Example #1
0
        protected static void CombineCommonParents(PredictionContext[] parents)
        {
            Dictionary <PredictionContext, PredictionContext> uniqueParents = new Dictionary <PredictionContext, PredictionContext>();

            for (int p = 0; p < parents.Length; p++)
            {
                PredictionContext parent = parents[p];
                if (!uniqueParents.ContainsKey(parent))
                {                 // don't replace
                    uniqueParents.Put(parent, parent);
                }
            }

            for (int p = 0; p < parents.Length; p++)
            {
                parents[p] = uniqueParents.Get(parents[p]);
            }
        }
Example #2
0
        public PredictionContext Get(PredictionContext a, PredictionContext b)
        {
            Dictionary <PredictionContext, PredictionContext> first;

            if (!data.TryGetValue(a, out first))
            {
                return(null);
            }
            PredictionContext value;

            if (first.TryGetValue(b, out value))
            {
                return(value);
            }
            else
            {
                return(null);
            }
        }
Example #3
0
        /**
         * Adding a new config means merging contexts with existing configs for
         * {@code (s, i, pi, _)}, where {@code s} is the
         * {@link ATNConfig#state}, {@code i} is the {@link ATNConfig#alt}, and
         * {@code pi} is the {@link ATNConfig#semanticContext}. We use
         * {@code (s,i,pi)} as key.
         *
         * <p>This method updates {@link #dipsIntoOuterContext} and
         * {@link #hasSemanticContext} when necessary.</p>
         */
        public bool Add(ATNConfig config, MergeCache mergeCache)
        {
            if (readOnly)
            {
                throw new Exception("This set is readonly");
            }
            if (config.semanticContext != SemanticContext.NONE)
            {
                hasSemanticContext = true;
            }
            if (config.OuterContextDepth > 0)
            {
                dipsIntoOuterContext = true;
            }
            ATNConfig existing = configLookup.GetOrAdd(config);

            if (existing == config)
            {                        // we added this new one
                cachedHashCode = -1;
                configs.Add(config); // track order here
                return(true);
            }
            // a previous (s,i,pi,_), merge with it and save result
            bool rootIsWildcard      = !fullCtx;
            PredictionContext merged = PredictionContext.Merge(existing.context, config.context, rootIsWildcard, mergeCache);

            // no need to check for existing.context, config.context in cache
            // since only way to create new graphs is "call rule" and here. We
            // cache at both places.
            existing.reachesIntoOuterContext = Math.Max(existing.reachesIntoOuterContext, config.reachesIntoOuterContext);

            // make sure to preserve the precedence filter suppression during the merge
            if (config.IsPrecedenceFilterSuppressed)
            {
                existing.SetPrecedenceFilterSuppressed(true);
            }

            existing.context = merged;             // replace context; no need to alt mapping
            return(true);
        }
Example #4
0
        internal static PredictionContext Merge(PredictionContext a, PredictionContext b, bool rootIsWildcard, MergeCache mergeCache)
        {
            if (a == b || a.Equals(b))
            {
                return(a);
            }
            if (a is SingletonPredictionContext && b is SingletonPredictionContext)
            {
                return(MergeSingletons((SingletonPredictionContext)a,
                                       (SingletonPredictionContext)b,
                                       rootIsWildcard, mergeCache));
            }

            // At least one of a or b is array
            // If one is $ and rootIsWildcard, return $ as * wildcard
            if (rootIsWildcard)
            {
                if (a is EmptyPredictionContext)
                {
                    return(a);
                }
                if (b is EmptyPredictionContext)
                {
                    return(b);
                }
            }

            // convert singleton so both are arrays to normalize
            if (a is SingletonPredictionContext)
            {
                a = new ArrayPredictionContext((SingletonPredictionContext)a);
            }
            if (b is SingletonPredictionContext)
            {
                b = new ArrayPredictionContext((SingletonPredictionContext)b);
            }
            return(MergeArrays((ArrayPredictionContext)a, (ArrayPredictionContext)b,
                               rootIsWildcard, mergeCache));
        }
Example #5
0
        public virtual string[] ToStrings(IRecognizer recognizer, PredictionContext stop, int currentState)
        {
            List <string> result = new List <string>();

            for (int perm = 0; ; perm++)
            {
                int  offset               = 0;
                bool last                 = true;
                PredictionContext p       = this;
                int           stateNumber = currentState;
                StringBuilder localBuffer = new StringBuilder();
                localBuffer.Append("[");
                while (!p.IsEmpty && p != stop)
                {
                    int index = 0;
                    if (p.Size > 0)
                    {
                        int bits = 1;
                        while ((1 << bits) < p.Size)
                        {
                            bits++;
                        }
                        int mask = (1 << bits) - 1;
                        index = (perm >> offset) & mask;
                        last &= index >= p.Size - 1;
                        if (index >= p.Size)
                        {
                            goto outer_continue;
                        }
                        offset += bits;
                    }
                    if (recognizer != null)
                    {
                        if (localBuffer.Length > 1)
                        {
                            // first char is '[', if more than that this isn't the first rule
                            localBuffer.Append(' ');
                        }
                        ATN      atn      = recognizer.Atn;
                        ATNState s        = atn.states[stateNumber];
                        string   ruleName = recognizer.RuleNames[s.ruleIndex];
                        localBuffer.Append(ruleName);
                    }
                    else
                    {
                        if (p.GetReturnState(index) != EMPTY_RETURN_STATE)
                        {
                            if (!p.IsEmpty)
                            {
                                if (localBuffer.Length > 1)
                                {
                                    // first char is '[', if more than that this isn't the first rule
                                    localBuffer.Append(' ');
                                }
                                localBuffer.Append(p.GetReturnState(index));
                            }
                        }
                    }
                    stateNumber = p.GetReturnState(index);
                    p           = p.GetParent(index);
                }
                localBuffer.Append("]");
                result.Add(localBuffer.ToString());
                if (last)
                {
                    break;
                }
                outer_continue :;
            }

            return(result.ToArray());
        }
Example #6
0
        public static PredictionContext GetCachedContext(PredictionContext context, PredictionContextCache contextCache, PredictionContext.IdentityHashMap visited)
        {
            if (context.IsEmpty)
            {
                return(context);
            }

            PredictionContext existing = visited.Get(context);

            if (existing != null)
            {
                return(existing);
            }

            existing = contextCache.Get(context);
            if (existing != null)
            {
                visited.Put(context, existing);
                return(existing);
            }

            bool changed = false;

            PredictionContext[] parents = new PredictionContext[context.Size];
            for (int i = 0; i < parents.Length; i++)
            {
                PredictionContext parent = GetCachedContext(context.GetParent(i), contextCache, visited);
                if (changed || parent != context.GetParent(i))
                {
                    if (!changed)
                    {
                        parents = new PredictionContext[context.Size];
                        for (int j = 0; j < context.Size; j++)
                        {
                            parents[j] = context.GetParent(j);
                        }

                        changed = true;
                    }

                    parents[i] = parent;
                }
            }

            if (!changed)
            {
                contextCache.Add(context);
                visited.Put(context, context);
                return(context);
            }

            PredictionContext updated;

            if (parents.Length == 0)
            {
                updated = EMPTY;
            }
            else if (parents.Length == 1)
            {
                updated = SingletonPredictionContext.Create(parents[0], context.GetReturnState(0));
            }
            else
            {
                ArrayPredictionContext arrayPredictionContext = (ArrayPredictionContext)context;
                updated = new ArrayPredictionContext(parents, arrayPredictionContext.returnStates);
            }

            contextCache.Add(updated);
            visited.Put(updated, updated);
            visited.Put(context, updated);

            return(updated);
        }
Example #7
0
        public static PredictionContext MergeArrays(
            ArrayPredictionContext a,
            ArrayPredictionContext b,
            bool rootIsWildcard,
            MergeCache mergeCache)
        {
            if (mergeCache != null)
            {
                PredictionContext previous = mergeCache.Get(a, b);
                if (previous != null)
                {
                    return(previous);
                }
                previous = mergeCache.Get(b, a);
                if (previous != null)
                {
                    return(previous);
                }
            }

            // merge sorted payloads a + b => M
            int i = 0;             // walks a
            int j = 0;             // walks b
            int k = 0;             // walks target M array

            int[] mergedReturnStates =
                new int[a.returnStates.Length + b.returnStates.Length];
            PredictionContext[] mergedParents =
                new PredictionContext[a.returnStates.Length + b.returnStates.Length];
            // walk and merge to yield mergedParents, mergedReturnStates
            while (i < a.returnStates.Length && j < b.returnStates.Length)
            {
                PredictionContext a_parent = a.parents[i];
                PredictionContext b_parent = b.parents[j];
                if (a.returnStates[i] == b.returnStates[j])
                {
                    // same payload (stack tops are equal), must yield merged singleton
                    int payload = a.returnStates[i];
                    // $+$ = $
                    bool both_dollar = payload == EMPTY_RETURN_STATE &&
                                       a_parent == null && b_parent == null;
                    bool ax_ax = (a_parent != null && b_parent != null) &&
                                 a_parent.Equals(b_parent);                                        // ax+ax -> ax
                    if (both_dollar || ax_ax)
                    {
                        mergedParents[k]      = a_parent;                    // choose left
                        mergedReturnStates[k] = payload;
                    }
                    else               // ax+ay -> a'[x,y]
                    {
                        PredictionContext mergedParent =
                            Merge(a_parent, b_parent, rootIsWildcard, mergeCache);
                        mergedParents[k]      = mergedParent;
                        mergedReturnStates[k] = payload;
                    }
                    i++;                     // hop over left one as usual
                    j++;                     // but also skip one in right side since we merge
                }
                else if (a.returnStates[i] < b.returnStates[j])
                {                 // copy a[i] to M
                    mergedParents[k]      = a_parent;
                    mergedReturnStates[k] = a.returnStates[i];
                    i++;
                }
                else                   // b > a, copy b[j] to M
                {
                    mergedParents[k]      = b_parent;
                    mergedReturnStates[k] = b.returnStates[j];
                    j++;
                }
                k++;
            }

            // copy over any payloads remaining in either array
            if (i < a.returnStates.Length)
            {
                for (int p = i; p < a.returnStates.Length; p++)
                {
                    mergedParents[k]      = a.parents[p];
                    mergedReturnStates[k] = a.returnStates[p];
                    k++;
                }
            }
            else
            {
                for (int p = j; p < b.returnStates.Length; p++)
                {
                    mergedParents[k]      = b.parents[p];
                    mergedReturnStates[k] = b.returnStates[p];
                    k++;
                }
            }

            // trim merged if we combined a few that had same stack tops
            if (k < mergedParents.Length)
            {             // write index < last position; trim
                if (k == 1)
                {         // for just one merged element, return singleton top
                    PredictionContext a_ = SingletonPredictionContext.Create(mergedParents[0], mergedReturnStates[0]);
                    if (mergeCache != null)
                    {
                        mergeCache.Put(a, b, a_);
                    }
                    return(a_);
                }
                mergedParents      = Arrays.CopyOf(mergedParents, k);
                mergedReturnStates = Arrays.CopyOf(mergedReturnStates, k);
            }

            PredictionContext M = new ArrayPredictionContext(mergedParents, mergedReturnStates);

            // if we created same array as a or b, return that instead
            // TODO: track whether this is possible above during merge sort for speed
            if (M.Equals(a))
            {
                if (mergeCache != null)
                {
                    mergeCache.Put(a, b, a);
                }
                return(a);
            }
            if (M.Equals(b))
            {
                if (mergeCache != null)
                {
                    mergeCache.Put(a, b, b);
                }
                return(b);
            }

            CombineCommonParents(mergedParents);

            if (mergeCache != null)
            {
                mergeCache.Put(a, b, M);
            }
            return(M);
        }
Example #8
0
        public static PredictionContext MergeSingletons(
            SingletonPredictionContext a,
            SingletonPredictionContext b,
            bool rootIsWildcard,
            MergeCache mergeCache)
        {
            if (mergeCache != null)
            {
                PredictionContext previous = mergeCache.Get(a, b);
                if (previous != null)
                {
                    return(previous);
                }
                previous = mergeCache.Get(b, a);
                if (previous != null)
                {
                    return(previous);
                }
            }

            PredictionContext rootMerge = MergeRoot(a, b, rootIsWildcard);

            if (rootMerge != null)
            {
                if (mergeCache != null)
                {
                    mergeCache.Put(a, b, rootMerge);
                }
                return(rootMerge);
            }

            if (a.returnState == b.returnState)
            {             // a == b
                PredictionContext parent = Merge(a.parent, b.parent, rootIsWildcard, mergeCache);
                // if parent is same as existing a or b parent or reduced to a parent, return it
                if (parent == a.parent)
                {
                    return(a);                                    // ax + bx = ax, if a=b
                }
                if (parent == b.parent)
                {
                    return(b);                                    // ax + bx = bx, if a=b
                }
                // else: ax + ay = a'[x,y]
                // merge parents x and y, giving array node with x,y then remainders
                // of those graphs.  dup a, a' points at merged array
                // new joined parent so create new singleton pointing to it, a'
                PredictionContext a_ = SingletonPredictionContext.Create(parent, a.returnState);
                if (mergeCache != null)
                {
                    mergeCache.Put(a, b, a_);
                }
                return(a_);
            }
            else               // a != b payloads differ
            // see if we can collapse parents due to $+x parents if local ctx
            {
                int[] payloads = new int[2];
                PredictionContext[] parents = new PredictionContext[2];
                PredictionContext   pc;
                PredictionContext   singleParent = null;
                if (a == b || (a.parent != null && a.parent.Equals(b.parent)))
                {                 // ax + bx = [a,b]x
                    singleParent = a.parent;
                }
                if (singleParent != null)
                {                   // parents are same
                    // sort payloads and use same parent
                    if (a.returnState > b.returnState)
                    {
                        payloads[0] = b.returnState;
                        payloads[1] = a.returnState;
                    }
                    else
                    {
                        payloads[0] = a.returnState;
                        payloads[1] = b.returnState;
                    }
                    parents[0] = singleParent;
                    parents[1] = singleParent;
                    pc         = new ArrayPredictionContext(parents, payloads);
                    if (mergeCache != null)
                    {
                        mergeCache.Put(a, b, pc);
                    }
                    return(pc);
                }
                // parents differ and can't merge them. Just pack together
                // into array; can't merge.
                // ax + by = [ax,by]
                // sort by payload
                if (a.returnState > b.returnState)
                {
                    payloads[0] = b.returnState;
                    payloads[1] = a.returnState;
                    parents[0]  = b.parent;
                    parents[1]  = a.parent;
                }
                else
                {
                    payloads[0] = a.returnState;
                    payloads[1] = b.returnState;
                    parents[0]  = a.parent;
                    parents[1]  = b.parent;
                }
                pc = new ArrayPredictionContext(parents, payloads);
                if (mergeCache != null)
                {
                    mergeCache.Put(a, b, pc);
                }
                return(pc);
            }
        }
Example #9
0
 public virtual PredictionContext GetCachedContext(PredictionContext context)
 {
     return(PredictionContext.GetCachedContext(context, contextCache, new PredictionContext.IdentityHashMap()));
 }
Example #10
0
 public override string[] ToStrings(IRecognizer recognizer, PredictionContext stop, int currentState)
 {
     return(new string[] { "[]" });
 }
Example #11
0
        /// <summary>
        /// Compute set of tokens that can follow
        /// <paramref name="s"/>
        /// in the ATN in the
        /// specified
        /// <paramref name="ctx"/>
        /// .
        /// <p/>
        /// If
        /// <paramref name="ctx"/>
        /// is
        /// <see cref="PredictionContext.EMPTY"/>
        /// and
        /// <paramref name="stopState"/>
        /// or the end of the rule containing
        /// <paramref name="s"/>
        /// is reached,
        /// <see cref="TokenConstants.EPSILON"/>
        /// is added to the result set. If
        /// <paramref name="ctx"/>
        /// is not
        /// <see cref="PredictionContext.EMPTY"/>
        /// and
        /// <paramref name="addEOF"/>
        /// is
        /// <see langword="true"/>
        /// and
        /// <paramref name="stopState"/>
        /// or the end of the outermost rule is reached,
        /// <see cref="TokenConstants.EOF"/>
        /// is added to the result set.
        /// </summary>
        /// <param name="s">the ATN state.</param>
        /// <param name="stopState">
        /// the ATN state to stop at. This can be a
        /// <see cref="BlockEndState"/>
        /// to detect epsilon paths through a closure.
        /// </param>
        /// <param name="ctx">
        /// The outer context, or
        /// <see cref="PredictionContext.EMPTY"/>
        /// if
        /// the outer context should not be used.
        /// </param>
        /// <param name="look">The result lookahead set.</param>
        /// <param name="lookBusy">
        /// A set used for preventing epsilon closures in the ATN
        /// from causing a stack overflow. Outside code should pass
        /// <c>new HashSet&lt;ATNConfig&gt;</c>
        /// for this argument.
        /// </param>
        /// <param name="calledRuleStack">
        /// A set used for preventing left recursion in the
        /// ATN from causing a stack overflow. Outside code should pass
        /// <c>new BitSet()</c>
        /// for this argument.
        /// </param>
        /// <param name="seeThruPreds">
        ///
        /// <see langword="true"/>
        /// to true semantic predicates as
        /// implicitly
        /// <see langword="true"/>
        /// and "see through them", otherwise
        /// <see langword="false"/>
        /// to treat semantic predicates as opaque and add
        /// <see cref="HitPred"/>
        /// to the
        /// result if one is encountered.
        /// </param>
        /// <param name="addEOF">
        /// Add
        /// <see cref="TokenConstants.EOF"/>
        /// to the result if the end of the
        /// outermost context is reached. This parameter has no effect if
        /// <paramref name="ctx"/>
        /// is
        /// <see cref="PredictionContext.EMPTY"/>
        /// .
        /// </param>
        protected internal virtual void Look(ATNState s, ATNState stopState, PredictionContext ctx, IntervalSet look, HashSet <ATNConfig> lookBusy, BitSet calledRuleStack, bool seeThruPreds, bool addEOF)
        {
            //		System.out.println("_LOOK("+s.stateNumber+", ctx="+ctx);
            ATNConfig c = new ATNConfig(s, 0, ctx);

            if (!lookBusy.Add(c))
            {
                return;
            }
            if (s == stopState)
            {
                if (ctx == null)
                {
                    look.Add(TokenConstants.EPSILON);
                    return;
                }
                else if (ctx.IsEmpty && addEOF)
                {
                    look.Add(TokenConstants.EOF);
                    return;
                }
            }
            if (s is RuleStopState)
            {
                if (ctx == null)
                {
                    look.Add(TokenConstants.EPSILON);
                    return;
                }
                else if (ctx.IsEmpty && addEOF)
                {
                    look.Add(TokenConstants.EOF);
                    return;
                }
                if (ctx != PredictionContext.EMPTY)
                {
                    for (int i = 0; i < ctx.Size; i++)
                    {
                        ATNState returnState = atn.states[ctx.GetReturnState(i)];
                        bool     removed     = calledRuleStack.Get(returnState.ruleIndex);
                        try
                        {
                            calledRuleStack.Clear(returnState.ruleIndex);
                            Look(returnState, stopState, ctx.GetParent(i), look, lookBusy, calledRuleStack, seeThruPreds, addEOF);
                        }
                        finally
                        {
                            if (removed)
                            {
                                calledRuleStack.Set(returnState.ruleIndex);
                            }
                        }
                    }
                    return;
                }
            }
            int n = s.NumberOfTransitions;

            for (int i_1 = 0; i_1 < n; i_1++)
            {
                Transition t = s.Transition(i_1);
                if (t is RuleTransition)
                {
                    RuleTransition ruleTransition = (RuleTransition)t;
                    if (calledRuleStack.Get(ruleTransition.ruleIndex))
                    {
                        continue;
                    }
                    PredictionContext newContext = SingletonPredictionContext.Create(ctx, ruleTransition.followState.stateNumber);
                    try
                    {
                        calledRuleStack.Set(ruleTransition.target.ruleIndex);
                        Look(t.target, stopState, newContext, look, lookBusy, calledRuleStack, seeThruPreds, addEOF);
                    }
                    finally
                    {
                        calledRuleStack.Clear(ruleTransition.target.ruleIndex);
                    }
                }
                else
                {
                    if (t is AbstractPredicateTransition)
                    {
                        if (seeThruPreds)
                        {
                            Look(t.target, stopState, ctx, look, lookBusy, calledRuleStack, seeThruPreds, addEOF);
                        }
                        else
                        {
                            look.Add(HitPred);
                        }
                    }
                    else
                    {
                        if (t.IsEpsilon)
                        {
                            Look(t.target, stopState, ctx, look, lookBusy, calledRuleStack, seeThruPreds, addEOF);
                        }
                        else
                        {
                            if (t is WildcardTransition)
                            {
                                look.AddAll(IntervalSet.Of(TokenConstants.MinUserTokenType, atn.maxTokenType));
                            }
                            else
                            {
                                IntervalSet set = t.Label;
                                if (set != null)
                                {
                                    if (t is NotSetTransition)
                                    {
                                        set = set.Complement(IntervalSet.Of(TokenConstants.MinUserTokenType, atn.maxTokenType));
                                    }
                                    look.AddAll(set);
                                }
                            }
                        }
                    }
                }
            }
        }
Example #12
0
 public ATNConfig(ATNState state,
                  int alt,
                  PredictionContext context)
     : this(state, alt, context, SemanticContext.NONE)
 {
 }
Example #13
0
 public ATNConfig(ATNConfig c, ATNState state,
                  PredictionContext context)
     : this(c, state, context, c.semanticContext)
 {
 }
Example #14
0
 public PredictionContext Get(PredictionContext ctx)
 {
     return(cache.Get(ctx));
 }
Example #15
0
        /**
         * Since the alternatives within any lexer decision are ordered by
         * preference, this method stops pursuing the closure as soon as an accept
         * state is reached. After the first accept state is reached by depth-first
         * search from {@code config}, all other (potentially reachable) states for
         * this rule would have a lower priority.
         *
         * @return {@code true} if an accept state is reached, otherwise
         * {@code false}.
         */
        protected bool Closure(ICharStream input, LexerATNConfig config, ATNConfigSet configs, bool currentAltReachedAcceptState, bool speculative, bool treatEofAsEpsilon)
        {
            if (debug)
            {
                ConsoleWriteLine("closure(" + config.ToString(recog, true) + ")");
            }

            if (config.state is RuleStopState)
            {
                if (debug)
                {
                    if (recog != null)
                    {
                        ConsoleWriteLine("closure at " + recog.RuleNames[config.state.ruleIndex] + " rule stop " + config);
                    }
                    else
                    {
                        ConsoleWriteLine("closure at rule stop " + config);
                    }
                }

                if (config.context == null || config.context.HasEmptyPath)
                {
                    if (config.context == null || config.context.IsEmpty)
                    {
                        configs.Add(config);
                        return(true);
                    }
                    else
                    {
                        configs.Add(new LexerATNConfig(config, config.state, PredictionContext.EMPTY));
                        currentAltReachedAcceptState = true;
                    }
                }

                if (config.context != null && !config.context.IsEmpty)
                {
                    for (int i = 0; i < config.context.Size; i++)
                    {
                        if (config.context.GetReturnState(i) != PredictionContext.EMPTY_RETURN_STATE)
                        {
                            PredictionContext newContext  = config.context.GetParent(i);                            // "pop" return state
                            ATNState          returnState = atn.states[config.context.GetReturnState(i)];
                            LexerATNConfig    c           = new LexerATNConfig(config, returnState, newContext);
                            currentAltReachedAcceptState = Closure(input, c, configs, currentAltReachedAcceptState, speculative, treatEofAsEpsilon);
                        }
                    }
                }

                return(currentAltReachedAcceptState);
            }

            // optimization
            if (!config.state.OnlyHasEpsilonTransitions)
            {
                if (!currentAltReachedAcceptState || !config.hasPassedThroughNonGreedyDecision())
                {
                    configs.Add(config);
                }
            }

            ATNState p = config.state;

            for (int i = 0; i < p.NumberOfTransitions; i++)
            {
                Transition     t = p.Transition(i);
                LexerATNConfig c = GetEpsilonTarget(input, config, t, configs, speculative, treatEofAsEpsilon);
                if (c != null)
                {
                    currentAltReachedAcceptState = Closure(input, c, configs, currentAltReachedAcceptState, speculative, treatEofAsEpsilon);
                }
            }

            return(currentAltReachedAcceptState);
        }
 internal SingletonPredictionContext(PredictionContext parent, int returnState)
     : base(CalculateHashCode(parent, returnState))
 {
     this.parent      = parent;
     this.returnState = returnState;
 }