Example #1
0
        public static Texture LoadImage(Bitmap image)
        {
            BitmapData data = image.LockBits(
                new System.Drawing.Rectangle(0, 0, image.Width, image.Height),
                ImageLockMode.ReadOnly,
                System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            int textureID = GL.GenTexture();

            GL.BindTexture(TextureTarget.Texture2D, textureID);

            GL.TexImage2D(TextureTarget.Texture2D,
                        0,
                        PixelInternalFormat.Rgba,
                        data.Width,
                        data.Height,
                        0,
                        OpenTK.Graphics.OpenGL.PixelFormat.Bgra,
                        PixelType.UnsignedByte,
                        data.Scan0);

            image.UnlockBits(data);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);

            GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);

            Texture result = new Texture();
            result.ID = textureID;

            return result;
        }
Example #2
0
 public static Texture LoadImage(Texture texture)
 {
     Texture result = LoadImage(texture.Name);
     result.Unit = texture.Unit;
     result.Name = texture.Name;
     return result;
 }