Example #1
0
 void inputHelper_KeyPressed(object sender, KeyEventArgs e)
 {
     if(e.Code == Key.Tab) { // focus switch
         int step = e.Shift ? -1 : 1;
         int index = actors.IndexOf(focusedActor);
         for(int i = index + step; i != index; i += step) {
             if(i >= actors.Count) i = 0; else if(i < 0) i = actors.Count - 1;
             IFocusable focusableActor = actors[i] as IFocusable;
             if (focusableActor != null) {
                 if (focusableActor.CanAcquireFocus) {
                     if(this.focusedActor != null) (this.focusedActor as IFocusable).HasFocus = false;
                     this.focusedActor = actors[i];
                     focusableActor.HasFocus = true;
                     break;
                 }
             }
         }
         return;
     }
     HandleKeyPressed(e);
 }
Example #2
0
 public override void HandleKeyPressed(KeyEventArgs e)
 {
     base.HandleKeyPressed(e);
 }
Example #3
0
 void inputHelper_KeyReleased(object sender, KeyEventArgs e)
 {
     HandleKeyReleased(e);
 }