/// <summary> /// Sets the current input on the neurons in the layer. /// </summary> /// <param name="InputToSet">Input data to set.</param> public void SetInput(double[] InputToSet) { IEnumerator NeuronEnum = this.NeuronsOwned.GetEnumerator(); int Lcv = 0; while ((NeuronEnum.MoveNext()) && (InputToSet.Length > Lcv)) { if (NeuronEnum.Current is InputNeuron) { InputNeuron CurrentNeuron = NeuronEnum.Current as InputNeuron; CurrentNeuron.SetInputNeuronInput(InputToSet[Lcv]); } else { throw new Exception("NeuronsOwned should only contain InputNeurons"); } Lcv++; } }
protected Brain(SerializationInfo info, StreamingContext context) { //Get brains attributes this.LayerCount = info.GetInt32("LayerCount"); // Input layer and output layer must be set later //Get all the layers Layer LastLayer = null; for (int LayerLcv = this.LayerCount - 1; LayerLcv >= 0; LayerLcv--) { string LayerIdName = "Layer" + LayerLcv; uint LayerUid = info.GetUInt32(LayerIdName + "Uid"); bool UseByteRes = info.GetBoolean(LayerIdName + "UseByteRes"); bool IsInput = info.GetBoolean(LayerIdName + "IsInput"); bool IsOutput = info.GetBoolean(LayerIdName + "IsOutput"); int NeuronCount = info.GetInt32(LayerIdName + "NeuronCount"); if (IsInput) { Layer NewLayer = new InputLayer(this, UseByteRes, LayerUid); this.InLayer = (NewLayer as InputLayer); NewLayer.DestinationLayer = LastLayer; LastLayer.SourceLayer = NewLayer; LastLayer = NewLayer; } else if (IsOutput) { LastLayer = new OutputLayer(this, UseByteRes, LayerUid); this.OutLayer = (LastLayer as OutputLayer); } else { Layer NewLayer = new Layer(this, UseByteRes, LayerUid); NewLayer.DestinationLayer = LastLayer; LastLayer.SourceLayer = NewLayer; LastLayer = NewLayer; } //Get all of this layers neurons for (int NeuronLcv = 0; NeuronLcv < NeuronCount; NeuronLcv++) { string NeuronIdName = LayerIdName + "Neuron" + NeuronLcv; double BiasWeight = info.GetDouble(NeuronIdName + "BiasWeight"); bool UseByte = info.GetBoolean(NeuronIdName + "UseByteResolution"); int OutConCount = info.GetInt32(NeuronIdName + "OutConCount"); uint NeuronUid = info.GetUInt32(NeuronIdName + "Uid"); Neuron NewNeuron = null; if (IsInput) { NewNeuron = new InputNeuron(LastLayer, UseByte, BiasWeight, NeuronUid); } else if (IsOutput) { NewNeuron = new OutputNeuron(LastLayer, UseByte, BiasWeight, NeuronUid); } else { NewNeuron = new Neuron(LastLayer, UseByte, BiasWeight, NeuronUid); } LastLayer.AddNeuron(NewNeuron); //Connect the new neuron to all its destinations for (int SynapseLcv = 0; SynapseLcv < OutConCount; SynapseLcv++) { string SynapseIdName = NeuronIdName + "Synapse" + SynapseLcv; uint ToUid = info.GetUInt32(SynapseIdName + "ToUid"); double Weight = info.GetDouble(SynapseIdName + "Weight"); Neuron ToConnectTo = this.FindNeuron(LastLayer, ToUid); NewNeuron.ConnectToNeuron(ToConnectTo, Weight); } } } }