Example #1
0
        private static void InitializeGame()
        {
            // Reset everything
            GC.Collect();
            mechanics.Buildings = new List <Building>();
            interactives        = new List <Interactive>();
            tileMap             = new Tile[1, 1];
            mechanics           = new Mechanics();
            citizens            = new List <Citizen>();

            // Regenerate everything
            tileMap = new MapGenerator().GetMap(250, 250);
            roads   = new Road[250, 250];
            InteractiveGenerator.PlaceInteractives(tileMap);

            // Sort trees so they are rendered correctly
            IOrderedEnumerable <Interactive> sortedInteractives = interactives.OrderBy(interactive => interactive.Coords.Y);

            interactives = new List <Interactive>();
            foreach (Interactive inter in sortedInteractives)
            {
                interactives.Add(inter);
            }

            buttons    = new List <Button>();
            uiElements = new List <UIElement>();
            MenuBuilder.BuildGameMenu();
        }
Example #2
0
        protected override void Initialize()
        {
            base.Initialize();

            IsMouseVisible = true;

            cam.Pos  = new Vector2(10000, 10000);
            cam.Zoom = 0.5f;

            interactives = new List <Interactive>();
            buttons      = new List <Button>();
            mainButtons  = new List <Button>();
            uiElements   = new List <UIElement>();
            roads        = new Road[1, 1];
            tileMap      = new Tile[1, 1];
            mechanics    = new Mechanics();
            MenuBuilder.BuildMainMenu();

            tileSize = (int)mapTileSheet.Sprite(TexturePackerMonoGameDefinitions.texturePackerSpriteAtlas.Grass1).Size.X;
        }