void activeMenuItemChanged(object sender, ActiveMenuItemEventArgs e) { if (e.MenuIndex < 10) { string s = slot[e.MenuIndex].ToolTip; } }
/// <summary> /// Event handler for when the Load Game menu entry is selected. /// </summary> void LoadGameMenuEntryContinued(object sender, ActiveMenuItemEventArgs e) { LoadSaveScreen lss = (LoadSaveScreen)sender; string ls = lss.chosenOne.Trim(); if (lss.isConfirmed && !string.IsNullOrEmpty(ls)) { lss = null; SmthLoadingScreen.LoadSmth(ScreenManager, evdEnGlobals.theGame.ContinueActions[0], true, e.PlayerIndex, new GameplayScreen(false, ls)); } }