);*/
                }
            }

            if (testMenu.Get <CheckBox>("TestHeroPos").CurrentValue)
            {
                var path = myHero.Path;
                if (path.Length > 0)
                {
                    var heroPos2 = EvadeHelper.GetRealHeroPos(ObjectCache.gamePing + 50);// path[path.Length - 1].To2D();
                    var heroPos1 = ObjectCache.myHeroCache.serverPos2D;

                    Render.Circle.DrawCircle(new Vector3(heroPos2.X, heroPos2.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, Color.Red, 3);
                    Render.Circle.DrawCircle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, Color.White, 3);

                    var heroPos   = Drawing.WorldToScreen(ObjectManager.Player.Position);
                    var dimension = Drawing.GetTextEntent("Evade: ON", 12);
                    Drawing.DrawText(heroPos.X - dimension.Width / 2, heroPos.Y, Color.Red, "" + (int)(heroPos2.Distance(heroPos1)));

                    Render.Circle.DrawCircle(new Vector3(circleRenderPos.X, circleRenderPos.Y, myHero.ServerPosition.Z), 10, Color.Red, 3);
                }
            }

            if (testMenu.Get <CheckBox>("DrawHeroPos").CurrentValue)
            {
                Render.Circle.DrawCircle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, Color.White, 3);
            }


            if (testMenu.Get <KeyBind>("TestMoveTo").CurrentValue)
            {
                //var keyBind = testMenu.Get<KeyBind>("TestMoveTo"); TODO: ??
                //testMenu.Item("TestMoveTo").SetValue(new KeyBind(keyBind.Key, KeyBindType.Toggle, false));

                /*lastRightMouseClickTime = EvadeUtils.TickCount;
                 * myHero.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos,false);*/

                Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos);

                var dir = (Game.CursorPos - myHero.Position).Normalized();
                //var pos2 = myHero.Position - dir * Game.CursorPos.Distance(myHero.Position);

                //var pos2 = myHero.Position.To2D() - dir.To2D() * 75;
                var pos2 = Game.CursorPos.To2D() - dir.To2D() * 75;

                //Console.WriteLine(myHero.BBox.Maximum.Distance(myHero.Position));

                DelayAction.Add(20, () => Player.IssueOrder(GameObjectOrder.MoveTo, pos2.To3D(), false));
                //myHero.IssueOrder(GameObjectOrder.MoveTo, pos2, false);
            }

            if (testMenu.Get <CheckBox>("TestPath").CurrentValue)
            {
                var     tPath     = myHero.GetPath(Game.CursorPos);
                Vector2 lastPoint = Vector2.Zero;

                foreach (Vector3 point in tPath)
                {
                    var point2D = point.To2D();
                    Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), ObjectCache.myHeroCache.boundingRadius, Color.Violet, 3);

                    lastPoint = point2D;
                }
            }

            if (testMenu.Get <CheckBox>("TestPath").CurrentValue)
            {
                var     tPath     = myHero.GetPath(Game.CursorPos);
                Vector2 lastPoint = Vector2.Zero;

                foreach (Vector3 point in tPath)
                {
                    var point2D = point.To2D();
                    //Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), ObjectCache.myHeroCache.boundingRadius, Color.Violet, 3);

                    lastPoint = point2D;
                }

                foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
                {
                    Spell spell = entry.Value;

                    Vector2 to = Game.CursorPos.To2D();
                    var     dir = (to - myHero.Position.To2D()).Normalized();
                    Vector2 cPos1, cPos2;

                    var cpa     = MathUtilsCPA.CPAPointsEx(myHero.Position.To2D(), dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed, to, spell.endPos);
                    var cpaTime = MathUtilsCPA.CPATime(myHero.Position.To2D(), dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed);

                    //ConsolePrinter.Print("" + cpaTime);
                    //Render.Circle.DrawCircle(cPos1.To3D(), ObjectCache.myHeroCache.boundingRadius, Color.Red, 3);

                    if (cpa < ObjectCache.myHeroCache.boundingRadius + spell.radius)
                    {
                    }
                }
            }

            if (testMenu.Get <CheckBox>("ShowBuffs").CurrentValue)
            {
                var target = myHero;

                foreach (var hero in HeroManager.Enemies)
                {
                    target = hero;
                }

                var buffs = target.Buffs;

                //ConsolePrinter.Print(myHero.ChampionName);

                //if(myHero.IsDead)
                //    ConsolePrinter.Print("dead");

                if (!target.IsTargetable)
                {
                    ConsolePrinter.Print("invul" + EvadeUtils.TickCount);
                }

                int height = 20;

                foreach (var buff in buffs)
                {
                    if (buff.IsValid())
                    {
                        Drawing.DrawText(10, height, Color.White, buff.Name);
                        height += 20;

                        ConsolePrinter.Print(buff.Name);
                    }
                }
            }

            if (testMenu.Get <CheckBox>("TestTracker").CurrentValue)
            {
                foreach (KeyValuePair <int, ObjectTrackerInfo> entry in ObjectTracker.objTracker)
                {
                    var info = entry.Value;

                    Vector3 endPos2;
                    if (info.usePosition == false)
                    {
                        endPos2 = info.obj.Position;
                    }
                    else
                    {
                        endPos2 = info.position;
                    }

                    Render.Circle.DrawCircle(new Vector3(endPos2.X, endPos2.Y, myHero.Position.Z), 50, Color.Green, 3);
                }


                /*foreach (var obj in ObjectManager.Get<Obj_AI_Minion>())
                 * {
                 *  ConsolePrinter.Print("minion: " + obj.Name);
                 *  if (obj.Name == "Ekko")
                 *  {
                 *      var pos = obj.Position;
                 *      Render.Circle.DrawCircle(pos, 100, Color.Green, 3);
                 *  }
                 * }*/
            }

            if (testMenu.Get <CheckBox>("ShowMissileInfo").CurrentValue)
            {
                if (testMissile != null)
                {
                    //Render.Circle.DrawCircle(testMissile.Position, testMissile.BoundingRadius, Color.White, 3);
                }
            }

            if (testMenu.Get <CheckBox>("TestWall").CurrentValue)
            {
                /*foreach (var posInfo in sortedBestPos)
                 * {
                 *  var posOnScreen = Drawing.WorldToScreen(posInfo.position.To3D());
                 *  //Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                 *
                 *
                 *  if (!posInfo.rejectPosition)
                 *  {
                 *      Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                 *  }
                 *
                 *  Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                 *
                 *  if (posInfo.posDangerCount <= 0)
                 *  {
                 *      var pos = posInfo.position;
                 *      Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), (float)25, Color.White, 3);
                 *  }
                 * }*/

                int posChecked    = 0;
                int maxPosToCheck = 50;
                int posRadius     = 50;
                int radiusIndex   = 0;

                Vector2             heroPoint = ObjectCache.myHeroCache.serverPos2D;
                List <PositionInfo> posTable  = new List <PositionInfo>();

                while (posChecked < maxPosToCheck)
                {
                    radiusIndex++;

                    int curRadius       = radiusIndex * (2 * posRadius);
                    int curCircleChecks = (int)Math.Ceiling((2 * Math.PI * (double)curRadius) / (2 * (double)posRadius));

                    for (int i = 1; i < curCircleChecks; i++)
                    {
                        posChecked++;
                        var cRadians = (2 * Math.PI / (curCircleChecks - 1)) * i; //check decimals
                        var pos      = new Vector2((float)Math.Floor(heroPoint.X + curRadius * Math.Cos(cRadians)), (float)Math.Floor(heroPoint.Y + curRadius * Math.Sin(cRadians)));

                        if (EvadeHelper.CheckPathCollision(myHero, pos))
                        {
                            Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), (float)25, Color.White, 3);
                        }
                    }
                }
            }
        }
Example #6
0
        private void SpellDetector_OnProcessDetectedSpells()
        {
            ObjectCache.myHeroCache.UpdateInfo();

            if (ObjectCache.menuCache.cache["DodgeSkillShots"].GetValue <KeyBind>().Active == false)
            {
                lastPosInfo = PositionInfo.SetAllUndodgeable();
                EvadeSpell.UseEvadeSpell();
                return;
            }

            if (ObjectCache.myHeroCache.serverPos2D.CheckDangerousPos(0) ||
                ObjectCache.myHeroCache.serverPos2DExtra.CheckDangerousPos(0))
            {
                if (EvadeSpell.PreferEvadeSpell())
                {
                    lastPosInfo = PositionInfo.SetAllUndodgeable();
                }
                else
                {
                    var posInfo = EvadeHelper.GetBestPosition();

                    var calculationTimer = EvadeUtils.TickCount;
                    var caculationTime   = EvadeUtils.TickCount - calculationTimer;

                    //computing time

                    /*if (numCalculationTime > 0)
                     * {
                     *  sumCalculationTime += caculationTime;
                     *  avgCalculationTime = sumCalculationTime / numCalculationTime;
                     * }
                     * numCalculationTime += 1;*/

                    //Console.WriteLine("CalculationTime: " + caculationTime);

                    /*if (EvadeHelper.GetHighestDetectedSpellID() > EvadeHelper.GetHighestSpellID(posInfo))
                     * {
                     *  return;
                     * }*/
                    if (posInfo != null)
                    {
                        lastPosInfo = posInfo.CompareLastMovePos();

                        var travelTime = ObjectCache.myHeroCache.serverPos2DPing.Distance(lastPosInfo.position) / myHero.MoveSpeed;

                        lastPosInfo.endTime = EvadeUtils.TickCount + travelTime * 1000 - 100;
                    }

                    CheckHeroInDanger();
                    DodgeSkillShots();          //walking
                    CheckLastMoveTo();
                    EvadeSpell.UseEvadeSpell(); //using spells
                }
            }
            else
            {
                lastPosInfo = PositionInfo.SetAllDodgeable();
                CheckLastMoveTo();
            }


            //Console.WriteLine("SkillsDodged: " + lastPosInfo.dodgeableSpells.Count + " DangerLevel: " + lastPosInfo.undodgeableSpells.Count);
        }
Example #7
0
        private void Game_OnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
        {
            if (!spellbook.Owner.IsMe)
            {
                return;
            }

            var    sData = spellbook.GetSpell(args.Slot);
            string name;

            if (SpellDetector.channeledSpells.TryGetValue(sData.Name, out name))
            {
                //Evade.isChanneling = true;
                //Evade.channelPosition = ObjectCache.myHeroCache.serverPos2D;
                lastStopEvadeTime = EvadeUtils.TickCount + ObjectCache.gamePing + 100;
            }

            //block spell commmands if evade spell just used
            if (EvadeSpell.lastSpellEvadeCommand != null &&
                EvadeSpell.lastSpellEvadeCommand.timestamp + ObjectCache.gamePing + 150 > EvadeUtils.TickCount)
            {
                args.Process = false;
            }

            lastSpellCast     = args.Slot;
            lastSpellCastTime = EvadeUtils.TickCount;

            //moved from processPacket

            /*if (args.Slot == SpellSlot.Recall)
             * {
             *  lastStopPosition = myHero.ServerPosition.To2D();
             * }*/

            if (Situation.ShouldDodge())
            {
                if (isDodging && SpellDetector.spells.Any())
                {
                    foreach (KeyValuePair <String, SpellData> entry in SpellDetector.windupSpells)
                    {
                        SpellData spellData = entry.Value;

                        if (spellData.spellKey == args.Slot) //check if it's a spell that we should block
                        {
                            args.Process = false;
                            return;
                        }
                    }
                }
            }

            foreach (var evadeSpell in EvadeSpell.evadeSpells)
            {
                if (evadeSpell.isItem == false && evadeSpell.spellKey == args.Slot && evadeSpell.untargetable == false)
                {
                    if (evadeSpell.evadeType == EvadeType.Blink)
                    {
                        var dir = (args.StartPosition.To2D() - myHero.ServerPosition.To2D()).Normalized();

                        var end = myHero.ServerPosition.To2D() + dir * myHero.ServerPosition.To2D().Distance(Game.CursorPos.To2D());
                        if (evadeSpell.fixedRange || end.Distance(myHero.ServerPosition.To2D()) > evadeSpell.range)
                        {
                            end = myHero.ServerPosition.To2D() + dir * evadeSpell.range;
                        }

                        var posInfo = EvadeHelper.CanHeroWalkToPos(end, evadeSpell.speed, ObjectCache.gamePing, 0);
                        if (posInfo.posDangerCount < 1)
                        {
                            if (lastPosInfo != null)
                            {
                                lastPosInfo = posInfo;
                            }

                            if (lastPosInfo == null)
                            {
                                lastPosInfo = posInfo;
                            }

                            if (isDodging || EvadeUtils.TickCount < lastDodgingEndTime + 250)
                            {
                                EvadeCommand.MoveTo(Game.CursorPos.To2D());
                                lastStopEvadeTime = EvadeUtils.TickCount + ObjectCache.gamePing + 100;
                            }

                            return;
                        }
                    }

                    if (evadeSpell.evadeType == EvadeType.Dash)
                    {
                        var dashPos = args.StartPosition.To2D();

                        if (args.Target != null)
                        {
                            dashPos = args.Target.Position.To2D();
                        }

                        if (evadeSpell.fixedRange || dashPos.Distance(myHero.ServerPosition.To2D()) > evadeSpell.range)
                        {
                            var dir = (dashPos - myHero.ServerPosition.To2D()).Normalized();
                            dashPos = myHero.ServerPosition.To2D() + dir * evadeSpell.range;
                        }

                        var posInfo = EvadeHelper.CanHeroWalkToPos(dashPos, evadeSpell.speed, ObjectCache.gamePing, 0);
                        if (posInfo.posDangerLevel > 0)
                        {
                            args.Process = false;
                        }
                        else
                        {
                            if (isDodging || EvadeUtils.TickCount < lastDodgingEndTime + 500)
                            {
                                EvadeCommand.MoveTo(Game.CursorPos.To2D());
                                lastStopEvadeTime = EvadeUtils.TickCount + ObjectCache.gamePing + 100;
                            }

                            return;
                        }
                    }

                    lastPosInfo = PositionInfo.SetAllUndodgeable();
                    return;
                }
            }
        }
Example #8
0
        private void DodgeSkillShots()
        {
            if (!Situation.ShouldDodge())
            {
                IsDodging = false;
                return;
            }

            /*
             * if (isDodging && playerInDanger == false) //serverpos test
             * {
             *  GameData.MyHero.IssueOrder(GameObjectOrder.HoldPosition, myHero, false);
             * }*/

            if (IsDodging)
            {
                ConsoleDebug.WriteLineColor("Dodging Skill Shots by Ka", ConsoleColor.Green);
                if (LastPosInfo != null)
                {
                    /*foreach (KeyValuePair<int, Spell> entry in SpellDetector.spells)
                     * {
                     *  Spell spell = entry.Value;
                     *
                     *  ConsoleDebug.WriteLine("" + (int)(TickCount-spell.startTime));
                     * }*/


                    Vector2 lastBestPosition = LastPosInfo.Position;

                    if (!ConfigValue.ClickOnlyOnce.GetBool() || !(GameData.MyHero.Path.Length > 0 && LastPosInfo.Position.Distance(GameData.MyHero.Path.Last().To2D()) < 5))
                    //|| lastPosInfo.timestamp > lastEvadeOrderTime)
                    {
                        EvadeCommand.MoveTo(lastBestPosition);
                        LastEvadeOrderTime = EvadeUtils.TickCount;
                    }
                }
            }
            else //if not dodging
            {
                //Check if hero will walk into a skillshot
                var path = GameData.MyHero.Path;
                if (path.Length > 0)
                {
                    var movePos = path[path.Length - 1].To2D();

                    if (EvadeHelper.CheckMovePath(movePos))
                    {
                        /*if (() Properties.Properties.Data["AllowCrossing"].Cast<CheckBox>().CurrentValue)
                         * {
                         *  var extraDelayBuffer = () Properties.Properties.Data["ExtraPingBuffer"]
                         + 30;
                         +  var extraDist = () Properties.Properties.Data["ExtraCPADistance"]
                         + 10;
                         +
                         +  var tPosInfo = EvadeHelper.CanHeroWalkToPos(movePos, GameData.HeroInfo.moveSpeed, extraDelayBuffer + Game.Ping, extraDist);
                         +
                         +  if (tPosInfo.posDangerLevel == 0)
                         +  {
                         +      lastPosInfo = tPosInfo;
                         +      return;
                         +  }
                         + }*/

                        var posInfo = EvadeHelper.GetBestPositionMovementBlock(movePos);
                        if (posInfo != null)
                        {
                            EvadeCommand.MoveTo(posInfo.Position);
                        }
                        return;
                    }
                }
            }
        }
Example #9
0
        private void Game_OnIssueOrder(Obj_AI_Base hero, GameObjectIssueOrderEventArgs args)
        {
            if (!hero.IsMe)
            {
                return;
            }

            if (args.Order == GameObjectOrder.HoldPosition)
            {
                var path      = myHero.Path;
                var heroPoint = myHero.ServerPosition.To2D();


                if (path.Length > 0)
                {
                    var movePos = path[path.Length - 1].To2D();
                    var walkDir = (movePos - heroPoint).Normalized();

                    //circleRenderPos = EvadeHelper.GetRealHeroPos();
                    //heroPoint;// +walkDir * myHero.MoveSpeed * (((float)Game.Ping) / 1000);
                }
            }

            /*
             * if (args.Order == GameObjectOrder.MoveTo)
             * {
             *  if (testingCollision)
             *  {
             *      if (args.TargetPosition.To2D().Distance(testCollisionPos) < 3)
             *      {
             *          //var path = myHero.GetPath();
             *          //circleRenderPos
             *
             *          args.Process = false;
             *      }
             *  }
             * }*/

            if (args.Order == GameObjectOrder.MoveTo)
            {
                Vector2 heroPos = myHero.ServerPosition.To2D();
                Vector2 pos     = args.TargetPosition.To2D();
                float   speed   = myHero.MoveSpeed;

                startWalkPos  = heroPos;
                startWalkTime = Evade.GetTickCount();

                foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
                {
                    Spell spell    = entry.Value;
                    var   spellPos = SpellDetector.GetCurrentSpellPosition(spell);
                    var   walkDir  = (pos - heroPos).Normalized();


                    float spellTime = (Evade.GetTickCount() - spell.startTime) - spell.info.spellDelay;
                    spellPos = spell.startPos + spell.direction * spell.info.projectileSpeed * (spellTime / 1000);
                    //Game.PrintChat("aaaa" + spellTime);


                    bool  isCollision         = false;
                    float movingCollisionTime = MathUtils.GetCollisionTime(heroPos, spellPos, walkDir * (speed - 25), spell.direction * (spell.info.projectileSpeed - 200), myHero.BoundingRadius, EvadeHelper.GetSpellRadius(spell), out isCollision);
                    if (isCollision)
                    {
                        //Game.PrintChat("aaaa" + spellPos.Distance(spell.endPos) / spell.info.projectileSpeed);
                        if (true)//spellPos.Distance(spell.endPos) / spell.info.projectileSpeed > movingCollisionTime)
                        {
                            Game.PrintChat("movingCollisionTime: " + movingCollisionTime);
                            //circleRenderPos = heroPos + walkDir * speed * movingCollisionTime;
                        }
                    }
                }
            }
        }
Example #10
0
        private void Game_OnIssueOrder(Obj_AI_Base hero, PlayerIssueOrderEventArgs args)
        {
            if (!hero.IsMe)
            {
                return;
            }

            if (!Situation.ShouldDodge())
            {
                return;
            }
            //DebugIssueOrders(args);

            if (args.Order == GameObjectOrder.MoveTo)
            {
                //movement block code goes in here
                if (IsDodging && SpellDetector.Spells.Count > 0)
                {
                    ConsoleDebug.WriteLineColor("Issue Order detected while spells exist", ConsoleColor.Yellow);
                    CheckHeroInDanger();

                    LastBlockedUserMoveTo = new EvadeCommand
                    {
                        Order          = EvadeOrderCommand.MoveTo,
                        TargetPosition = args.TargetPosition.To2D(),
                        Timestamp      = EvadeUtils.TickCount,
                        IsProcessed    = false,
                    };

                    args.Process = false; //Block the command
                    ConsoleDebug.WriteLineColor("   Blocked Movement Command", ConsoleColor.Red);
                }
                else
                {
                    var movePos    = args.TargetPosition.To2D();
                    var extraDelay = Config.Properties.GetInt(ConfigValue.ExtraPingBuffer);
                    if (EvadeHelper.CheckMovePath(movePos, Game.Ping + extraDelay))
                    {
                        ConsoleDebug.WriteLineColor("Move Path is colliding with spell", ConsoleColor.Yellow);

                        /*if (() Properties.Properties.Data["AllowCrossing"].Cast<CheckBox>().CurrentValue)
                         * {
                         *  var extraDelayBuffer = () Properties.Properties.Data["ExtraPingBuffer"]
                         + 30;
                         +  var extraDist = () Properties.Properties.Data["ExtraCPADistance"]
                         + 10;
                         +
                         +  var tPosInfo = EvadeHelper.CanHeroWalkToPos(movePos, GameData.HeroInfo.moveSpeed, extraDelayBuffer + Game.Ping, extraDist);
                         +
                         +  if (tPosInfo.posDangerLevel == 0)
                         +  {
                         +      lastPosInfo = tPosInfo;
                         +      return;
                         +  }
                         + }*/

                        LastBlockedUserMoveTo = new EvadeCommand
                        {
                            Order          = EvadeOrderCommand.MoveTo,
                            TargetPosition = args.TargetPosition.To2D(),
                            Timestamp      = EvadeUtils.TickCount,
                            IsProcessed    = false,
                        };

                        args.Process = false; //Block the command
                        ConsoleDebug.WriteLineColor("   Blocked Movement Command", ConsoleColor.Red);
                        if (EvadeUtils.TickCount - LastMovementBlockTime < 500 && LastMovementBlockPos.Distance(args.TargetPosition) < 100)
                        {
                            return;
                        }

                        LastMovementBlockPos  = args.TargetPosition;
                        LastMovementBlockTime = EvadeUtils.TickCount;

                        var posInfo = EvadeHelper.GetBestPositionMovementBlock(movePos);
                        if (posInfo != null)
                        {
                            EvadeCommand.MoveTo(posInfo.Position);
                        }
                        return;
                    }
                    else
                    {
                        LastBlockedUserMoveTo.IsProcessed = true;
                    }
                }
            }
            else //need more logic
            {
                if (IsDodging)
                {
                    args.Process = false; //Block the command
                    ConsoleDebug.WriteLineColor("   Blocked IssueOrder(" + args.Order + ") Command", ConsoleColor.Red);
                }
                else
                {
                    if (args.Order == GameObjectOrder.AttackUnit)
                    {
                        var target = args.Target;
                        if (target != null && target.GetType() == typeof(Obj_AI_Base))
                        {
                            var baseTarget = (Obj_AI_Base)target;
                            if (baseTarget.IsValid())
                            {
                                if (GameData.HeroInfo.ServerPos2D.Distance(baseTarget.ServerPosition.To2D()) > GameData.MyHero.AttackRange + GameData.HeroInfo.BoundingRadius + baseTarget.BoundingRadius)
                                {
                                    var movePos    = args.TargetPosition.To2D();
                                    var extraDelay = Config.Properties.GetInt(ConfigValue.ExtraPingBuffer);
                                    if (EvadeHelper.CheckMovePath(movePos, Game.Ping + extraDelay))
                                    {
                                        args.Process = false; //Block the command
                                        ConsoleDebug.WriteLineColor("   Blocked Attack Unit Command", ConsoleColor.Red);
                                        return;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (args.Process == true)
            {
                LastIssueOrderGameTime = Game.Time * 1000;
                LastIssueOrderTime     = EvadeUtils.TickCount;
                LastIssueOrderArgs     = args;

                if (args.Order == GameObjectOrder.MoveTo)
                {
                    LastMoveToPosition  = args.TargetPosition.To2D();
                    LastMoveToServerPos = GameData.MyHero.ServerPosition.To2D();
                }

                if (args.Order == GameObjectOrder.Stop)
                {
                    LastStopPosition = GameData.MyHero.ServerPosition.To2D();
                }
            }
        }
Example #11
0
        private void Game_OnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
        {
            if (!spellbook.Owner.IsMe)
            {
                return;
            }

            var    sData = spellbook.GetSpell(args.Slot);
            string name;

            if (SpellDetector.ChanneledSpells.TryGetValue(sData.Name, out name))
            {
                //Evade.isChanneling = true;
                //Evade.channelPosition = GameData.HeroInfo.serverPos2D;
                LastStopEvadeTime = EvadeUtils.TickCount + Game.Ping + 100;
            }

            if (EvadeSpell.LastSpellEvadeCommand != null &&
                EvadeSpell.LastSpellEvadeCommand.Timestamp + Game.Ping + 150 > EvadeUtils.TickCount)
            {
                args.Process = false;
            }

            LastSpellCast     = args.Slot;
            LastSpellCastTime = EvadeUtils.TickCount;

            //moved from processPacket

            /*if (args.Slot == SpellSlot.Recall)
             * {
             *  lastStopPosition = GameData.MyHero.ServerPosition.To2D();
             * }*/

            if (Situation.ShouldDodge())
            {
                if (IsDodging && SpellDetector.Spells.Count() > 0)
                {
                    foreach (KeyValuePair <String, SpellData> entry in SpellDetector.WindupSpells)
                    {
                        SpellData spellData = entry.Value;

                        if (spellData.SpellKey == args.Slot) //check if it's a spell that we should block
                        {
                            args.Process = false;
                            return;
                        }
                    }
                }
            }

            foreach (var evadeSpell in EvadeSpell.EvadeSpells)
            {
                if (evadeSpell.IsItem == false && evadeSpell.SpellKey == args.Slot)
                {
                    if (evadeSpell.EvadeType == EvadeType.Blink ||
                        evadeSpell.EvadeType == EvadeType.Dash)
                    {
                        //Block spell cast if flashing/blinking into spells
                        if (args.EndPosition.To2D().CheckDangerousPos(6, true)) //for blink + dash
                        {
                            args.Process = false;
                            return;
                        }

                        if (evadeSpell.EvadeType == EvadeType.Dash)
                        {
                            var extraDelayBuffer = Config.Properties.GetInt(ConfigValue.ExtraPingBuffer);
                            var extraDist        = Config.Properties.GetInt(ConfigValue.ExtraCpaDistance);

                            var dashPos = Game.CursorPos.To2D(); //real pos?

                            if (evadeSpell.FixedRange)
                            {
                                var dir = (dashPos - GameData.MyHero.ServerPosition.To2D()).Normalized();
                                dashPos = GameData.MyHero.ServerPosition.To2D() + dir * evadeSpell.Range;
                            }

                            //Draw.RenderObjects.Add(new Draw.RenderPosition(dashPos, 1000));

                            var posInfo = EvadeHelper.CanHeroWalkToPos(dashPos, evadeSpell.Speed,
                                                                       extraDelayBuffer + Game.Ping, extraDist);

                            if (posInfo.PosDangerLevel > 0)
                            {
                                args.Process = false;
                                return;
                            }
                        }

                        LastPosInfo = PositionInfo.SetAllUndodgeable(); //really?

                        if (IsDodging || EvadeUtils.TickCount < LastDodgingEndTime + 500)
                        {
                            EvadeCommand.MoveTo(Game.CursorPos.To2D()); //block moveto
                            LastStopEvadeTime = EvadeUtils.TickCount + Game.Ping + 100;
                        }
                    }
                    return;
                }
            }
        }
Example #12
0
        private void DodgeSkillShots()
        {
            if (!Situation.ShouldDodge())
            {
                isDodging = false;
                return;
            }

            /*
             * if (isDodging && playerInDanger == false) //serverpos test
             * {
             *  myHero.IssueOrder(GameObjectOrder.HoldPosition, myHero, false);
             * }*/

            if (isDodging)
            {
                if (lastPosInfo != null)
                {
                    /*foreach (KeyValuePair<int, Spell> entry in SpellDetector.spells)
                     * {
                     *  Spell spell = entry.Value;
                     *
                     *  Console.WriteLine("" + (int)(TickCount-spell.startTime));
                     * }*/


                    Vector2 lastBestPosition = lastPosInfo.position;

                    if (ObjectCache.menuCache.cache["RecalculatePosition"].GetValue <bool>())//recheck path
                    {
                        var dodgeInterval = ObjectCache.menuCache.cache["DodgeInterval"].GetValue <Slider>().Value;
                        if (lastPosInfo != null && !lastPosInfo.recalculatedPath &&
                            dodgeInterval <= EvadeUtils.TickCount - lastPosInfo.timestamp)
                        {
                            var path = myHero.Path;
                            if (path.Length > 0)
                            {
                                var movePos = path[path.Length - 1].To2D();

                                if (movePos.Distance(lastPosInfo.position) < 5) //more strict checking
                                {
                                    var posInfo = EvadeHelper.CanHeroWalkToPos(movePos, ObjectCache.myHeroCache.moveSpeed, 0, 0, false);
                                    if (posInfo.isSamePosInfo(lastPosInfo) &&
                                        posInfo.posDangerCount > lastPosInfo.posDangerCount)
                                    {
                                        var newPosInfo = EvadeHelper.GetBestPosition();
                                        if (newPosInfo.posDangerCount < posInfo.posDangerCount)
                                        {
                                            lastPosInfo = newPosInfo;
                                            CheckHeroInDanger();
                                        }
                                        else if (EvadeSpell.PreferEvadeSpell())
                                        {
                                            lastPosInfo = PositionInfo.SetAllUndodgeable();
                                        }
                                        else
                                        {
                                            lastPosInfo.recalculatedPath = true;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    EvadeCommand.MoveTo(lastBestPosition);

                    if (Game.Time * 1000 - lastIssueOrderTime < 1)
                    {
                        DelayAction.Add(0, () => EvadeCommand.MoveTo(lastBestPosition));
                    }
                }
            }
            else //if not dodging
            {
                //return;
                //Check if hero will walk into a skillshot
                var path = myHero.Path;
                if (path.Length > 0)
                {
                    var movePos = path[path.Length - 1].To2D();

                    if (EvadeHelper.CheckMovePath(movePos))
                    {
                        var posInfo = EvadeHelper.GetBestPositionMovementBlock(movePos);
                        if (posInfo != null)
                        {
                            EvadeCommand.MoveTo(posInfo.position);

                            if (Game.Time * 1000 - lastIssueOrderTime < 1)
                            {
                                DelayAction.Add(0, () => EvadeCommand.MoveTo(posInfo.position));
                            }
                        }
                        return;
                    }
                }
            }
        }
Example #13
0
        private void Drawing_OnDraw(EventArgs args)
        {
            if (menu.SubMenu("Draw").Item("DrawSkillShots").GetValue <bool>() == false)
            {
                return;
            }

            if (menu.SubMenu("Draw").Item("DrawEvadePosition").GetValue <bool>())
            {
                if (Evade.lastPosInfo != null)
                {
                    var pos = Evade.lastPosInfo.position;
                    Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), 65, Color.Red, 10);
                }
            }

            DrawEvadeStatus();

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.drawSpells)
            {
                Spell spell = entry.Value;

                var dangerStr          = EvadeHelper.GetSpellDangerString(spell);
                var spellDrawingConfig = Evade.menu.SubMenu("Draw").SubMenu("DangerLevelDrawings")
                                         .SubMenu(dangerStr + "Drawing").Item(dangerStr + "Color").GetValue <Circle>();
                var spellDrawingWidth = Evade.menu.SubMenu("Draw").SubMenu("DangerLevelDrawings")
                                        .SubMenu(dangerStr + "Drawing").Item(dangerStr + "Width").GetValue <Slider>().Value;

                if (Evade.menu.SubMenu("Spells").SubMenu(spell.info.charName + spell.info.spellName + "Settings")
                    .Item(spell.info.spellName + "DrawSpell").GetValue <bool>() &&
                    spellDrawingConfig.Active)
                {
                    if (spell.info.spellType == SpellType.Line)
                    {
                        Vector2 spellPos = SpellDetector.GetCurrentSpellPosition(spell);
                        DrawLineRectangle(spellPos, spell.endPos, (int)EvadeHelper.GetSpellRadius(spell), spellDrawingWidth, spellDrawingConfig.Color);

                        if (menu.SubMenu("Draw").Item("DrawSpellPos").GetValue <bool>())
                        {
                            /*if (true)
                             * {
                             *  var spellPos2 = spell.startPos + spell.direction * spell.info.projectileSpeed * (Evade.GetTickCount() - spell.startTime - spell.info.spellDelay) / 1000 + spell.direction * spell.info.projectileSpeed * ((float)Game.Ping / 1000);
                             *  Render.Circle.DrawCircle(new Vector3(spellPos2.X, spellPos2.Y, myHero.Position.Z), (int)EvadeHelper.GetSpellRadius(spell), Color.Red, 8);
                             * }*/

                            Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), (int)EvadeHelper.GetSpellRadius(spell), spellDrawingConfig.Color, spellDrawingWidth);
                        }
                    }
                    else if (spell.info.spellType == SpellType.Circular)
                    {
                        Render.Circle.DrawCircle(new Vector3(spell.endPos.X, spell.endPos.Y, myHero.Position.Z), (int)EvadeHelper.GetSpellRadius(spell), spellDrawingConfig.Color, spellDrawingWidth);
                    }
                    else if (spell.info.spellType == SpellType.Cone)
                    {
                    }
                }
            }
        }
Example #14
0
        public static void UseEvadeSpell()
        {
            if (!Situation.ShouldUseEvadeSpell())
            {
                return;
            }

            //int posDangerlevel = EvadeHelper.CheckPosDangerLevel(myHero.ServerPosition.To2D(), 0);

            if (Evade.GetTickCount() - lastSpellEvadeCommand.timestamp < 1000)
            {
                return;
            }

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
            {
                Spell spell = entry.Value;

                if (ShouldActivateEvadeSpell(spell))
                {
                    foreach (var evadeSpell in evadeSpells)
                    {
                        if (Evade.menu.SubMenu("EvadeSpells").SubMenu(evadeSpell.charName + evadeSpell.name + "EvadeSpellSettings")
                            .Item(evadeSpell.name + "UseEvadeSpell").GetValue <bool>() == false ||
                            GetSpellDangerLevel(evadeSpell) > spell.GetSpellDangerLevel() ||
                            (evadeSpell.isItem == false && !(myHero.Spellbook.CanUseSpell(evadeSpell.spellKey) == SpellState.Ready)) ||
                            (evadeSpell.isItem == true && !(Items.CanUseItem((int)evadeSpell.itemID))) ||
                            (evadeSpell.checkSpellName == true && myHero.Spellbook.GetSpell(evadeSpell.spellKey).Name != evadeSpell.spellName))
                        {
                            continue; //can't use spell right now
                        }

                        if (evadeSpell.evadeType == EvadeType.Blink)
                        {
                            if (evadeSpell.castType == CastType.Position)
                            {
                                var posInfo = EvadeHelper.GetBestPositionBlink();
                                if (posInfo != null)
                                {
                                    EvadeCommand.CastSpell(evadeSpell, posInfo.position);
                                    //Utility.DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                                }
                            }
                            else if (evadeSpell.castType == CastType.Target)
                            {
                                var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell);
                                if (posInfo != null)
                                {
                                    EvadeCommand.CastSpell(evadeSpell, posInfo.position);
                                    //Utility.DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                                }
                            }
                        }
                        else if (evadeSpell.evadeType == EvadeType.Dash)
                        {
                            if (evadeSpell.castType == CastType.Position)
                            {
                                var posInfo = EvadeHelper.GetBestPositionDash(evadeSpell);
                                if (posInfo != null)
                                {
                                    if (evadeSpell.isReversed)
                                    {
                                        var dir   = (posInfo.position - myHero.ServerPosition.To2D()).Normalized();
                                        var range = myHero.ServerPosition.To2D().Distance(posInfo.position);
                                        var pos   = myHero.ServerPosition.To2D() - dir * range;

                                        posInfo.position = pos;
                                    }

                                    EvadeCommand.CastSpell(evadeSpell, posInfo.position);
                                    //Utility.DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                                }
                            }
                            else if (evadeSpell.castType == CastType.Target)
                            {
                                var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell);
                                if (posInfo != null)
                                {
                                    EvadeCommand.CastSpell(evadeSpell, posInfo.position);
                                    //Utility.DelayAction.Add(50, () => myHero.IssueOrder(GameObjectOrder.MoveTo, posInfo.position.To3D()));
                                }
                            }
                        }
                        else if (evadeSpell.evadeType == EvadeType.SpellShield)
                        {
                            if (evadeSpell.isItem)
                            {
                                Items.UseItem((int)evadeSpell.itemID);
                            }
                            else
                            {
                                EvadeCommand.CastSpell(evadeSpell);
                            }
                        }

                        return;
                    }
                }
            }
        }