Example #1
0
 private void Awake()
 {
     weaponSlotManager = GetComponentInChildren <WeaponSlotManager>();
 }
Example #2
0
 private void Awake()
 {
     uiManager         = FindObjectOfType <UIManager>();
     playerInventory   = FindObjectOfType <PlayerInventory>();
     weaponSlotManager = FindObjectOfType <WeaponSlotManager>();
 }
Example #3
0
 private void Awake()
 {
     animatorHandler   = GetComponentInChildren <AnimatorHandler>();
     weaponSlotManager = GetComponentInChildren <WeaponSlotManager>();
     inputHandler      = GetComponent <InputHandler>();
 }