Example #1
0
		override protected void TrackMouseDownHandler(Event e)
		{
			MouseEvent me = (MouseEvent) e;

			// which would push this enabled check into the child/skin components
			if (!Enabled)
				return;

			//Debug.Log("TrackMouseDownHandler: " + this);

			// Make sure we finish any running page animation before starting
			// a new one.
			//stopAnimation();
			
			// Cache original event location for use on later repeating events
			_trackPosition = Track.GlobalToLocal(me.GlobalPosition);
			
			// If the user shift-clicks on the track, then offset the event coordinates so 
			// that the thumb ends up centered under the mouse.
			if (me.Shift)
			{
				float thumbW = (null != Thumb) ? Thumb.Width /*Thumb.getLayoutBoundsWidth()*/ : 0;
				float thumbH = (null != Thumb) ? Thumb.Height /*Thumb.getLayoutBoundsHeight()*/ : 0;
				_trackPosition.X -= (thumbW / 2);
				_trackPosition.Y -= (thumbH / 2); 
			}

			float newScrollValue = PointToValue(_trackPosition.X, _trackPosition.Y);
			//Debug.Log("newScrollValue: " + newScrollValue);
			_trackScrollDown = (newScrollValue > Value);

			if (me.Shift)
			{
				//Debug.Log("slideDuration: " + GetStyle("slideDuration"));
				//Debug.Log("smoothScrolling: " + GetStyle("smoothScrolling"));

				// shift-click positions jumps to the clicked location instead
				// of incrementally paging
				float slideDuration = (float)GetStyle("slideDuration");
				float adjustedValue = NearestValidValue(newScrollValue, SnapInterval);
				if ((bool)GetStyle("smoothScrolling") && 
					slideDuration != 0 && 
					(Maximum - Minimum) != 0)
				{
					DispatchEvent(new FrameworkEvent(FrameworkEvent.CHANGE_START));
					//// Animate the shift-click operation
					//startAnimation(slideDuration * 
					//    (Math.abs(value - newScrollValue) / (maximum - minimum)),
					//    adjustedValue, deceleratingSineEaser);
					//animatingOnce = true;
				}
				else
				{
					SetValue(adjustedValue);
					DispatchEvent(new Event(Event.CHANGE));
				}
				
				return;
			}
			
			DispatchEvent(new FrameworkEvent(FrameworkEvent.CHANGE_START));
			// Assume we're repeating unless user releases 
			//animatingOnce = false;
			
			ChangeValueByPage(_trackScrollDown);
			
			_trackScrolling = true;

			// Add event handlers for drag and up events
			var sm = SystemEventDispatcher.Instance;
			sm.AddEventListener(MouseEvent.MOUSE_MOVE, TrackMouseMoveHandler, EventPhase.Capture | EventPhase.Target);
			sm.AddEventListener(MouseEvent.MOUSE_UP, TrackMouseUpHandler, EventPhase.Capture | EventPhase.Target);
			sm.AddEventListener(MouseEvent.MOUSE_LEAVE, TrackMouseUpHandler);

			if (null == _trackScrollTimer)
			{
				_trackScrollTimer = new Timer((float) GetStyle("repeatDelay"), 1);
				_trackScrollTimer.AddEventListener(Timer.TICK, 
												  TrackScrollTimerHandler);
			} 
			else
			{
				// Note that this behavior, resetting the initial delay, differs 
				// from Flex3 but is more consistent with general application
				// scrollbar behavior
				_trackScrollTimer.Delay = (float) GetStyle("repeatDelay");
				_trackScrollTimer.RepeatCount = 1;
			}
			_trackScrollTimer.Start();
		}
Example #2
0
 /**
  *  
  */
 private void StartTimer()
 {
     _autoRepeatTimer = new Timer((float)GetStyle("repeatDelay"));
     _autoRepeatTimer.AddEventListener(Timer.TICK, AutoRepeatTimerDelayHandler);
     _autoRepeatTimer.Start();
 }