private void onLoggedIn(LoginStatusModel status, SocketKey key) { view.enabled = false; view.gameObject.SetActive(false); needLoginSignal.RemoveListener(onNeedLogin); failedAuth.RemoveListener(onFailAuth); loggedInSignal.RemoveListener(onLoggedIn); }
private void onLoggedIn(LoginStatusModel status, SocketKey key) { //start checking for successful login, if one is not found (by the player fetched) //resend the login signal to retrigger the fetch player command loginStatuses[key] = new LoginWatch() { loginStatus = status, checkSuccess = true }; }