Example #1
0
 public void onStatusChange(PieceStatusChangeModel m)
 {
     addGenericHistory(m.pieceId, m.activatingPieceId);
 }
 private void onPieceStatusChange(PieceStatusChangeModel change)
 {
     updateTauntTiles();
 }
Example #3
0
        public void onStatusChange(PieceStatusChangeModel pieceStatusChange)
        {
            var piece = pieces.Piece(pieceStatusChange.pieceId);
            if(piece == null) return;

            var view = piece.pieceView;

            //Animate?
            view.circleBg.SetActive(false);
            view.deathIcon.SetActive(false);

            //as above, we don't actually know change in this case, but pass in -1 to always show
            //the punch size
            if (pieceStatusChange.newAttack != null)
            {
                animationQueue.Add(
                    new PieceView.UpdateTextAnim()
                    {
                        text = view.attackText,
                        textGO = view.attackGO,
                        current = view.piece.attack,
                        original = view.piece.baseAttack,
                        change = -1,
                        animFinished = pieceTextAnimFinished,
                        piece = view.piece
                    }
                );
            }

            if (pieceStatusChange.newHealth != null)
            {
                animationQueue.Add(
                    new PieceView.UpdateTextAnim()
                    {
                        text = view.healthText,
                        textGO = view.healthGO,
                        current = view.piece.health,
                        original = view.piece.baseHealth,
                        change = -1,
                        animFinished = pieceTextAnimFinished,
                        piece = view.piece
                    }
                );
            }

            animationQueue.Add(
                new PieceView.UpdateHpBarAnim()
                {
                    piece = view
                }
            );
        }