Example #1
0
        void OnGUI()
        {
            GUILayout.Space(10);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Advanced Settings");
            if (GUILayout.Button("X"))
            {
                if (m_resultCallback != null)
                {
                    m_resultCallback(Result.Cancel);
                }
                CloseDialog();
            }
            EditorGUILayout.EndHorizontal();

            DaydreamRenderer renderer = FindObjectOfType <DaydreamRenderer>();

            if (renderer == null)
            {
                EditorGUILayout.LabelField("Daydream Renderer Not Enabled");
                return;
            }

            // ------------------------------------------------------------------- //
            // Daydream Lighting Advanced settings
            GUILayout.Space(5);
            DaydreamRendererImportManager.DrawSection(240, 1);
            renderer.m_enableManualLightingComponents = EditorGUILayout.BeginToggleGroup(Styles.toggleComponents, renderer.m_enableManualLightingComponents);
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button(Styles.addComponents))
                {
                    DaydreamRendererImportManager.ApplyLightingComponents();
                }
                if (GUILayout.Button(Styles.removeComponents))
                {
                    DaydreamRendererImportManager.RemoveAllLightingComponents();
                }
                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.EndToggleGroup();

            // Add components to FBX and Prefabs not in the scene
            // TODO - rework this UI

            /*
             * EditorGUILayout.BeginHorizontal();
             * if (GUILayout.Button(Styles.addComponentsToProject))
             * {
             *  DaydreamRendererImportManager.ApplyLightingToProject();
             * }
             * if (GUILayout.Button(Styles.removeComponentsFromProject))
             * {
             *  DaydreamRendererImportManager.RemoveAllLightingComponents();
             * }
             * EditorGUILayout.EndHorizontal();
             * //*/
        }
        public static void DrawDaydreamLightingToggle(DaydreamRenderer renderer)
        {
            if (renderer == null)
            {
                return;
            }

            // determine lighting system in use
            const int kDaydreamLighting = 0;
            const int kUnityLighting    = 1;
            int       selectedIndex     = renderer.m_daydreamLighting ? kDaydreamLighting : kUnityLighting;

            EditorGUI.BeginChangeCheck();

            // draw section separator
            DrawSection(500, 1);
            EditorGUILayout.BeginHorizontal();
            if (selectedIndex == kDaydreamLighting)
            {
                EditorGUILayout.LabelField("Lighting System", Styles.sectionLabel, GUILayout.Width(105), GUILayout.Height(25));
                GUILayout.Button("", Styles.daydreamLightingStyle, GUILayout.Width(25), GUILayout.Height(25));
            }
            else
            {
                EditorGUILayout.LabelField("Lighting System", Styles.sectionLabel, GUILayout.Width(105), GUILayout.Height(25));
                GUILayout.Button("", Styles.unityLightingStyle, GUILayout.Width(25), GUILayout.Height(25));
            }

            EditorGUILayout.EndHorizontal();
            GUILayout.Space(5);

            EditorGUI.BeginChangeCheck();
            DREditorUtility.RadioButtonOutput selected = DREditorUtility.DrawRadioButton(selectedIndex, Styles.m_lightingSystemUI, Styles.m_buttonUnselected, Styles.m_buttonSelected, 20, 32, 150, new bool[] { true, false });
            if (EditorGUI.EndChangeCheck())
            {
                if (selected.m_selectedIndex == kDaydreamLighting)
                {
                    if (renderer.m_daydreamLighting == false)
                    {
                        renderer.m_daydreamLighting = true;
                        if (!renderer.m_enableManualLightingComponents)
                        {
                            DaydreamRendererImportManager.ApplyLightingComponents();
                        }
                        renderer.EnableEnlighten(false);
                    }
                }
                else
                {
                    if (renderer.m_daydreamLighting == true)
                    {
                        renderer.m_daydreamLighting = false;
                        if (!renderer.m_enableManualLightingComponents)
                        {
                            DaydreamRendererImportManager.RemoveAllLightingComponents();
                        }
                        renderer.EnableEnlighten(true);
                    }
                }

                // display advanced settings
                if (selected.m_dropDownSelected == kDaydreamLighting)
                {
                    LightSystemDialog.ShowDialog(null);
                }
            }
            GUILayout.Space(5);
        }