/// <summary> /// start to generte a multiplayer game /// </summary> public void StartGame() { Game g = ser.g; gamename = g.Name; MyMaze = g.You; YarivMaze = g.Other; this.MazeString = MyMaze.GetMaze(); this.Coordinate = MyMaze.GetStart(); EndRow = MyMaze.End.Row; EndCol = MyMaze.End.Col; int r = MyMaze.Start.Row; int c = MyMaze.Start.Col; StartPoint = new Pair(r, c); this.MyRow = r; this.MyCol = c; this.MazeName = MyMaze.Name; this.Yriv_Cor = YarivMaze.Start; this.YrivCol = this.Yriv_Cor.Col; this.YrivRow = this.Yriv_Cor.Row; this.EndYrivCol = YarivMaze.End.Col; this.EndYrivRow = YarivMaze.End.Row; this.YrivMazeString = YarivMaze.Maze; Wait = false; }
public void MazeHelper() { MyMaze = ser.maze; this.MazeString = MyMaze.GetMaze(); this.Coordinate = MyMaze.GetStart(); EndRow = MyMaze.End.Row; EndCol = MyMaze.End.Col; int r = MyMaze.Start.Row; int c = MyMaze.Start.Col; StartPoint = new Pair(r, c); this.MyRow = r; this.MyCol = c; this.MazeName = MyMaze.Name; }