private void OnGameEvent(GameEvent evt) { switch (evt.type) { case EventID.PLAYER_ENTER_GAME: { long char_idx = evt.Get <long>(0); this.OnPlayerLogin(char_idx); } break; case EventID.PLAYER_LEAVE_GAME: { long char_idx = evt.Get <long>(0); this.OnPlayerLogout(char_idx); } break; case EventID.NET_DISCONNECT_FIGHT_SRV: { ushort server_uid = evt.Get <ushort>(0); this.OnFightServerLeave(server_uid); } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case EventID.DB_NEW_EVENT: { long target_char_idx = evt.Get <long>(0); DBEvent db_evt; if (m_event_members.TryGetValue(target_char_idx, out db_evt)) { db_evt.Load(); } } break; case EventID.PLAYER_ENTER_GAME: { long char_idx = evt.Get <long>(0); this.OnPlayerLogin(char_idx); } break; case EventID.PLAYER_LEAVE_GAME: { long char_idx = evt.Get <long>(0); this.OnPlayerLogout(char_idx); } break; } }
private void OnRecvPing(GameEvent evt) { eServerType server_type = evt.Get <eServerType>(0); uint packet_id = evt.Get <uint>(1); long tick = evt.Get <long>(2); long offset_time = evt.Get <long>(3); uint flags = evt.Get <uint>(4); string str = string.Format("{0} ID:{1}, 时间:{2}, 延迟:{3}, 标记:{4}", server_type, packet_id, tick, offset_time, flags); m_list_ping.Items.Add(str); if (m_list_ping.Items.Count > 8) { m_list_ping.Items.RemoveAt(0); } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case ClientEventID.NET_CONNECTED_OPEN: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); if (!m_connectes.Contains(conn_idx)) { m_connectes.Add(conn_idx); } } break; case ClientEventID.NET_CONNECTED_CLOSE: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); m_connectes.Remove(conn_idx); } break; case ClientEventID.SWITCH_PRESSURE: { ePressureType type = evt.Get <ePressureType>(0); bool is_start = evt.Get <bool>(1); if (type == ePressureType.Login && is_start) { m_pressure_info = evt.Get <sPressureLoginInfo>(2); this.Start(); } else { this.Stop(); } } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case EventID.PLAYER_ENTER_GAME: { long char_idx = evt.Get <long>(0); this.OnPlayerLogin(char_idx); } break; case EventID.PLAYER_LEAVE_GAME: { long char_idx = evt.Get <long>(0); this.OnPlayerLogout(char_idx); } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case ClientEventID.SWITCH_PRESSURE: { ePressureType type = evt.Get <ePressureType>(0); bool is_start = evt.Get <bool>(1); if (type == ePressureType.CreateUser && is_start) { m_pressure_info = evt.Get <sCreateUserInfo>(2); this.Start(); } else { this.Stop(); } } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case ClientEventID.NET_CONNECTED_OPEN: { this.ShowState(eFormStatusType.Account, "已连接"); } break; case ClientEventID.NET_CONNECTED_CLOSE: { this.ShowState(eFormStatusType.Account, "未连接"); this.ShowState(eFormStatusType.User, "未登陆"); this.ShowState(eFormStatusType.Scene, "当前场景"); } break; case ClientEventID.SHOW_MESSAGE: { string msg = evt.Get <string>(0); string title = evt.Get <string>(1); MessageBox.Show(msg, title, MessageBoxButtons.OK); } break; case ClientEventID.SHOW_STATUS: { eFormStatusType type = evt.Get <eFormStatusType>(0); switch (type) { case eFormStatusType.Account: case eFormStatusType.User: case eFormStatusType.Scene: string msg = evt.Get <string>(1); this.ShowState(type, msg); break; case eFormStatusType.Log: msg = evt.Get <string>(1); this.ShowState(type, msg); break; } } break; case ClientEventID.OPEN_FORM: { eFormType form_type = evt.Get <eFormType>(0); switch (form_type) { case eFormType.CreateUser: CreateUserForm create_form = new CreateUserForm(); create_form.ShowDialog(); break; } } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case ClientEventID.CREATE_COMPLETE: { MessageBox.Show("创建完成", "提示", MessageBoxButtons.OK); m_tabLogin_Start.Text = "开始"; m_tabLogin_Start.Enabled = true; EnableTabPage(true, m_tabUser); EnableLoginTabPage(true); this.SetCreateProgress(0, 1); } break; case ClientEventID.CREATE_PROGRESS: { int cur = evt.Get <int>(0); int total = evt.Get <int>(1); this.SetCreateProgress(cur, total); } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case ClientEventID.NET_CONNECTED_OPEN: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); if (!m_connectes.ContainsKey(conn_idx)) { MoveClient client = new MoveClient(); client.Setup(conn_idx, m_pressure_info.start_account + m_connectes.Count); m_connectes.Add(conn_idx, client); } } break; case ClientEventID.NET_CONNECTED_CLOSE: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); MoveClient client; if (m_connectes.TryGetValue(conn_idx, out client)) { } m_connectes.Remove(conn_idx); } break; case ClientEventID.SWITCH_PRESSURE: { ePressureType type = evt.Get <ePressureType>(0); bool is_start = evt.Get <bool>(1); if (type == ePressureType.Move && is_start) { m_pressure_info = evt.Get <sPressureMoveInfo>(2); this.Start(); } else { this.Stop(); } } break; case ClientEventID.RECV_DATA: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); ushort header = evt.Get <ushort>(1); ByteArray data = evt.Get <ByteArray>(2); MoveClient client; if (m_connectes.TryGetValue(conn_idx, out client)) { client.OnNetworkServer(header, data); } } break; } }
private void OnGameEvent(GameEvent evt) { switch (evt.type) { case ClientEventID.NET_CONNECTED_OPEN: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); if (!m_connectes.Contains(conn_idx)) { m_connectes.Add(conn_idx); } } break; case ClientEventID.NET_CONNECTED_CLOSE: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); m_connectes.Remove(conn_idx); } break; case ClientEventID.SWITCH_PRESSURE: { ePressureType type = evt.Get <ePressureType>(0); bool is_start = evt.Get <bool>(1); if (type == ePressureType.Net && is_start) { m_pressure_info = evt.Get <sPressureNetInfo>(2); this.Start(); } else { this.Stop(); } } break; case ClientEventID.RECV_DATA: { if (!m_active) { break; } long conn_idx = evt.Get <long>(0); ushort header = evt.Get <ushort>(1); ByteArray data = evt.Get <ByteArray>(2); if (header == gs2c.msg.ENCRYPT) { m_had_recv_encrypt = true; PacketBase packet = PacketPools.Get(header); packet.Read(data); GlobalID.ENCRYPT_KEY = (packet as gs2c.EncryptInfo).key; PacketPools.Recover(packet); } } break; } }