Example #1
0
        void OnEndGame()
        {
            BGM.Stop();

            MessageText.transform.localScale = new Vector3(1, 1, 1);

            string text = "";
            var    diff = Mathf.Abs(Player1.SongenPointValue - Player2.SongenPointValue);

            if (diff < 0.5f)
            {
                text = "両者、敗北";
                GameResultData.Result         = PlayerID.Unknown;
                GameResultData.Reason         = EndReason.SongenIsZero;
                GameResultData.P1.SongenValue = 0.0f;
                GameResultData.P2.SongenValue = 0.0f;
            }
            else if (Player1.SongenPointValue < Player2.SongenPointValue)
            {
                text = "勝者、右の者";
                GameResultData.Result = PlayerID.P2;
                if (Player2.KillYou)
                {
                    GameResultData.Reason = EndReason.Killed;
                }
                else
                {
                    GameResultData.Reason = EndReason.SongenIsZero;
                }
                GameResultData.P1.SongenValue = Player1.SongenPointValue;
                GameResultData.P2.SongenValue = Player2.SongenPointValue;
                Player1.Unko();
            }
            else if (Player1.SongenPointValue > Player2.SongenPointValue)
            {
                text = "勝者、左の者";
                GameResultData.Result = PlayerID.P1;
                if (Player1.KillYou)
                {
                    GameResultData.Reason = EndReason.Killed;
                }
                else
                {
                    GameResultData.Reason = EndReason.SongenIsZero;
                }
                GameResultData.P1.SongenValue = Player1.SongenPointValue;
                GameResultData.P2.SongenValue = Player2.SongenPointValue;
                Player2.Unko();
            }
            MessageText.text       = text;
            MessageText.frontColor = new Color(1, 0, 0, 1);

            AudioSource.PlayOneShot(AudioGameEnd);

            isEnd = true;
        }
Example #2
0
        private void InitInGame()
        {
            CurrentState = State.InGame;
            Debug.Log("Go to InGame.");

            BGM.Play();

            AudioSource.PlayOneShot(AudioGameStart);

            StateRoot.BroadcastMessage("OnStartGame");
            CanvasRoot.BroadcastMessage("OnStartGame");

            SetMessageText("始め!");
            SetMessageScale(1.0f);
            MessageText.StartAlphaUpdate();
        }