public static void SendClassicFireball(int id) { var context = GlobalHost.ConnectionManager.GetHubContext <DaggerHub>(); PointObject temp = new PointObject(daggersrage.nextid); daggersrage.nextid++; PlayerObject result = (PlayerObject)daggersrage.playerArray.Find(x => x.id == id); if (result != null) { temp.currentstate.x_position = result.currentstate.x_position + result.playerInput.RECENTKEY * 16; temp.currentstate.y_position = result.currentstate.y_position; temp.currentstate.y_velocity = (150); temp.currentstate.x_velocity = result.playerInput.RECENTKEY * 200; //temp.currentstate.y_position += result.currentstate.y_velocity; daggersrage.pointArray.Add(temp); context.Clients.All.addProjectile(temp.id, temp.currentstate); } }
public static void SendMouseAngle(float rad, int id, int num) { var context = GlobalHost.ConnectionManager.GetHubContext <DaggerHub>(); if (num == 1) { PointObject temp = new PointObject(daggersrage.nextid); daggersrage.nextid++; PlayerObject result = (PlayerObject)daggersrage.playerArray.Find(x => x.id == id); if (result != null) { temp.currentstate.x_position = result.currentstate.x_position; temp.currentstate.y_position = result.currentstate.y_position; temp.currentstate.y_velocity = (float)(300 * Math.Sin(rad)); temp.currentstate.x_velocity = (float)(300 * Math.Cos(rad)); temp.currentstate.y_position += result.currentstate.y_velocity; /* * if (temp.currentstate.y_velocity >= 0) * { * temp.currentstate.y_position += 16; * * } * else * { * * temp.currentstate.y_position -= 16; * } */ daggersrage.pointArray.Add(temp); context.Clients.All.addProjectile(temp.id, temp.currentstate); } } else { PlayerObject result = (PlayerObject)daggersrage.playerArray.Find(x => x.id == id); if (result != null) { vector2 temp = daggersrage.beamProjection(result.currentstate.x_position, result.currentstate.y_position, rad, 160); vector2 tempend = new vector2(result.currentstate.x_position, result.currentstate.y_position); context.Clients.All.addEffect(temp, tempend); } } //Debug.WriteLine("projectiles : " + daggersrage.pointArray.Count + " latest : " + temp.id); }