public void CreateGuild(RealmTime t, CreateGuildPacket pkt) { var GuildsActive = true; if (GuildsActive == false) { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Guilds currently disabled!" }); return; } else { try { var name = pkt.Name.ToString(); if (psr.Account.Stats.Fame >= 1000) { if (name != "") { if (new Database().GetGuild(name) != null) { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Guild already exists!" }); return; } using (var db1 = new Database()) { try { if (psr.Account.Guild.Name == "") { if (pkt.Name != "") { var g = db1.CreateGuild(psr.Account, pkt.Name); psr.Account.Guild.Name = g.Name; psr.Account.Guild.Rank = g.Rank; Guild = g.Name; GuildRank = g.Rank; psr.SendPacket(new NotificationPacket() { Text = "Created guild " + g.Name, Color = new ARGB(0xFF008800), ObjectId = Id }); psr.SendPacket(new CreateGuildResultPacket() { Success = true, ResultMessage = "Success!" }); CurrentFame = psr.Account.Stats.Fame = psr.Database.UpdateFame(psr.Account, -1000); UpdateCount++; return; } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Guild name cannot be blank!" }); return; } } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "You cannot create a guild as a guild member!" }); return; } } catch (Exception e) { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = e.Message }); return; } } } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Name cannot be empty!" }); } } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Not enough fame!" }); } } catch (Exception) { Console.WriteLine("Error at line 755 of Player.cs"); psr.SendPacket(new TextPacket() { Name = "", Stars = -1, BubbleTime = 0, Text = "Error creating guild!" }); } } }
public void CreateGuild(RealmTime t, CreateGuildPacket pkt) { bool GuildsActive = true; if (GuildsActive == false) { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Guilds currently disabled!" }); return; } else { try { string name = pkt.Name.ToString(); if (psr.Account.Stats.Fame >= 1000 || Guild != "") { if (name != "") { if (new Database().GetGuild(name) != null) { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Guild already exists!" }); return; } using (Database db1 = new Database()) { try { if (Guild != "") { string oldname = psr.Account.Guild.Name; Guild g = db1.ChangeGuild(psr.Account, db1.GetGuildId(psr.Account.Guild.Name), 0, true); psr.Account.Guild.Name = g.Name; psr.Account.Guild.Rank = 0; Guild = g.Name; GuildRank = 0; UpdateCount++; psr.SendPacket(new NotificationPacket() { Text = "Left guild " + oldname, Color = new ARGB(0xFF008800), ObjectId = Id }); psr.SendPacket(new CreateGuildResultPacket() { Success = true }); foreach (var i in RealmManager.Worlds) { if (i.Key != 0) { foreach (var e in i.Value.Players) { if (e.Value.Client.Account.Guild.Name == oldname) { e.Value.Client.SendPacket(new TextPacket() { BubbleTime = 0, Stars = -1, Name = "", Recipient = "*Guild*", Text = psr.Account.Name + " has left the guild!" }); } } } } return; } else { if (pkt.Name != "") { Guild g = db1.CreateGuild(psr.Account, pkt.Name); psr.Account.Guild.Name = g.Name; psr.Account.Guild.Rank = g.Rank; Guild = g.Name; GuildRank = g.Rank; psr.SendPacket(new NotificationPacket() { Text = "Created guild " + g.Name, Color = new ARGB(0xFF008800), ObjectId = Id }); psr.SendPacket(new CreateGuildResultPacket() { Success = true, ResultMessage = "Success!" }); CurrentFame = psr.Account.Stats.Fame = psr.Database.UpdateFame(psr.Account, -1000); UpdateCount++; return; } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Guild name cannot be blank!" }); return; } } } catch (Exception e) { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = e.Message }); return; } } } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Name cannot be empty!" }); } } else { psr.SendPacket(new CreateGuildResultPacket() { Success = false, ResultMessage = "Not enough fame!" }); } } catch (Exception) { Console.WriteLine("Error at line 755 of Player.cs"); psr.SendPacket(new TextPacket() { Name = "", Stars = -1, BubbleTime = 0, Text = "Error creating guild!" }); } } }