Example #1
0
 public void ShootBullet(Vector3 position, float direction, float speedMultiplier = 1f)
 {
     if (modifier != null && modifier.editorEnabled)
     {
         modifier.OnShootBullet(parentController, position, direction, speedMultiplier);
     }
     else
     {
         parentController.CreateBullet(position, direction, speedMultiplier);
     }
 }
Example #2
0
 public void DoShootBullet(DMKBulletShooterController parentShooter, Vector3 pos, float direction, float speedMultiplier)
 {
     if (next != null)
     {
         next.OnShootBullet(parentShooter, pos, direction, speedMultiplier);
     }
     else
     {
         parentShooter.CreateBullet(pos, direction, speedMultiplier);
     }
 }