/// <summary> /// 对象池信息 /// </summary> private void OnCommand_Pools(string[] param) { NetChannelPools.ToString(true); UserTokenPools.ToString(true); IOCPClientSocket.ToString(true); IOCPServerSocket.ToString(true); SendRecvBufferPools.ToString(true); PacketPools.ToString(true); ObjectPools.ToString(true); CommonObjectPools.ToString(true); }
/// <summary> /// 对象池信息 /// </summary> private void OnCommand_Pools(string[] param) { NetChannelPools.ToString(true); UserTokenPools.ToString(true); IOCPClientSocket.ToString(true); IOCPServerSocket.ToString(true); SendRecvBufferPools.ToString(true); PacketPools.ToString(true); ObjectPools.ToString(true); CommonObjectPools.ToString(true); Console.WriteLine("缓存账号数量:" + AccountCacheManager.Instance.GetCacheCount()); }
public long Connect(string ip, ushort port, BaseNet.OnConnectedFunction connected, BaseNet.OnReceiveFunction receive, BaseNet.OnCloseFunction close) { OnConnected = connected; OnReceive = receive; OnClose = close; m_socket = new IOCPClientSocket(); m_socket.OnOpen += OnAcceptConnect; m_socket.OnMessage += OnMessageReveived; m_socket.OnClose += OnConnectClose; m_socket.Connect(ip, port); return(m_conn_idx); }
public override void Destroy() { if (m_socket != null) {//socket只有外部调用时才主动关闭,否则底层会先自己关闭 m_socket.Close(); m_socket = null; } if (m_channel != null) { m_channel.Destroy(); NetChannelPools.Despawn(m_channel); m_channel = null; } base.Destroy(); }
/// <summary> /// 对象池信息 /// </summary> private void OnCommand_Pools(string[] param) { NetChannelPools.ToString(true); UserTokenPools.ToString(true); IOCPClientSocket.ToString(true); IOCPServerSocket.ToString(true); SendRecvBufferPools.ToString(true); PacketPools.ToString(true); ObjectPools.ToString(true); CommonObjectPools.ToString(true); int unit_count = UnitManager.Instance.GetUnitCount(); int relation_count = RelationManager.Instance.GetMemberCount(); Console.WriteLine("缓存玩家数量:" + unit_count + " 缓存关系数量:" + relation_count); }