Example #1
0
        bool DistWaitStraight()
        {
            try
            {
                #region Checking if we must move or no

                if (Player.Location.DistanceTo(Target.Location) >= Rule.Distance)
                {
                    Thread.Sleep(new Random().Next(300, 600));
                    return true;
                }

                #endregion

                #region Refreshing map

                byte[] map = new byte[65536];
                Array.Copy(Map.MapFromMem(), 65536, map, 0, 65536);
                Location maploc = Map.MapToLocation(Map.MapFileName(Player.X, Player.Y, Player.Z));

                #endregion

                #region Choosing a destination

                Location destination = new Location(-1, -1, -1);
                IEnumerable<Location> possibleDestinations = new List<Location>();

                for (int i = 0; i < Rule.Distance; i++)
                {
                    possibleDestinations = Location.Locations().Where(l =>
                    (l.DistanceTo(Target.Location) == (Rule.Distance - i)) &&
                    (!l.Equals(Player.Location)) &&
                    (!l.Equals(Target.Location)) &&
                    (Walker.Instance.LocIsWalkable(map, maploc, l, true)))
                    .OrderByDescending(l => Math.Abs((Math.Abs(l.X - Target.X) + Math.Abs(l.Y - Target.Y))))
                    .OrderBy(l => l.DistanceTo(Player.Location));

                    if (possibleDestinations.Count() > 0)
                    {
                        destination = possibleDestinations.FirstOrDefault();
                        break;
                    }
                }

                #endregion

                #region Walking

                if (destination.IsValid())
                {
                    Walker.Instance.Walksender = WalkSender.Targeting;
                    Walker.Instance.SkipNode = false;
                    Walker.Instance.WalkingMethod = CaveBot.Instance.WalkingMethod;

                    Walker.Instance.SpecialAreas.Clear();

                    foreach (SpecialArea area in CaveBot.Instance.SpecialAreasList.Where(a => a.Active && a.Consideration == WalkSender.Targeting))
                        Walker.Instance.SpecialAreas.Add(area);

                    Walker.Instance.Start = Player.Location;

                    if (!destination.IsValid())
                        return true;

                    Walker.Instance.End = destination;

                    bool result = false;

                    Queues.Add(Task.TargeterStance, new Action(() =>
                    {
                        result = Walker.Instance.Walk();
                    }), 90, 100, true, true);

                    if (destination != Target.Location)
                        Thread.Sleep(50);

                    return result;
                }
                #endregion
            }
            catch (InvalidOperationException ex)
            {
                Helpers.Debug.Report(ex);
            }
            catch (NullReferenceException ex)
            {
                Helpers.Debug.Report(ex);
            }
            return true;
        }
Example #2
0
        bool MeleeParry()
        {
            try
            {              
                #region Checking if we must move or no
                
                List<Creature> creatures = Creature.CreaturesInBw().Where(c =>
                   Targeting.Instance.InTargeting(c.Name) &&
                   c.Location.IsAdjacentTo(Player.Location) &&
                   c.ID != Target.ID).ToList();

                System.Diagnostics.Debug.WriteLine(String.Format("creatures.Count: {0}", creatures.Count));

                if (creatures.Count == 0)
                {
                    Thread.Sleep(new Random().Next(300,600));
                    return true;
                }

                #endregion

                #region Refreshing map

                byte[] map = new byte[65536];
                Array.Copy(Map.MapFromMem(), 65536, map, 0, 65536);
                Location maploc = Map.MapToLocation(Map.MapFileName(Player.X, Player.Y, Player.Z));

                #endregion

                #region Choosing a destination

                Location destination = new Location(-1, -1, -1);

                List<Location> locationsWithMonster = new List<Location>();

                if (creatures.Count > 0)
                {
                    creatures.ForEach(c =>
                        {
                            locationsWithMonster.Add(c.Location);
                        });

                    locationsWithMonster = locationsWithMonster.OrderBy(l => l.DistanceTo(Player.Location)).ToList();
                }

                destination = Location.Locations().Where(l =>
                (l.DistanceTo(Target.Location) == 1) &&
                (!l.Equals(Player.Location)) &&
                (!l.Equals(Target.Location)))
                .OrderByDescending(l => l.DistanceTo(locationsWithMonster.ElementAt(0)))
                .FirstOrDefault();

                #endregion

                #region Walking

                if (destination.IsValid())
                {
                    Walker.Instance.Walksender = WalkSender.Targeting;
                    Walker.Instance.SkipNode = false;
                    Walker.Instance.WalkingMethod = CaveBot.Instance.WalkingMethod;

                    Walker.Instance.SpecialAreas.Clear();

                    foreach (SpecialArea area in CaveBot.Instance.SpecialAreasList.Where(a => a.Active && a.Consideration == WalkSender.Targeting))
                        Walker.Instance.SpecialAreas.Add(area);

                    Walker.Instance.Start = Player.Location;

                    if (!destination.IsValid())
                        return true;

                    Walker.Instance.End = destination;

                    bool result = false;

                    Queues.Add(Task.TargeterStance, new Action(() =>
                    {
                        result = Walker.Instance.Walk();
                    }), 90, 100, true, true);

                    if (destination != Target.Location)
                        Thread.Sleep(50);

                    return result;
                }
                #endregion
            }
            catch (InvalidOperationException ex)
            {
                Helpers.Debug.Report(ex);
            }
            catch (NullReferenceException ex)
            {
                Helpers.Debug.Report(ex);
            }
            return true;
        }
Example #3
0
        bool MeleeStrike()
        {
            try
            {
                Location destination = new Location(-1, -1, -1);

                if (Player.Location.DistanceTo(Target.Location) > 1)
                {
                    Thread.Sleep(250);
                    return true;
                }
                else
                {
                    #region Refreshing map

                    byte[] map = new byte[65536];
                    Array.Copy(Map.MapFromMem(), 65536, map, 0, 65536);
                    Location maploc = Map.MapToLocation(Map.MapFileName(Player.X, Player.Y, Player.Z));

                    #endregion

                    #region Player.X != Target.X ( and Player.Y == Target.Y )

                    if ((Player.X != Target.X) && (Player.Y != Target.Y))
                    {
                        destination = Location.GetLocationsDimension(2, 2, 2, 2).Where(l =>
                            (l.X == Target.X || l.Y == Target.Y) && Walker.Instance.LocIsWalkable(map, maploc, l, true))
                                .OrderBy(l => Player.Location.DistanceTo(l)).FirstOrDefault();
                    }

                    #endregion
                }

                #region Walking

                if (destination.IsValid())
                {
                    Walker.Instance.Walksender = WalkSender.Targeting;
                    Walker.Instance.SkipNode = false;
                    Walker.Instance.WalkingMethod = CaveBot.Instance.WalkingMethod;

                    Walker.Instance.SpecialAreas.Clear();

                    foreach (SpecialArea area in CaveBot.Instance.SpecialAreasList.Where(a => a.Active && a.Consideration == WalkSender.Targeting))
                        Walker.Instance.SpecialAreas.Add(area);

                    Walker.Instance.Start = Player.Location;
                    Walker.Instance.End = destination;

                    bool result = false;

                    Queues.Add(Task.TargeterStance, new Action(() =>
                    {
                        result = Walker.Instance.Walk();
                    }), 90, 100, true, true);

                    if (destination != Target.Location)
                        Thread.Sleep(50);

                    return result;
                }

                #endregion

                #region Turn to monster

                if ((Player.X == Target.X) && (Player.Y == Target.Y - 1))
                    InputControl.Turn(2);

                if ((Player.X == Target.X) && (Player.Y == Target.Y + 1))
                    InputControl.Turn(8);

                if ((Player.X == Target.X + 1) && (Player.Y == Target.Y))
                    InputControl.Turn(4);

                if ((Player.X == Target.X - 1) && (Player.Y == Target.Y))
                    InputControl.Turn(6);

                #endregion

                
            }
            catch (InvalidOperationException ex)
            {
                Helpers.Debug.Report(ex);
            }
            catch (NullReferenceException ex)
            {
                Helpers.Debug.Report(ex);
            }
            return false;
        }
Example #4
0
        bool MeleeCircle()
        {
            try
            {
                Location destination = new Location(-1, -1, -1);

                #region Refreshing map

                byte[] map = new byte[65536];
                Array.Copy(Map.MapFromMem(), 65536, map, 0, 65536);
                Location maploc = Map.MapToLocation(Map.MapFileName(Player.X, Player.Y, Player.Z));

                #endregion

                #region Choosing a destination

                destination = Location.Locations().Where(l =>
                (l.DistanceTo(Target.Location) == 2) &&
                (Walker.Instance.LocIsWalkable(map, maploc, l, true)))
                .OrderByDescending(l => Math.Abs(l.X - Target.X))
                .OrderByDescending(l => Math.Abs(l.Y - Target.Y))
                .OrderBy(l => Player.Location.DistanceTo(l))
                .FirstOrDefault();

                #endregion

                #region Walking

                if (destination.IsValid())
                {
                    Walker.Instance.Walksender = WalkSender.Targeting;
                    Walker.Instance.SkipNode = false;
                    Walker.Instance.WalkingMethod = CaveBot.Instance.WalkingMethod;

                    Walker.Instance.SpecialAreas.Clear();

                    foreach (SpecialArea area in CaveBot.Instance.SpecialAreasList.Where(a => a.Active && a.Consideration == WalkSender.Targeting))
                        Walker.Instance.SpecialAreas.Add(area);

                    Walker.Instance.Start = Player.Location;

                    if (!destination.IsValid())
                        return true;

                    Walker.Instance.End = destination;

                    bool result = false;

                    Queues.Add(Task.TargeterStance, new Action(() =>
                    {
                        result = Walker.Instance.Walk();
                    }), 90, 100, true, true);

                    if (destination != Target.Location)
                        Thread.Sleep(50);

                    return result;
                }
                #endregion
            }
            catch (InvalidOperationException ex)
            {
                Helpers.Debug.Report(ex);
            }
            catch (NullReferenceException ex)
            {
                Helpers.Debug.Report(ex);
            }
            return true;
        }
Example #5
0
        bool MeleeApproach()
        {
            try
            {
                Location destination = new Location(-1, -1, -1);

                if (Player.Location.DistanceTo(Target.Location) > 1)
                {
                    destination = Target.Location;
                }
                else
                {

                    #region Refreshing map

                    byte[] map = new byte[65536];
                    Array.Copy(Map.MapFromMem(), 65536, map, 0, 65536);
                    Location maploc = Map.MapToLocation(Map.MapFileName(Player.X, Player.Y, Player.Z));

                    #endregion

                    #region Player.X == Target.X

                    if (Player.X == Target.X)
                    {
                        Thread.Sleep(100);

                        if (new Random().Next(1, 2) == 1)
                        {
                            if (Walker.Instance.LocIsWalkable(map,maploc,Location.LocationDir(LocDirection.Left, Player.Location),true))
                                destination = Location.LocationDir(LocDirection.Left, Player.Location);
                            else
                                if (Walker.Instance.LocIsWalkable(map,maploc,Location.LocationDir(LocDirection.Right, Player.Location),true))
                                    destination = Location.LocationDir(LocDirection.Right, Player.Location);
                        }
                        else
                        {
                            if (Walker.Instance.LocIsWalkable(map,maploc,Location.LocationDir(LocDirection.Right, Player.Location),true))
                                destination = Location.LocationDir(LocDirection.Right, Player.Location);
                            else
                                if (Walker.Instance.LocIsWalkable(map, maploc, Location.LocationDir(LocDirection.Left, Player.Location), true))
                                    destination = Location.LocationDir(LocDirection.Left, Player.Location);
                        }
                    }

                    #endregion

                    #region Player.Y == Target.Y

                    if (Player.Y == Target.Y)
                    {
                        Thread.Sleep(100);

                        if (new Random().Next(1, 2) == 1)
                        {
                            if (Walker.Instance.LocIsWalkable(map,maploc,Location.LocationDir(LocDirection.Up, Player.Location)))
                                destination = Location.LocationDir(LocDirection.Up, Player.Location);
                            else
                                if (Walker.Instance.LocIsWalkable(map, maploc, Location.LocationDir(LocDirection.Down, Player.Location)))
                                    destination = Location.LocationDir(LocDirection.Down, Player.Location);
                        }
                        else
                        {
                            if (Walker.Instance.LocIsWalkable(map, maploc, Location.LocationDir(LocDirection.Down, Player.Location)))
                                destination = Location.LocationDir(LocDirection.Down, Player.Location);
                            else
                                if (Walker.Instance.LocIsWalkable(map, maploc, Location.LocationDir(LocDirection.Up, Player.Location)))
                                    destination = Location.LocationDir(LocDirection.Up, Player.Location);
                        }
                    }

                    #endregion
                }

                #region Walking

                if (destination.IsValid())
                {


                    Walker.Instance.Walksender = WalkSender.Targeting;
                    Walker.Instance.SkipNode = false;
                    Walker.Instance.WalkingMethod = CaveBot.Instance.WalkingMethod;

                    Walker.Instance.SpecialAreas.Clear();

                    foreach (SpecialArea area in CaveBot.Instance.SpecialAreasList.Where(a => a.Active && a.Consideration == WalkSender.Targeting))
                        Walker.Instance.SpecialAreas.Add(area);

                    Walker.Instance.Start = Player.Location;



                    Walker.Instance.End = destination;

                    bool result = false;

                    Queues.Add(Task.TargeterStance, new Action(() =>
                    {
                        result = Walker.Instance.Walk();
                    }), 90, 100, true, true);

                    if (destination != Target.Location)
                        Thread.Sleep(50);

                    return result;
                }
                #endregion
            }
            catch (InvalidOperationException ex)
            {
                Helpers.Debug.Report(ex);
            }
            catch (NullReferenceException ex)
            {
                Helpers.Debug.Report(ex);
            }
            return false;
        }